First part, Shadowrun Returns, tried to be turn-based tactics with light RPG progression ("light" in terms of "no much happens aside of battle, and no much to select). Plot mostly suit to glue tactics together. Mostly good game, even if somewhat boring in the second part. Must be better, if you are very fond of tactics.
Second part, Dragonfall, hit the sweet spot for me. It's equally divided for non-combat and combat RPG: some encounters can be battles, or can be avoided, your stats influence chatting, and there are quite a lot of chatting. So what is "good RPG with tactical battles" for me. Highly recommended.
Third part, Hong Kong, in some sense is a mirror copy of Returns. It reverse tactical/RPG scale: now it is heavy-chatting RPG with some tactical battles thrown for good measure (and you can avoid most of battles if chat right). Can be boring in the second part of game, but can be enjoyable, if you like heavy reading.
P.S. Also, if it can be recommendation: Shadowrun games made by Harebrained games, that consisted from the old creators of the Shadowrun and Battletech franchises.
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