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Old 28-07-2009, 01:19 PM   #24
The Fifth Horseman
FUTURE SCIENCE BASTARD
 
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Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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An interesting exploit I found on this page:
Quote:
In SSI's Buck Rogers: Countdown to Doomsday RPG there was an exploit that could get you more armor, weapons, and credits than you had carrying space for. In space combat, provided that you survived to get close enough to a victim ship to board it, you could capture the ship in 2 combats instead of doing a dungeon crawl through the ship to take the bridge and engineering. The way you would set this up is after boarding the ship, fight the initial boarding fight. After you win that fight, retreat to your ship through the airlock. You will then have a battle of opportunity as the entire enemy ship's crew will follow you and attack. Provided that you have equipped your party with grenade launchers, plasma throwers, and aerosol/chaff grenades, you will have an incredibly easy time wiping out the crew as their area effect weapons impact on the blocking walls put up by your chaff/aerosol grenades and annihilate each other. This tactic will allow your party of 6 to wipe out crews hundreds of times larger than yourself in one battle, up to and including that Dreadnought that sits in orbit over Mars the entire game.
My party became effectively immortal when I was able to replace all of my EQ with Mercurian stuff after taking out one of their heavy cruisers. (Mercurians had the best bonuses on their equipment and it was impossible to get in normal play.)
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