Thread: yoga + MM6
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Old 07-11-2013, 01:35 AM   #16
kmonster
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Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
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Quote:
Originally Posted by twillight View Post
Actually:
- you can not equip unidentified items
- identify skill would demand many skillpoints and traveling, what can is better to be spared
- scholar also gives exp too, what is always good

On the other hand banker after the beggining (like when you leave the second area, Castle Ironfist) become useless, as you'll find plenty of equipment to sell.

Instructor is BAD as it is very expensive AND don't spare you like 78 skillpoint. Merchant is even worse, not giving you anything in particular.

Traveling time simply never matters. When it'd start to matter (there are a limited amount of timed quests) you'll just use teleporting. Not to mention travel-speeding hirelings are "payed then released", as they simply not worth paying constantly.
You can equip unidentified items.

Instructors give XP, bankers and merchants give money, both nice to have.

Scholars aren't that great. Compared to teacher, you have to pay almost twice as much (5% instead of 3%) and your party gets only get half the XP bonus (5% instead of 10%) just for the sake of having one single skill covered.
And if you have a a scholar and skip learning the identify skill you can't replace him without suffering because your party will be unable to identify items themselves, a high level party should be able to do the things needed and have hirelings for bonuses, not so crippled that they can't do without one type of hireling.

Last edited by kmonster; 07-11-2013 at 01:49 AM.
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