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-   -   Tes Iv: Oblivion (http://www.abandonia.com/vbullet/showthread.php?t=3032)

Tulac 09-02-2005 09:15 PM

What do you expect of this game?
If it's as good as Morrowind I'll buy myself a new PC for it...
I hope that It'll have all the good sides of Morrowind but that there'll be even more places to explore with less need for travel on foot and much less bugs...
Read up everything on the game here...

http://www.elderscrolls.com/games/oblivion_overview.htm

Stroggy 09-02-2005 09:38 PM

Quote:

Originally posted by Tulac@Feb 9 2005, 10:15 PM
with less need for travel on foot
I liked travelling on foot in Morrowind... anyway now there will probably be horses.

As for the game... it looks very promissing and spectacular but I'm not saying anything yet

Tulac 09-02-2005 09:41 PM

Quote:

Originally posted by Stroggy@Feb 9 2005, 11:38 PM
I liked travelling on foot in Morrowind...
Really?I didn't mean exploring but travelling from point A to point B a million times because theres no silstrider, now that's boring...

Stroggy 09-02-2005 09:47 PM

I meant exploring.
However I did journey by foot from Ald Rhun to Zainab Camp during the Main Quest (there wasn't any other way)
It was the best experience I ever had in a game. After days of braving sandstorms in empty plains I finally reached the beautyful encampment on a wonderfully clear night.
Then one of those blasted darkelves said in their raspy tone "outlander" and the moment was gone... damn them!

And after I got together my own music for the game (mix of different RPG games and Lord of the Rings) I started walking on foot much more.
But it was annoying when you got a simple fedex mission to a boring place with no boat or silt strider and you had to plan out which route would be fastest (to the nearest town/city with silt strider or port and by foot from there)

I'm happy we're finally going to see the Imperial City. Up till now we only saw it in Arena (it looked like all the other imperial cities) and we saw a dungeon in the intromovie of Daggerfall (perhaps that where we start out in oblivion?)

MasterGrazzt 09-02-2005 10:47 PM

No Cliff Racers either! Oh joy.

Fetcher!

Hopefully NPC interaction and quest variety will be greater and beefed up. Maybe there will be events, too.

Stroggy 10-02-2005 07:18 AM

Well if we can believe Bethesda they've lowered the ammount of NPCs so that they can make each NPC unique, and thus also the quests they give.

Mad-E-Fact 10-02-2005 07:28 AM

Well, I wouldn't mind fewer NPCs if they make each of them unique and have a large amount of dialogue and meaningful quests. However, judging by the trend nowadays I somehow have the fear that they will focus on the wrong things, like more action oriented fights and turn the game into a console-like 3D adventure, but I guess we will have to wait and find out.

Tulac 10-02-2005 05:52 PM

Well I hope they won't do those things, they have no reason, Morrowind was an ubersuccesful title, even though it had a lot of bugs(which TES didn't), I think they've learned a lot from TES community and saw which mods were very sucessful, and that they're going to build up on that...
I wouldn't mind a bigger worlds, as long as it is not generated...
On the other thought there should be more games like Morrowind the only one that's a little close to me is Gothic...

Borodin 11-02-2005 03:27 AM

Quote:

Originally posted by Mad-E-Fact@Feb 10 2005, 08:28 AM
Well, I wouldn't mind fewer NPCs if they make each of them unique and have a large amount of dialogue and meaningful quests. However, judging by the trend nowadays I somehow have the fear that they will focus on the wrong things, like more action oriented fights and turn the game into a console-like 3D adventure, but I guess we will have to wait and find out.
Pretty much my perspective, too. I remember when the development team for Morrowind was talking about having guilds and houses take an active, instead of a reactive, role, actually shifting the balance of power in realtime. That got left out of the final release because of time constraints, and it sounds like they're aiming for a younger crowd, this time around. Too bad.

Wired 12-02-2005 12:31 AM

I *really* hope they work on day/night cycles for the npcs. I want to be able to break into a store/manor or even a *gulp* bank in the middle of thw night and then have to sneak around so I won't wake whomever is sleeping inside.


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