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Old 12-04-2009, 09:22 AM   #5
Eagle of Fire
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Join Date: Sep 2004
Location: Valleyfield, Canada
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'Countless downsides?' The only two downsides were harsh guitar sounds in the music (which is otherwise excellent) and it's length.
Those are bad enough already, but you obviously didn't read the review well enough:

* Radix has largely ineffective robots.
* The challenge in Radix is that every room has a large number of enemies scattered everywhere
* Every enemy death and barrel detonation is accompanied by a string of explosion and smoking pieces of robot or shredded pieces of alien (often both) flying everywhere to the point that sometimes the engine is unable to handle them all.
*Radix tells you to hold down your Fire button and blast straight through, and it is refreshing to see a game that just tells you to blow everything up. (??? Refreshing? Quite the oldest trick in the book!)


So, in resume: this game, instead of basing its gameplay on creative and well coded AIs, send you wave after wave of stupid ennemies that you need to blast thru mindlessly. To compensate, they had to add so many ennemies to make it challenging that it goes beyond the engine of the game, which is quite understandable...

How is that refreshing? Or novel? You can't have an older principle, of which countless other games used way before this one... It is not a genre starter... It doesn't sport the "best" graphics of its time... It doesn't bring anything new to the game industry in its time...

How could that qualify for a 5?
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