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Search: Posts Made By: The Fifth Horseman
Forum: Community News & Feedback 15-01-2011, 11:10 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Yes and no. What we've done here is just hacking...

Yes and no.
What we've done here is just hacking up the game resources and finding ways to replace them.
What you're asking for would require someone with at least passing level of familiarity with...
Forum: Community News & Feedback 13-01-2011, 04:35 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
In which file is the sprite stored, and at what...

In which file is the sprite stored, and at what offset does it start?
Forum: Community News & Feedback 13-01-2011, 02:55 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
The executable is standalone - everything the...

The executable is standalone - everything the program uses from those two headers is added to the executable during compilation.

I've added status reporting. See how far this one goes before it...
Forum: Community News & Feedback 13-01-2011, 11:43 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
This should do the trick. Let me know if there...

This should do the trick. Let me know if there are any problems.
Forum: Community News & Feedback 12-01-2011, 01:32 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Ripping out raw palette indexes from the PCXes...

Ripping out raw palette indexes from the PCXes works now. All that's left is the interlacing and we're done.
Forum: Community News & Feedback 12-01-2011, 05:28 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
This actually clears things up. :) Offset to the...

This actually clears things up. :)
Offset to the beginning of first sequence, perhaps?

PCX formats 2 and 5 (v2.8 with palette and v3.0, respectively) will do just fine.
Forum: Community News & Feedback 11-01-2011, 07:54 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Okay, I've changed it so that it should work...

Okay, I've changed it so that it should work within the limitations.
If the program processes 126 single pixels and encounters another one without finding a sequence, it sets the 127th as a...
Forum: Community News & Feedback 11-01-2011, 01:02 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Chrono Quest is practically guaranteed to use a...

Chrono Quest is practically guaranteed to use a completely different method of storing data - it would have to be reverse-engineered from scratch.
And then someone would have to translate the text...
Forum: Community News & Feedback 11-01-2011, 11:38 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
This is a functional algorithm for the...

This is a functional algorithm for the compression process. http://5thhorseman.pastebin.com/14cVLejD
There's two things I'm somewhat unclear on, though: how the original format handles repeat...
Forum: Community News & Feedback 10-01-2011, 10:10 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Can you show me the raw data for the master icon...

Can you show me the raw data for the master icon before and after the conversion process you applied?
I think I understand the procedure, but I'll need an example entry and output to test my program...
Forum: Community News & Feedback 10-01-2011, 05:08 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Describe the compression. I'll see what can be...

Describe the compression. I'll see what can be done for an automated decompressor/compressor.
Forum: Community News & Feedback 26-12-2010, 08:17 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
Captures straight from my copy of DOSBox...

Captures straight from my copy of DOSBox 0.74.
http://img577.imageshack.us/img577/7728/atlantis001.png
http://img824.imageshack.us/img824/1738/atlantis003.png
Custom builds should also have PNG...
Forum: Community News & Feedback 25-12-2010, 12:54 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
In regards to DOSBox screen capture, setting it...

In regards to DOSBox screen capture, setting it to PNG will save the screencaps as 8-bit indexed PNG.

If we work with the assumption that all 256 colors are stored somewhere in the LBM as a single...
Forum: Community News & Feedback 21-12-2010, 07:07 AM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
One English shareware version, coming right up. :)

One English shareware version, coming right up. :)
Forum: Community News & Feedback 15-12-2010, 12:34 PM
Replies: 57
Views: 12,878
Posted By The Fifth Horseman
It looks like the full version can take in data...

It looks like the full version can take in data files from the demo. Executable too, but I'm not 100% sure the game will play normally.

Check the attachment - that's the game with the executable...
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