Thread: Wrath of Earth
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Old 07-05-2009, 11:18 PM   #28
AlumiuN
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Join Date: Jan 2008
Location: Christchurch, New Zealand
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Quote:
Originally Posted by Dave Faller View Post
Hi,

Dave Faller here (yes, that one).

Apologies to AlumiuN, I changed e-mail provider a while back so I probably never received your e-mail.

Anyway, it's great to see discussions about WoE still going on after all this time (14 years!). Before anyone asks, I don't know how to get through the levels, it has been a long time! Reading through this thread I can't believe how much I had actually forgotten.

About the level editor. It required using two monitors to use, the normal VGA one and a monochrome monitor connected to a Hercules graphics card. The VGA displayed the game as normal, the monochrome had all the editing functions on it (yeah, two monitor systems back then, boy we rocked!). The question is, is the editor in the game that was released? I don't know. The only way to find out is to get hold of a Hercules card and plug it in and see what happens. On a technical note, the Hercules video ram mapped to a different address and IO range than VGA which allowed the two to co-exists, but did mean controlling the card directly.

The game wasn't entirely written in assembler, there was a semi-compiled lisp-like scripting system in there - the compiler created byte codes which were interpreted by the game. These scripts controlled all the game logic. Alas, this compiler no longer exists in my archives. This was the last project I did that involved so much assembler - it just takes too long to write anything in assembler.

My favourite puzzle is definately the three digit combination lock - specifically the code to get out. The code to get in is on one of the clipboards that others have mentioned. The only clue to the combination to get out is given by one of the NPCs, along the lines of "you need a code to get out as well as getting in". Now, if you think about it, to get into the room in the first place, the combination lock must be set to the code required to unlock the entrance, so you needed to make a note of the combination when you entered the room before changing the combination. Of course, most people missed this.

As for the valve-turning puzzle - there is a logic behind how they behave, but don't ask me what it is, I don't recall.

Dave Faller

P.S. Flez and Ian are the same person.
Good to hear from you again, Dave. I didn't think you had shunned me. On a side note, does anyone know any emulation software that supports dual-screens and Hercules graphics cards? Anyway, that valve-turning puzzle kept me busy for about 5 hours while I turned them all in succession, seeing as I couldn't find any sensible solution and the only sign that it worked was some of the machinery and the screen at the door. 512 combinations later...

Also, Ian and Flez are the same person?

Finally, one of my friends asked me yesterday if I wanted to help remake WoE in the Source engine. Knowing him, nothing will come out of it any time soon, but I foresee a remake in the future...

EDIT: Actually, can you remember the RSC and LIB file specs? Because if you can, I may be able to wangle an existing Wolfenstein editor to edit WoE.
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