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Old 10-04-2018, 04:37 PM   #271
twillight
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Join Date: Nov 2005
Location: Var, Hungary
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Quote:
Originally Posted by Mystvan View Post
I am sowwy, twillight, if my off-topic posts caused you spain in any way.
Have a nice Caturday! Meow!
Oh not at all! I feel the new topic was considered so worthy, they opened its own topic for it!

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Now on the Selfishness tear. Playing these odd characters truly shows its worth.
Most tears are nobrainers:
- why'd you want +2 CON at Fear? First, make your character roll proper (I much better like set points to distribute because of this), second it only means a couple of HP and even that for warriors only. And if you need regeneration desperatly, why don't you just get an item? Heck, youcould even just murder the owner of the Adventurers' Mart for his ring, as this is the bloody endgame, so you don't go back!
- Greed is a nonissue in the vanilla games, because the Blackrazor simply doesn't work. And even then I bet it don't do squat on the important characters (Irenicus, Melissan, The Five). Even then you probably planned your character proper,and Blackrazor being an item you likely know wether you want it or not at the very beginning, so atleast no dilemma. I mean saving throws are nice, but in the end worst case you just reload.
- Pride: seriously. Exp as reward at this point?
- Wrath: 99% it is a nobrainer. First:CHA. Charisma is a dumpstat,and from this point even in ToB you won't by squat, and/or you'll have infinite money anyway. And there's the Ring of Human Influence.
Second, WIS. Wisdom is again a dumpstat, as its effect on Saving Throws are NOT IMPLEMENTED. So this only effects divine magic users,and you probably know how much melee you do with your character, right?

And finaly there's Selfishness. Sure, for a regular character it is a nobrainer, because the regular character either does not melee (like mage, or backstabbing thieves), or wears the mega-armors and reach bottom AC. And yes, AC does count even in ToB, you'd know this if you'd played with and without it in Sendai's Lair to be particular.
But take a character with serious item restrictions, like barbarian, wizard slayer, beast master and whatnot. Here this becomes a question. Because actualy how much you can rely on the particularly exclusive magic resistence?
Sure, barbarians can, but there is another question: they have very high resistance anyway, so should they go for Absolute Immunity, or settle with Minimal Risk? And the others have no inherent magic resistance, so even dressed up, how much that extra 10% counts? The AC suddenly sounds attractive if you give some thought to it. Especialy as you don't loose stats for it.

Btw, the creativity to "cheat" always astound me. Here people came upwith half a dosen solution to not loose a companion if choosing evil. The still-standing version is Mazing the one, as they figured out the choice is constant, not random. This is just amusing.

Wow, I didn't even had to wait for the transition to ToB! Simply being Selfish tore my class!!!



This also cause the Moondog Figurine to not be usable. If it was in your quick item slot it remains usable, but it returns to the backpack unfortunately.

Aquick note on weapons:
- while Gnasher says it does +2 dmg for 4 rounds, I found this very unreliable. It many times do only +2 dmg along the hit-damage, if at all (it seems to be physical damage, so StoneSkin works against it, AND does not count as another hit), and remains only a +2 weapon. So I ended up switching to Bone Club from Brynlaw (buy the +3 club in Saradush!).
- the Unlimited Ammo Fire Crossbow which is sold at the Watcher's Keep is super-poweful in every way, especialy as it though "fires +2 fire arrows" hits as +4 weapon (not upgraded)!

On the fight with Irenicus: beware, as he can cast Maze. Also worth to brin an unenchanted club/quarterstaff (club is easier to use in practice), as the slayer is not immun to normal weapons, so simply switch there if he casts immun to magic weapons.

Notes on armor: somehow red dragon and blue dragon armor are "metal", but shadow and white are "leather". Don't ask.
Also, being Fallen, the ranger-specific Montolio's Cloak is not available. Darn, that's a good item. But still being somewhat-ranger, fighter-specific items, like Helm of the Rock is also not available. Darn!

Now, I have a little gem for you people. I made (not as precise) notes on what was - according to the game - strongest monster I defeated. In order of power until now:
#1 diseased gibberling
#2 dire wolf
#3 ogre
#4 Silke
#5 flesh golem
#6 Kahrk
#7 Davaeron
#8 greater basilisk
#9 demon knight
#10 bone golem (this must be joking)
#11 unseeing eye
#12 Kangaxx, the demi-lich
#13 Firkraag

Saradush:
- no sidequest aside the mage shop helps you, so skip 'em.
- in the mage shop buy the second potion bag, the greenscrolls, and possibly another scroll case. I hope you brought Restoration Scrolls in the dozen, I feel you might need some.
- to bash open the Barrack you need 22 STR (with the +2 STR from wrath tear and some belt this is easy).

Why could I use Scimitar +3? (no prof in it, so no use)

Forest of Mir: I know, this has some fun-factor, but better not get leveldrained. Use up one of those Scroll of Cheese.

Next time: Watcher's Keep! Aside Gromnir's helm in Saradush we only need stuff from this place as equipment.
Sure, there're the two bows which could use the Bowstring of Gond, but they work without it (one cast of Imroved Speed, and even-faster-walking), and you can make an Improved Cloak +2 (found in Soa, scrolls can be bughtin Saradush, also only gained for Improved Speed cast), but aside these only the White Dragon Scale, the Staff of Ram (forGreater Whirlwind) and the Club of Detonation plays. Bowstring of Gond is at Sendai, way beyond the point you use any ranged weaponry.

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I think I never did this maximum lvl, but came asap. Funny how different the monsters are, and their number incrised (when not plot-related, aka. the elementalrooms on lvl 2 are not changed). Number of statues on lvl 1 doubled, there were giant trolls as random monster instead of shadows...
Good news is, the local shop cures leveldrain as needed.
Against most monsters I'm immun (baal's tear immunity) though, so lol.

Got STR-incrise from Deck of Many Things. Tip: as this charis suseptible to leveldrain, let the succubi transport you, and right there step through the portal to the wraith, which isa leveldrain encounter. Spare with those restoration scrolls.
Otherwise the level was very easy. Serious difficulty drop.
In the end got the Gauntlet and the club. Not bothering with Demogorgon, as the Most powerful Vanquished does not upgrade I think.

Currently in Amethran. Mostly using the Human Flesh armor, but at the giants needed Ice Dragon Armor.
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Last edited by twillight; 10-04-2018 at 10:23 PM.
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