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Old 14-11-2010, 12:51 AM   #35
MrFlibble
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Join Date: May 2009
Location: Weiherhof, Germany
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Quote:
Originally Posted by Nyerguds View Post
Oh, another thing that might count... the Battle.net (Win95) edition of Warcraft II adds a food counter next to the other resources. The original DOS version doesn't have this. Or is this the opposite of what you're trying to list in this thread?
Yeah, it's probably the opposite

Quote:
Originally Posted by Nyerguds View Post
Huh, the C&C alpha/beta isn't mentioned?
http://nyerguds.arsaneus-design.com/...ive/beta1.html
http://nyerguds.arsaneus-design.com/...ive/beta2.html
Command & Conquer's original interface was tabbed, showing 4 buttons, though the last one is just the credits, and obviously not a button. The others are "Tactical", "Options", and "Database". "Tactical" was just the gameplay screen, "Options" was obviously the options menu, and "Database" was most likely meant for an "ingame manual" - a units and structures database to consult ingame, just like Dune II's Mentat function. It never made it to the final game though.

Other differences in this version, besides some units and structures that haven't found their final side, are the double team colours on the Nod buildings (combining grey and red), generally more team colour area on all stuff in the game, side logos on the construction yard buildings, a kind of road tile before each building rather than the entire concrete 'bib' they get in the final game, and green sludge inside the power plant cooling towers.
This is, indeed, a very interesting sum-up of pre-release features of C&C (worthy of a separate thread, no less ), but, even though the topic has grown a lot, listing various stuff from demos to pre-release and console versions of different games, the original idea was to include things that are actually available to the public (so that people can, if they want to, get the source material and, if possible, extract said extra content). It is my understanding that the C&C beta was never made available to public - by legal means or otherwise. Of course, some pre-release sprites can be obtained from screenshots (like the ConYard with the Nod logo, or the Nod logo on the Hand of Nod, which you brought back in your patch ), but it's not exactly the same as getting the original sprite in SHP format, right?

Oh, BTW, do you remember that there was a "Negative!" unit response in C&C, which is only found in the C&C95 Windows Theme Pack?

I've added info about the C&C Demo CD you found, and the RA1 demo, to the first post (among other things).

Can anyone verify if the level in The Settlers II demo (I'm talking about the one called "Initial Contact", not the tutorial level) is absent from the full game?
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