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Old 21-06-2009, 03:26 PM   #3
Saccade
[BANNED]

 
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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I know it's first come, but I couldn't resist having a go...

Elevation and thin lines of sight allow for a few observation orders, I think... Use a line tool - it is possible to see, but I get what you mean about the game - this is more like Warhammer 40k kinda treeline, right?


Preliminary movement and standing orders:


A squad to move prone in short line, using cover of topography to block sight from OpFor BMP. Maintain position in treeline off road - formation into line 9-3 rear man observes road leading West, point to observe road running North.

Issue radio commands before movement:

Radio commands:

All Squads:

  • prepare to protect ears at 0603.
B Squad:
  • B squad to monitor activity of Opfor squad A and BMP - notify A immediately if any change in position, attitude or other activity - until A squad has arrived at checkpoint and can assist in monitoring of OpFor A and BMP.
  • B squad, on confirmation that A is in position, will then move prone, in short line, to trees at 4 o'clock and advance to waypoint along specified route (treeline / topographic meet). Then to continue monitor Opfor A and BMP from cover.
  • B squad to assemble in Vee Wedge formation, at waypoint, LMG forward.
  • One rifleman observe road Top East; one rifleman to obs Rd North.
  • Report, once in position on status of BMP - Direction facing? Engine running? Manned? BMP crew inside or out? If in, can BMP observer/drivers be taken as viable target? (no scale on map, cannot determine range) If out, can BMP crew be neutralised quickly?
  • Also report upon situation with hostages. Are they in line of fire from B to OpFor A? Where are they?
  • Report upon status of truck at OpFor A - direction facing? Engine running? Able to verify contents? Is fuel station viable target? Driver in truck?
  • Standing orders, if things go loud, are to maintain position and be ready to supress OpFor A by plugging them with everything they have or eliminiate BMP crew if reported idle.
  • NO SHOTS FIRED unless granted by A.
  • B squad to remain radio silent except to report OpFor A or BMP activity if not observered by A.
Single click on radio, sent from B, is answered by double click from A, if OpFor A or BMP activity is observed.
C Squad

  • Advance to treeline their 10 o'clock.
  • Assume prone line.
  • Rear watches Road South; point observes Bottom East
  • Observe and report on status of OpFor B.
  • Direction of truck? Driver onboard? Engine running? Supplies being loaded? Condition/readiness of SAM. Is SCUD?
  • LMG observe SAM
  • Standing orders, should things go loud, are to supress SAM while riflemen plug at regs ONLY after D squad engages.
D Squad

  • Advance double time to point I. Proceed double prone in line to point II.
  • Upon reaching treeline, assume Phantom formation and hold position, prone.
  • Ready AT weaponry.
  • Report any observations regarding buildings and peripheral.
  • Prepare for assault.
  • Standing order (if goes loud) is to split 6/4 group and advance double to positions Tango & Foxtrot.
  • Tango will take assault & GPMG/HMG and plug OpFor B from cover of buildings - primary to inflict as many casualties; Supress the SAM and OpFor B
  • Foxtrot will cover behind buildings - remaining out of firing line from squad C and observe BMP. Primary is ambush BMP when turns to support OpFor B from position Foxtrot and then move North, around buildings to Whiskey. If BMP does not move to support OpFor B then Ambush BMP from position Whiskey.
  • If not loud (shots fired), then during flyover (see base radio command for 0603), while OpFor is distracted, both teams Df and Dt will take their initial positions behind buildings and remain doggo. Df will not advance to Dw if hostilities are not engaged.
Whiskey Tango Foxtrot = WTF?!
Base Radio

  • Call for ear-splitter, pop-up flyover by F18 at 0603 from South of villiage, fast as you like lads - No SAM to worry about at 150' is there? - to scare the shit out everyone, disorienting and deafening before circling for second higher pass at high speed once more over village - report any movements on second pass.
  • Prepare to pass third time, if instructed - not before 0608, weapons-free, target at will.
  • if not instructed to engage, return to base to refuel and get back in the air pronto.
  • Call for chopper to arrive earlier than 0630 if needed.
That should cover everything up until around 0558/9 for troop movement (if one of those houses is the same size as mine), max 5 mins of observation before flyover. Should be enough time to gather enough intel to make a more informed decision.
If they take a few pot shots at the F18, then it will be perceived as hostile action on OpFor's behalf.

OpFor are leaving the villiage, without any hostages, either sitting in and driving their trucks relieved that they still have their lives (even if they can't hear properly) or they will be leaving in the backs of other trucks, in cheap, polythene bags...

Using fighter jets in this way is a pretty good tactic - because of the hills that surround, you can't really hear them until their shadows have passed over you. Then you get the shock...
And while you're dealing with that, an SA80 is stuck in your face and your home-forged AK is taken from your limp hands before you're restrained with cable ties.

Map with movements and end positions so far up to 0603:
http://i651.photobucket.com/albums/u...oned/Turn1.jpg

Last edited by Saccade; 21-06-2009 at 03:36 PM. Reason: massive bitmap!
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