then i'd say, wouldnt a draconian population be able to fly off anyway? no population losses
anyway, all the strategies for winning, so far, can be seen as design flaws, since they usually focus on making a single unit, or just a few, unstopable, unlike games today, which would require you to bring a mix of different units around.
In the end, a flying race that is better at keeping cities by carting off population and property while letting the monsters rampage a bit and then comming back doesnt sound too weird
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