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-   -   Hard Vacuum: A Dune II clone that was never completed (http://www.abandonia.com/vbullet/showthread.php?t=22132)

MrFlibble 25-10-2009 11:50 AM

Hard Vacuum: A Dune II clone that was never completed
 
I just stumbled upon this very interesting game: Hard Vacuum. Inspired by Dune II, it would have preceded both Warcraft and Command & Conquer, were it released in time. Unfortunately, Hard Vacuum was never completed, and only graphics are available for download.
http://www.lostgarden.com/gfx/HardVacuum/screenshot.gif
Apart from regular features associated with the then-newborn RTS genre, some interesting things were planned for this game:
Quote:

There were several interesting systems in Hard Vacuum. Some made it into future RTS games and some did not.
  • Supply Lines: When you built a mining tower on a resource deposit, there was no need to manually build and manage drones to carry the minerals back and forth. Instead, a road was built from your base to the mine. Drones were automatically created when the mine had a full load and sent along the road to your base. Enemies could blast your supply line and interrupt your flow of resources. So protecting fixed supply lines became a bit part of the strategy.
  • Variable Height Terrain: This was a 2D tile-based game intended to run on 386 and 486 machines. We had a full system of variable height terrain. Units on higher ground would have targeting advantages over units on lower grow
  • Deformable terrain with flowing water and lava: You could blow huge holes in terrain with artillery in order to divert streams and lava. Drop a water bomb on a city and watch it wash away an entire troop. Drop a dirt bomb to create a mountain.
  • Walls: Walls played a huge part in the game to give large defensive barriers to attack. These existed in Dune2, but were extended in HV
  • Player created landscapes: Walls, base building, supply lines, and advanced terrain modification all contributed to a game where players built intricate maps during game play. We couldn't afford to spend lots of money building maps so instead we had to create fun systems that let players create unique and interesting combat situations.


hunvagy 28-10-2009 03:42 PM

Is it just me, or are those sprites from Tyrian2k :) The tank certainly looks like that way.. and some of the buildings resemble tiles from the game :D

Tomekk 28-10-2009 03:58 PM

LOL I thought the same thing when I first saw it. Maybe we could do a mod for Tyrian using these sprites? :woot:

EDIT 1:After doing a little research Daniel Cook also designed the graphics for Tyrian! (Source: Mobygames)

EDIT 2: I got the tile set and the 2 games have some identical graphics! :D

The Fifth Horseman 28-10-2009 04:51 PM

He actually released the graphics from Tyrian on that blog as well. :OK:


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