Forum: Gaming Zone
12-04-2011, 04:44 PM
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Replies: 38
Views: 60,438
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Forum: Gaming Zone
31-03-2011, 04:53 PM
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Replies: 38
Views: 60,438
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Forum: Gaming Zone
28-01-2009, 10:56 PM
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Replies: 38
Views: 60,438
No really, it isn't intensive at all, for that...
No really, it isn't intensive at all, for that human body a 486 would be more than enough if coded in C for example. If you have for example 14 solids, in 2D that means 14x3=42 variables, after...
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Forum: Gaming Zone
28-01-2009, 09:54 PM
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Replies: 38
Views: 60,438
Nerds don't code in Flash. :bleh: Nerds do...
Nerds don't code in Flash. :bleh: Nerds do Fortran. :D (Nah I never learnt Fortran.)
You don't need to detect collisions in this case, the bodies can't move freely. The equations describe their...
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Forum: Gaming Zone
28-01-2009, 08:15 PM
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Replies: 38
Views: 60,438
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Forum: Gaming Zone
24-01-2009, 12:32 PM
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Replies: 38
Views: 60,438
The point is, you don't need to mesh lots of...
The point is, you don't need to mesh lots of points for each solid, unless you want to make it flexible. The only boundary conditions would be at the joints between rigid bodies, and always less than...
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Forum: Gaming Zone
24-01-2009, 10:06 AM
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Replies: 38
Views: 60,438
That's not for dots, it's for bodies in 3D with...
That's not for dots, it's for bodies in 3D with up to six degrees of freedom each ;) (2D movement would mean three DOF each rigid solid).
I don't know Flash but that can be integrated step by step...
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Forum: Gaming Zone
22-01-2009, 07:01 PM
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Replies: 38
Views: 60,438
Newton's 2nd Law...
Newton's 2nd Law (http://en.wikipedia.org/wiki/Newton's_second_law#Newton.27s_second_law:_law_of_acceleration)
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momentum of idem (i.e. idem cross-multiplied by position vector)
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Boundary...
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Forum: Gaming Zone
18-01-2009, 12:49 PM
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Replies: 38
Views: 60,438
The Warbears...
The Warbears (http://www.warbears.com/missions.php) - Three puzzle adventures (so far), one short and easy point'n click adventure, and yet one Columns-like (if you're into that sort of thing).
The...
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