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I need to get a source-code or just good article of OpenGL program, where some object (sphere or cube) is "drilled". :) I searched all the Net but failed to find anything.
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It's not possible to "drill" a basic primitive. You have to create your own object with the hole already in it.
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Well, all right. How to drill a cube, constructed of 6 polyons. That will be OK?
EDIT: Although, it doesn't matter. I see you can't help. |
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