Thread: Master of Magic
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Old 02-03-2005, 09:22 PM   #58
Lizard
Abandonia Homie

 
Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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Quote:
Originally posted by caesar007@Mar 2 2005, 11:14 PM
i used to play with barbarians all the time , but their thrown weapon is nothing when they fight paladins , i killed 9 berserkers with 2 or 3 paladins and no damage LOL , barbs are pretty weak later in the game even when behind a citywall , my tactic with barbs was usually to conquer some other races early on as soon as i got some decent army , so i could get a strong unit from another race

doombolts seem good for defense behind a wall , paladins can't attack them so if you place the doombolt where the opening in the wall is you are safe against certain attackers as long as no ranged attacks of course , but stagbeetles will destroy them and doombolts kind of suck if they attack , just my experience

for a wizard i love ariel or freya , maybe cause i don't like the other ones ... , but also cause of their spells in battle , paladin + iron skin and you have a unit that is almost unbeatable ... except indeed when you fight units with pierced armor like pikemen ... or ranged attacks with rocks

about heroes i am still thinking they are not that strong , but after a citywall they can kick behind with their ranged attacks esp if you have some other strong units to defend against melee attacks


i think overall you need a good strategy and there is no "unbeatable" unit , some are strong but they all have a weakness somewhere , even paladins or stagbeetles and i am sure warlocks have one too , you just need to find the right unit , same goes for the races , some are good early on and you need to use that advantage and others you want to make peace early on and wait for their "super unit"


but it's nice to hear strategies from others , i want to repeat my request though , is there anyone who can help me out with the multiplayer ... you can dl it from another site , the link is somewhere in this thread , but i am not sure how to do this and still looking for some players who want to try it too
Disadvantage of warlocks-they sucks in melee combat.If they met a unit with teleport/merging they are killed pretty quickly.That also counts on creatures with big movement.Also they are defenseless against magic immunity.So they dont stand a chance against paladins,giant wyrms,Storm Drakes(Most powerful unit in game,almost unbeatable)heroes or units with haste etc...
From my experiences best unit against paladin(except of heroes) are longbowmen and slingers or steam cannons if you are Myrran.They all have powerful non-magic range attack.Btw High Elven Longbowmen are probably one of the best unit in game-they are relativ cheap,you need just to build a sawmill to produce them and they are probably most powerful non-magical ranged unit.
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