Thread: Star Control 1
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Old 10-04-2006, 03:15 PM   #35
Ranger Rob
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Strangely enough, what I loved most about Star Control 1 was setting up a game for 2 AI players to play against each other. Set all planets to mineral, and let them fight it out, a game like this can last for hours. Makes a great little screensaver of sorts to glance over at while you read a book or something.

I just wish the setup for scenarios was a little more involved. I'd place one pre-colonised organic world underneath the Starbase (planets are always randomly placed, except for which half of the playing field they are on), then they'd retreat sometimes to recrew their ships, instead of just charging in until the ship is destroyed. AI players seem to never colonise organic planets, only set up forts on all types of planets, and mines on mineral planets.

The only real gripe I had with SC1 (I actually quite enjoyed it though) was that I found it a bit difficult to judge exactly where you can travel to from star to star. Meant a lot of backtracking and wasted turns, while your computer opponent knew exactly where he was going.
                       
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