The Curse of Monkey Island (MI3)
You know, this is what I would consider adventure game standard should be.
Sure, the interface is pretty straightforward, very similar to Day of the Tentacles Remastered (but this one doesn't offer you the action you shall use), and the puzzles are far from easy, but that's what adventuregame-players wish for, right? Wonky, makes you think lateraly hard puzzles, but not to the point of moon-logic.
So making the guy chew on jawbreaker to make his gold tooth fall out, put it in a gum, inhale helium and thus make it flow through the window is a pretty good puzzle if you ask me. Not obvious for the normal mind, but you can figure out if you've played some adventure-games already I'd say.
And it has good graphic, a clever storyline, connections to the previous installments and so on.
I do wonder what would have been the original idea for MI3, but pretty much guaranteed it'd've been a financial bomb, unlike this one everybody adores.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
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