03-01-2005, 02:57 PM
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#8
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Join Date: Nov 2004
Location: Shella, Kenya
Posts: 485
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Quote:
Originally posted by Borodin@Jan 3 2005, 03:54 PM
According to David Dunham, the lead designer at A-Sharp, they thought the game would simply sell well over the Web, so they didn't invest a cent in buying floorspace at any of the game retailers who really rake in profits that far surpass those of most publishers and developers.* But who knew A-Sharp as a game developer?* Even the best publicity from game reviewers didn't help.* I raved about the title in an unfortunately deceased publication; a few others did, too.* But it didn't help.* They had plans for doing a second title using the same game engine, but scrapped these when KoDP failed to sell.* Understandable, if sad.
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I know,
I once asked him about it...
Itīs just simply so nice to live in dreams...
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