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Old 08-09-2013, 11:43 PM   #280
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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Originally Posted by LordOfMagic View Post
What I also found impressive was the writing. It is placed in Raymond E Feist's Midkemia, but Feist had nothing to do with it. Basically just licensed Dynamix to go nuts. They managed to write a story that felt perfect within the setting. I had never read a book from Feist, but this game inspired me to do so.
Exactly. Feist accepted a fee for the use of his setting and characters, but he had no involvement in the writing or the world. When he did get involved, with Return to Krondor, it turned into a pretty routine, average lookalike RPG with a standard template of AD&D-style magic spells you auto-chose from as you leveled up. There's no leveling in BaK, as you know: instead, your skills increase as you use them, and if you highlight specific skills, they'll increase faster. The catch is, the more you highlight, the slower that extra boost becomes, since it's spread out.

I recently started it up, again. Still played damn well. And the little in-jokes--like the Inn called The Green Cat--are fun to catch, too. I remember asking the chief developer if he was a Fritz Leiber fan (novel called The Green Cat), and he laughed, and said I'd got him. We were both Leiber enthusiasts.
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