View Single Post
Old 08-10-2004, 01:24 PM   #26
Stroggy
Home Sweet Abandonia

 
Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
Default

actually grim fandango had quite a few annoying puzzles which involved the player to move around carefully.
In the petrified forest twice:
one with that sign, and the other time with that tree.
and another time in Rubacava with the metal detector and the scythe.

And one annoying puzzle was when you were trapped at the Edge of the World.
it wasn't difficult... jsut a lot of running around.
Not to mention that moving around underwater was always so painstakingly slow.

Still, the wonderfull plot, the characters and the fantastic settings made it all worth it.
Actually the plot was quite unusual for a lucasarts adventuregame.
Most of them are just plain silly... while Grim fandango carries a deep message about our society while still managing to be silly and not too preachy.

I'd say Grim fandango is to adventuregames what Antz was to 3Dfilms
sophisticated while still managing to be funny...

__________________
pat b
Stroggy is offline                         Send a private message to Stroggy
Reply With Quote