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Old 21-01-2008, 09:26 PM   #226
Blood-Pigggy
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Join Date: Jan 2005
Location: Wilmington, United States
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What I meant is that the "culture" is only ever presented through text or descriptions, none of the characters actually behave in certain ways.

A good example of it was done well was the Sect Camp in Gothic 1, you couldn't speak to any of the Baals without permission, and in the Old Camp you were pretty much alone if you pissed off the guards, it really presented each camp in a different manner and their customs and manners stuck out through their actions and reactions to you.

Morrowind seemed more like everyone had a dirt dry reaction to everything you did, nothing was really motivated by their culture or etc.
So it felt extremely generic to me.
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