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Old 03-10-2010, 11:11 PM   #1
nextinline
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Default Microsoft Flight Simulator 2000 [SOLD]

Flight Simulator 2000

- Released in late 1999 FS2000 (7.0) was released as a major improvement over the previous versions, and was also offered in two versions; one version for "normal" users, and one "pro" version with additional aircraft. Although many users had high expectations when this version arrived, many were disappointed when they found out that the simulator demanded high-end hardware; the minimum requirements were only a Pentium 166 MHz computer, although 400–500 MHz computer was deemed necessary to have an even framerate.[3] However, even on a high-end system, stuttering framerate was a problem, especially when performing sharp turns in graphically dense areas. Also, the visual damage effects introduced in FS5.0 were not included, which was also then never continued in all the rest of the versions after FS2000. The visual damage effects were still in the game, but Microsoft disabled them from the game's configuration files. Users can re-enable the damage through modifications.There are some computer controlled aircraft but it is in some airports.
This version also introduced 3D elevation, making it possible to adjust the elevation for the scenery grids, thus making most of the previous scenery obsolete (as it didn't support this feature). A GPS was also added, enabling an even more realistic operation of the simulator. FS2000 also upgraded the dynamic scenery models and added minimal AI to them which enabled them to stop if an aircraft was in the way (only while taxiing).
FS2000 includes an improved weather system, which features precipitation for the first time in the form of either snow or rain, as well as other new features such as the ability to download real-world weather.
New aircraft in FS2000 included the supersonic Aerospatiale-BAC Concorde (prominently featured on both editions' box covers) and the Boeing 777, which had recently entered service at the time.
An often overlooked, but highly significant milestone in Flight Simulator 2000, was the addition of over 17000 new airports, for a total exceeding 20000 worldwide, as well as worldwide navigational aid coverage. This greatly expanded the utility of the product in simulating long international flights as well as instrument-based flight relying on radio navigation aids. Some of these airports, along with additional objects such as radio towers and other "hazard" structures, were built from publicly available U.S. government databases. Others, particularly the larger commercial airports with detailed apron and taxiway structures, were built from detailed information in Jeppesen's proprietary database, one of the primary commercial suppliers of worldwide aviation navigation data.
In combination, these new data sources in Flight Simulator allowed the franchise to claim the inclusion of virtually every documented airport and navigational aid in the world, as well as allowing implementation of the new GPS feature. As was the case with FS98, scenery development using these new data sources in FS2000 was outsourced to MicroScene in San Ramon, working with the core development team at Microsoft.
Microsoft Flight Simulator 2000 was the last of the Flight Simulator series to support the Windows 95 operating system.



FS2000 (7.0) – Elevations levels have been improved when compared to FS98. For the first time, a GPS feature is added.


(the rest of the MSFS were relased 2001-)
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