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What do you think of Timesplitters: Future Perfect?[/b]
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Can't say i've played it, actually, although I have played TS2 and I was put off by it's immensely flawed control scheme. :tai: Leaving out adjustable analog sensitivity does
not work. Has Future Perfect corrected this?
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bullets also never bounce off the walls (ricochet, is it?!).[/b]
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Yes, that's what it's called when something solid bounces off a wall.
k:
About the whole "realism" thing, I could almost say that I prefer games that try to be as
unrealistic as possible. Games like Unreal Tournament, Shadow Warrior, Duke Nukem 3D, and Mortal Kombat are some of my favorites and all reflect this. After all, I play games to get away from reality, not closer to it.