Thread: Ascendancy
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Old 28-03-2013, 12:37 PM   #566
Nicheal
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Join Date: Jul 2012
Location: Ascendburgh
Posts: 35
Default Cry, Folks, ASCENDELYXE rocks!

###1

It is very sad, that i got no real Response, to my MODs.

Like me, there ARE many Ascendancy Fans out there, still. It has smooth Gfx,
smooth Sfx, a smooth Atmosphere, and Style, and is a true DOS Classic,
and, if thats an Argument, still played on iOS.
To not getting any Response, is very sad, cause i cannot know, Errors,
Failures, perhaps OS Errors, which OS i dont have. The only Response
was Frankies, and THAT was the most amazing Wonder EVER Ascendancy!!!



The Fact is, that i succeeded finally, modding Ascendancy up, to a heavy
damned Bitch of a Game. Thats most incredible. The Upload is the Version 1.5
of my new ASCEND DELYXE AND HEAVY DELYXE MOD, or


ASCENDELYXE 1.5


As i told:

Had a Domain Error in sqrt, in race.cpp, modding the Specials of Ascendancy up,
to real AI Function. It is very nice, the AI Ships shoot with Disintegrators now,
Brunswik, Carbonizer... but the Antag.exe perhaps includes a changed File
in .exe and in .cpp Module race.cpp, which collapses, and crashes the Game.
Sometimes never, but sometimes, and in my System, earlier and fore sure, sadly.

But the Ascend.exe, Patch from anno 1996, seems to work without Crashes.



So i wrote my ASCENDELYXE MOD for the Ascend.exe ONLY, and i had a
damned broad Grin in my ugly Face, playing that MOD, played the HEAVY DELYXE MOD,
which deletes up to 14 most unnecessary Specials, Difficulty Level 4, HDBrutal,
Galaxy Size Middle. And it IS quite brutal!!!





--------------------------------------------


###2


The DELYXE.zip includes the Ascend.exe Patch, slightly changed, a Batch File,
a README, and the Sub-Folder DELYXE, and all youŽll need playing my MOD.
Use this Ascend.exe Patch ONLY, please. You could use my Batch File,
loading an Ascend00.COB into Main Directory Ascendancy, which youŽll NEED,
out of Sub-Folder DELYXE, one of the eight 00.COBs

DBrutal00.COB, DHeavy00.COB, DMiddle00.COB, DEasy00.COB,
(DELYXE MOD Difficulty Levels!)
HDBrutal00.COB, HDHeavy00.COB, HDMiddle00.COB, HDEasy00.COB,
(HEAVY DELYXE MOD Difficulty Levels!)

copied out of Sub-Folder DELYXE and pasted into your Main Directory Ascendancy,
renamed to Ascend00.COB, and the Resume.GAM copied and pasted.

The Batch File would do that automatically. And if your brandnew Ascendancy,
appears with NEW STAR SYSTEM NAMES, it is the ASCENDELYXE MOD 1.5.

The DELYXE MOD uses new Star System Names, new Ship-Stuff Values, new Planet-Stuff Values,
redirected Prerequisites (Ship-Stuff and Planet-Stuff needs another Tecs to enable).
The Specials work now, the AI uses them now. YouŽll get four Difficulty Levels.
The HEAVY DELYXE MOD deletes up to 14 most unnecessary Specials, to
increase the AI Ship Energy, the pure STRENGTH and AGGRESSION of the AI Ships.

Perhaps all that Stuff is not balanced enough, or i overlooked some Minor Errors.
So any Responses would be welcome!





--------------------------------------------


###3


-Dont research the Advanced AI Warfare Tec
-Dont build the AI War Center


-If you wonder, why Invader or Colonizer Modules, or all these sweet little
Special Weapons, dont appear in Specials List
, THATS the Reason:
Franky had the most glorious Idea, to simply change the Domain 5, all these
Specials have, into a 0, which means, they are used as Weapons now.
Thats the whole Trick. By changing a 5 into a 0, all Special Weapons are
true Weapons now, but still including their Special. So youŽll find the
Invader and Colonizer Modules, and all Special WEAPONS, in the Weapons List.

To change these Domains, caused some Problems:

For Example, the DisIntegrator, and the BackFirer (now called Cruzifier),
include a Special to destroy Ships totally, or to damage Ships.
To change the DisIntegrator Domain from 5 to 0, causes, it is used like a Weapon now.

Problem: The AI builds into its Ships the Weapon with the best Weapon Power...
the DisIntegrator, and the Cruzifier, include no Weapon Powers!
They include Special Effects ONLY. So, the AI will use every Mass Barrage Gun rather,
as first Weapon, than a Special without any Weapon Power.

Problem: If i would have given DisIntegrator, or the Cruzifier, Weapon Power,
they would be able, if i would enable these Functions, to shoot at Bubbles,
Orbital Structures, AND Ships, that would be great! BUT: IF a Special Weapon,
which includes a Ship Damage Special, and now includes a Weapon Power,
DESTROYS a Ship by Weapon Power, the Game crashes.

Example: The DisIntegrator includes a 30 Weapon Power, so it is built by
AI Ships as first Weapon. The Enemy Ship has a 20 Hull Defense.
The DisIntegrator will kill that Enemy Ship not by Special Effect, but by Weapon Power,
Game End.


To give all these Special Weapons Weapon Power, too, and to change their Domain
from 5 Specials into a 0 Weapons, would make possible to enable the Bubbles or
Orbital Structures Target. Only Weapon Power has Effect on these, but the most
Specials would be too special for that, sadly. BUT: Weapons like DisArmer, Brunswik,
Shield Blaster, Carbonizer, ... should i say more? Are true FIRST WEAPONS now.
It is a true Joke, to recognise myself laughing at, while the AI kills my own Ships,
booom booom booom, by heavy Firing. And Difficulty Level 4 HDBrutal... should i say more?
The AI Enemy has MORE Tec, MORE Ships, BIGGER Ships, BETTER Weapons, HEAVY Weapons,
booom booom booom, End of that Battle. It is a true Wonder!


>Every Special Weapon, which includes a Ship Damage Special, cannot include a Weapon Power, sadly.
>Every Special, like Tractor Beam, moving Ships around, cannot shoot at Planets. The next Code Error.
>And the Antag.exe includes some Files, perhaps, crashing by Domain Changes, perhaps.



--------------------------------------------


###4


Changes in my new MOD:

The SciFactory Invention, out of my Supremacy MOD, Laboratories had to be the AI Factory Plus,
is changed into the Cloning Plant, now called AI War Center. So the Game, to build Factory,
or AgriPlot, or Laboratory, is included in my new MOD, the Research will be much more heavy now.
The AI War Center is placed onto a Tec Slot called Advanced AI Warfare. Franky told to me,
that he likes to automatize Planet Building, and that is possible now. To not research this
Advanced AI Warfare, does not allow to ever build AI War Centers, thats all for the stupid AI ONLY.

The Special Weapons work. The Invader and Colonizer Modules include a Special Thanks(!!!).
Thats the Reason why they are listed in Weapons List (!!!).

And the four Difficulty Levels Easy, Middle, Heavy and Brutal are quite better, for both MODs:
ASCEND DELYXE AND HEAVY DELYXE.



But for now:
Have Fun, with that most incredible



ASCENDELYXE 1.5!!!!!!!!!!!!!!!!!!!!!!!!!!



-REMOVED- 1.6, final Version, out now. 8.4.2013.

Last edited by Nicheal; 08-04-2013 at 08:49 AM.
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