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Old 23-05-2006, 12:54 PM   #2
Borodin
Home Sweet Abandonia
 
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Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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An excellent game, set in a universe that blessedly doesn't duplicate or depend upon AD&D. Throws some curves at the standard RPG: plenty of doesn't herbs with various effects to factor into combat; spells whose copies must be learned in realtime, from books; inhabitants that maintain their own schedules (well, to the extent they pop from home to one other location, and back ); and parties that can be split to take several actions at the same time.

It was made by the four Atabek Brothers. One, Ali, continued with the Mindcraft business and made two more games in the series, along with Bloodstone, arguably the best of the lot. Though they did get a few more features, the graphics didn't really change to meet the jump from icon-based graphics to realistic ones, initiated by Garriott in Ultima VI. This hurt sales, and they declared bankruptcy.

I met Atabek about a decade ago at an E3, and complimented him on the series. He was working at the time for Interplay and said he'd ask his bosses if they had any interest in doing a modern version of The Magic Candle, but I guess it never panned out.
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