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Old 28-12-2005, 09:31 AM   #6
Nick
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Join Date: Dec 2004
Location: Protvino, Russian Federation
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Quote:
Originally posted by Tulac+Dec 27 2005, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Tulac @ Dec 27 2005, 09:58 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Nick@Dec 27 2005, 10:53 PM
I'm playing in Icewind Dale II and noticed, that armour class of characters is positive, while in AD&D 2 it was negative. Is this one of the new additions of AD&D 3.5, on rules of which ID 2 based?
It's the 3rd edition rule...
the point is if let's say the character has 14 (10base+4armor) you have to roll a d20(+ your bonuses) and if the rolled number with added bonuses is greater than the AC, it's a hit...
No more THAC0 [/b][/quote]
What about impossible throws (when armour class 20+)? It is still 20 is hit and 1 - miss?
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