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Old 19-10-2006, 01:19 PM   #108
troop18546
Home Sweet Abandonia

 
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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<div class='quotetop'>QUOTE(gregor @ Oct 19 2006, 09:00 AM) [snapback]262085[/snapback]</div>
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<div class='quotetop'>QUOTE(a30993 @ Oct 18 2006, 01:21 PM) [snapback]261941[/snapback]
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Medal Of Honor Allied Assault: What an over rated heap of linear trash! Who gives a rats donkey about the D-day when you're stuck in a linear trigger based obstacle course. Geez!


:blink:

My copy of MOHAA was fine...

You may just have a bad copy..
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he was speaking figurativelly... what he means is that the whole plot to game and the options are very linear. even maps are made that way. like playing on some race track with obstacles and people to shoot. you can't go anywhere to the side, there are no side quests, which you can can't do etc. this wouldn't be so bad if it hadn't been done and seen many times before. same stories, same way of doing things - WW2GI for example.

Run for cover, pick up the bangoliers and bust that wall... been there, done that... let's move on.
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Actually, it's very realistic, because when the war started you got orders which you had to do right away - no questions asked. The side quests... hmm... like what? Go save a few penguins when your friend needs you to reload the MG42, while he's being raped by a bunch of germans?
Same stories - ahem, the game was about a real war which took place, not a fictional one. If it were that - we'd be going wild and shooting 3-legged-coffeebean-hedded aliens from Pluto. ROFL.

The only thing that isn't realistic that you are the one ubersoldier there who kills about 9000K enemies in the game, but even that is fun. Mohaa rocked for it's time.
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