I liked them both, but Frog City ran up against producers who insisted on multiplayer and multi-platform games. They sent me an alpha of a title based on Greek myths that I've still got here: a kind of RPG/strategy hybrid with some nice ideas. They even had a major publisher interested in financing it--but the VP of Accounting said no, positively not: games on Greek myths do not sell. He wouldn't budge, not even after the company's best-selling in-house developer/producer agreed to take the new game on as his personal project. The guy was adamant.
So the project never went anywhere. And we wonder why so many cookie-cutter titles are produced all the time.
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