Quote:
Monsters become very tough!
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That's the idea.
It isn't about prolonging gameplay, so you can just make things easy again, it's about unbalancing the game to make it more difficult.
EDIT: How about race, do you remember that?
EDIT2: Oh well.
It's one of the things I hope they improved in the Oblivion CS. The entire 'vital' bit is simply a tiny checked box tucked away in a characters sheet, and there's no real way to filter it out. What I did now is filter for scripts, and check all candidates for the essential status. Then I checked their location. But many essential NPC's work with their dialogue without having even a nolore script attached, so this method is far from perfect...