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Sup guys. I am currently making a tactical-RPG, using QBasic. It will have limited graphics and sprites, a top down view, and tactical combat. Here is a list of features I intend to impliment:
- Combat will have obstacles and range will affect accuracy. - Skill system based off of D&D, ie Rank based. - Complicated health system: Hit locations, fatigue, vitality, etc. - Complicated armor and damage system. Armor will have different values for different damage types, such as Melee damage, Subdual damage, chemical damage, etc. - When not fighting, you will walk around on a map, movie from one screen to the next. More to come soon. I just started this not too long ago, so it won't be done for awhile. Plus, I've got school, so... Anyways, anyone interested in testing when I get something worthwhile done? PS: How do I take screen shots, so I can post? |
printscreen? :blink:
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I tried that, but no go with QBasic, for some reason. Anyone out there with experience with this program?
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't Sounds promising :) As for the screenshots... have you tried running the game under Dosbox and pressing Ctrl-F5?
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aah, qbasic! I can do that. first language I learnt, infact.
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Sounds interesting.
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I'm with you for the testing.
For capturing screens, try using DOSBox. |
I'll give Dos Box a try. Now, any suggestions from anyone? The time perios will between modern and near future, so I need some ideas for equipment. Also, I'm not sure with the storyline yet, but it'll be something akin to Doom :)
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I'm interested..keep me on the list :ok:
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Quote:
I have always peen pacificst, but when i get a possibility to design weapons... -Light Dagger(Kind like of light saber) -Bomb (Classical black bomb) -Lumberjacks Axe -Magnum with Special Modification (Lets call it "Peacemaker") -Doppelganger drink (One gulp, and you turn into a monster) -Swap man (Switches the users position into someone elses) -Vampires teeth (Melee weapon, with HP-draining damage) Thats all for tonight....and good luck! |
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