Thread: Dungeon Master
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Old 02-08-2005, 03:26 PM   #17
Camulos
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Join Date: Mar 2005
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Quote:
Resurrecting a champion keeps stats. Reincarnating may lower or raise stats.
As far as I can recall, resurrecting a character as you say keep stats the same. Reincarnating them starts your characters off with no skill levels - What this means is that the game starts harder, as you can hardly cast spells or use weapons, but in the long run you end up with slightly higher stats as you have increased through more skill levels.

In Dungeon Master, you get more experice the lower down in the dungeon you go for doing the same thing.

You should try and get everyone to at least journeyman in everything as soon as possible. This will increase their hit and mana points as well as other stats. You can use the following methods:

Fighters: Your front two characters should have no problem with this, but later in the game try putting your rear two characters into the fight to increase their fighter skills. Obviously only do this against the easier baddies (the Green Screamers which look like small trees are your best bet).

Ninja: Throwing things improves ninja skills, as does using bows and crossbows. You will still gain experience from punching the air though, so on the first level after you've selected your team, if you have the patience, get everyone to punch the air until their levels improve... then try it again later once your fingers have healed.

Priest: Some fighters start the game with no mana, but don't worry, they'll get some given to them at a certain level later. Everyone should be trained to make good healing potions. They're simple to make, the only priest spell I ever really use, and don't require monsters to be around for you to get the max experience. So get everyone to make the healing potions as soon as you can, improving the power of the cast as their levels improve. To cast the spell, have a potion in hand and cast the power, then the first symbol on the left (looks like a river).

Wizard: By far the most useful wizard spells in the game are light, and fireball. Light doesn't require monsters to get full experice, so is a good trainer. Cast the power, then the "N" symbol. Fireball is power, then "N", then "E".

As a note, fireball effects all 4 creatures in a square, whereas the more powerful lightning spell just gets the first enemy on the caster's side.
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