First of all, tell me what you mean my "heirchy?"
I'm a sucker for games with this sort of untapped potential. I love to play them then plan what I would if I were to make a sequel.
For RO, I always thought speeding up the circuit design would be manditory. Mouse control minimum. Also, a bigger inventory and better access to everything.
Then, I'd add some sort of action based side quests not necessary to the main game but that if you completed you would earn an auto wiring chip that if plugged into the robot would solve the puzzles for you. That way if you were less mechanically enclined you could still have hope of beating the game.
Character based conversations would be a must and a storyline. Infact, I actually thought one up a while back that would justify the game and make the whole thing work. However, posting it here would probably cross the line of obsessed wierdo.
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