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Old 13-10-2010, 01:38 PM   #2
Kippesoep
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Join Date: Nov 2007
Location: Etten, Netherlands
Posts: 42
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Technically, I think quaternions are the way to represent this. Graphically, might be useful to show a helicopter twice (or three times). One as a reference or target, and one as the current position (with the line), possibly ghosted. This makes it easier to see the rotation about its own axis, as a line rotating about its own length does not look any different from the original. Perhaps use arrows instead.

When making use of pre-existing 3D engines, it should be relatively easy to do this in an afternoon or so.
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