Thread: Street Fighter
View Single Post
Old 29-05-2006, 09:51 AM   #9
Guest
Guest
Default

just one thing about the review - those screenshots are definetely EGA not VGA (though they are quite ok for EGA) - and there is not a single game in 1988 which i remember to have vga graphics except 688 attack sub

just as a quick helper for you reviewers (you often intermix cga/ega/vga gfx :wallbash: ):

cga 4 colors out of 4 sets with fixed colors, max color resolution 320x200, max black and white 640x200
ega 16 out of 64 colors, max color resolution 640x350
vga 256 out of 2^18 colors (6bits per r,g,b), max 256 color resolution 320x200 (doing nasty things with the hardware you could reach 320x400 with 256 colors on most vga cards with 256kbyte ram upwards), max 16 color resolution 640x480 (so there are 16 color vga games out there, but just not in 320x200)

svga adds more 256 color modes and later 16bit color modes without palette
3d accelerators gave us the last kick up to 24/32bit as we are enjoying those now

back to the game
already the blue blackground shows that they desperately needed every single color index, and if you look deep into the graphics, you see the dithering for mixed colors, which won't be that noticeable and agressively be used in vga graphics

i enjoyed the sf2 game later on really much on the snes, and i tried it on pc, but those games are just best to be played on those consoles (ok, with console pads ...) ....

except one must fall (but thats most enjoyable with a pad again :bleh: )...
                       
Reply With Quote