I still dislike the emphasis on quicksaving in your article, I don't think quicksaving has much to do with that. Hell you can if you wish save every 3 hours in Fallout 3 and it's still very likely that you won't die during the gameplay. In other examples games like Baldur's Gate had an excellent saving systems (which didn't allow you to save when you were near enemies), but still allowed you to experiment which is much more fun than being crude and conventional because the saving system forces you to just repeat a formula that works.
Besides it's silly talking about quicksaving when you can just *gasp* not use it.
Last edited by Tulac; 18-05-2009 at 02:20 PM.
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