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Old 23-12-2013, 06:43 AM   #82
yoga
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Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
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Quote:
Originally Posted by twillight View Post
Fallout Tactics:

The final mission before moving to Bunker Epsilon (the last bunker).
Here it turned out a couple of things:
- Flash Granades do squat to robots. Too bad I not used them up earlier.
- the low-AP granades are BAD. They do almost no damage, and have additional flow. Eg. Flash Granades' stun ability is not 100% and last only deci-seconds. Acid granades have no area-splash. And so on.
- Scurryx Bots (the crab-like ones coming from underground) just ruin your sneaking-experiment. Meh.

There was 100% no chance to fight barehanded, and Better Critical doesn't work if you don't do a critical, what don't happen always even with 10 LK. Have to wait for becoming the Slayer.

At least I have tons of exp now. Unfortunately Advanced Power Armour also only gives 3 STR, so no Browning for Babs still. A little more exp, and she'll get Gain Strenght, so it'll work out.

I used the tank too as always, especially as I start to run low on granades. I just put in Babs with that Pancor Jackhammer (a kind of combat shotgun) with all the purple bullets, and killed all the scurry bots, and even some humanoid bots. The vehicle sure have a think panzer!

Still had some though spots where the only chance was to outsnipe the enemy, but at least Rocket Launcher still gives some mighty use. The most tricky situation was a hangar with sleeping bots, where I just HAD TO use browning.
Oh, and the three sleeping hover-bots got killed by plasma granades. Plasma granades are good stuff.
Yes, they are for sure.
Maybe You are the best specialist of all Fallouts!
Since You are able to win with simple stone in the hand, respect!
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