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Old 29-01-2017, 06:15 PM   #83
Japo
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The main problem with dungeons in Daggerfall wasn't even the auto map, but that they make no architectural sense. Many games e.g. Tomb Raider have no map and still you can find your way like in real life. In Daggerfall castle corridors and halls are laid out like random mines or caves, with arbitrary 3d space in between, such buildings could never exist.

So a good remake would mean not only remake the graphics, but also every quest dungeon map and the random dungeon generator. This isn't doable as a fan project. And Bethesda will probably keep releasing brand new games, they do have unlimited setting material to exploit, even in the continent of Tamriel alone, and some day they'll make a game in Akavir or even Atmora, and they can keep using Oblivion realms.

However Daggerfall is the game that started the whole lore. I love to re-play it despite the graphics, except the dungeons are too damn terrible. Too bad.
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