I didn't rate it yet, but it was one of the buggiest games I ever played. SSI's PR person at the time told me that it had received the most tech support phonecalls of any game that'd done up to that point.
I had several gamestopper bugs, then discovered some major design flaws--can you envision potholes in the guards' corridor that drop you into some kind of netherhell? And that guards can walk over it without any problems? :blink:
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