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Old 23-03-2018, 08:45 AM   #249
twillight
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Join Date: Nov 2005
Location: Var, Hungary
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Default Baldur's Gate: solo Wizard Slayer

Quests you fail because of class*:
- Limited Wish Adventure
- The Imprisoned Mage
- not a quest, but worth mention: glasses of identification of course does not function, neither the summoning quick items (berserker warrior of the horn of valhalla, efreeti bottle, spider figurine, golem manual and obviously any other), book of infinite spells
**lich in the Gate District
**Kangaxx
**Rogue Stone Doorway
***the Unseeing Eye can only be done BEFORE leaving Athkatla, and ONLY IF the character has Heal Light Wound baalspawn ability.

*Most of these shouldn't matter, as the 8 million exp limit is not diminished if ToB is installed.
**quests behind locks of high STR to bash. These can only be done during the last act, where you can transform to the Slayer, or with high enough level Draw Upon Holy Might casting (baalspawn ability) and enough base strength. DUHM only gives maximum +6 to your stats, which means you need 18+ basic STR on your character. Halflings start with 17 STR, and can't acess the STR Tome, so their only chance is to pass the Chromatic Demon and get the bonus from the Machine of Lum or Deck of Many Things. But if the class description is followed hardcore, then you don't use helms, and you'd need access to Vhailor's Helm's simulacrum to have a chance. Crom Faeyr also works.

After doing fast quests, decided to start Nalia's Keep - but there's the problem of trolls. Ok, the captain there gives somefire arrows, and with fighter thac0 you have no problem using any bow for mercykilling, I'd still feel more comfortable with a melee fire/acid weapon. While the De'Arnise Keep provide one (that flail), didnot felt satisfying enough, so went to Trademeet instead.
Could outsmart Wilfred there with my 10 WIS, but first at arrival got Mrs Cragmore's goons. Thought somehow the random encounter followed me They massacred the guards, but who cares.

For the De'Arnise Hold: don't forget that whatever is not on you when you take over the keep (by talking to Nalia) is LOST FOR GOOD wether on the ground or in containers. The best stuff should be enough though. Still, do NOT PICK UP anything you don't take as essential I assume to circumgo this.

For Planar Sphere: I suggest bringing a scrll of fire prot, and if you didn't already, buy Sling ofEverard. Ranged attack is a must at a point, and this damages adamantite golems from safe distance.

For Umar Hills Temple Ruins: kill Mazzy and take her sword. As I found Stun being the bane of the place, it makes a good offhand weapon against liches and the shadow lord.
Also, don't forget you'll (likely) encounter greater mumies, which require +3 weapons to hit,while at this point your main weapon is likely the +2 Adjatha.
Note on Adjatha the drkiner: seems your own magic resist gets in its healing's way.
Note on Flame Tongue: depsite everything telling otherwise it does NOT deal (additional) fire damage.
Note on Dragonsalyer (as I list weapons here): it only regenerates you real time, not in-game time. So don't expect being regenerate by sleeping or traveling.

For the Unseeing Eye:
at clvl 26 managed to pass the beholders here. Adjata sword + of Balduran sword. Cast mirror image from sword. Cast DUHM. Cast speed from sword. Wait 3 tick so when reaching there immediately can cast GWW. Use 5 GWW, aim first the beholders, next the gauth, then anything else. Do NOT try to do anything else but whck until all "beholders" are down!
Also, do not forget this place is full of leveldrain traps and monsters, so stick to Mace of Disruption in the offhand.
Oh, and the lich here is pretty nasty. Seems it has 3 contignency on it, all casting prot from magic weapons. This is annoying. I suggest first running away to avoid its timestop, and not going back until its flame aura dissipates too.

For Shadow Dragon:
- precast DUHM, hardiness, protection from acid, speed. Run to the beast and start whacking. Wear Mace of Disruption + Dragonslayer Sword.
- it should wingflap, and cast protection from magic weapons. You can't do anything with this, and it'll even blind you, thus can't hit it. This time just drink potions (ca. 2 rounds).
- start whacking it with whirlwind. It'll probably wiingflap you again, exausting its wingflap memorizations. Continue with greater whirlwind.
- hope you won't be hit by chaos.
- profit.

Dealing with Firkraag: surprisingly easier. Get Dragonslayer in main hand, whatever offhand. Precast prot from fire, mirror image, haste, hardiness, DUHM, and it's done. Keep the papers and roleplay that you say the dragon killed the landlord, you killed the dragon, so you claim the land.

Some math for helaing:
- selling healing potion does not worth it
- basic healing potions don't heal you enough in battle. Use them in long quests instead.
- healing spells get more costly per HP healed, so stick to the smallest of the spell while at the beginning of the game where you want to buy stuff from shops. Get Heal (the palm icon it has) when you miss 120+ HP though, at that point thatgets cheapest per HP regained.
- as you'll get healed by spells, use DUHM whenever you feel like it, don't wait until sleep unless far from healers.

On Keldorn/Valygararmor: Wizard Slayer can't use them, even if meets the stat requirements.

On the Stronghold: as it has 8 bloody event, each happening ca. 1 per week, you have to spend bloody lot of time somehow. So don't hold back, and hop away selling your stuff, leaving the Shadow Dragon for later and so on.
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Last edited by twillight; 26-03-2018 at 07:35 AM.
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