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leopat 25-05-2009 04:58 AM

Yes, it won't work, like I said, I can get into combat mode (hit C) but then it won't do anything. How do I remap the keys in dosbox?

dosraider 25-05-2009 05:02 AM

Dosbox folder -> read me.
All explained there.

[Edit]
BTW, thought that for CTRL+F1 to work on Mac you must be full screen ... or something.
#@#@#@ Mac.

leopat 25-05-2009 07:37 AM

Yes, I have searched everything before posting here. I wouldn't post if it was working.
And what is it about #@#@#@ Mac?

arete 25-05-2009 07:50 AM

He's a French Belgian. *shrug*

Try Boxer. It's a dos emulator for Mac.

_r.u.s.s. 25-05-2009 08:24 AM

but dosraider already answered that you need to ctrl+f1 to remap it, why'd he use a front end if his dosbox works..?

also, #@#@#@ Mac.

dosraider 25-05-2009 10:13 AM

@#@#@#@#@#@#Mac
 
Quote:

Originally Posted by leopat (Post 366570)
Yes, I have searched everything before posting here. I wouldn't post if it was working.
And what is it about #@#@#@ Mac?

Quote:

Originally Posted by Dosbox readme
==========
6. Mapper:
==========

When you start the DOSBox mapper (either with CTRL-F1 or -startmapper as
a command line argument to the DOSBox executable) you are presented with
a virtual keyboard and a virtual joystick.

These virtual devices correspond to the keys DOSBox will report to the
DOS applications. If you click on a key with your mouse, you can see in
the lower left corner with which event it is associated (EVENT) and to
what events it is currently bound.

Event: EVENT
BIND: BIND
Add Del
mod1 hold Next
mod2
mod3


EVENT
The key or joystick axis/button/hat DOSBox will report to DOS applications.
BIND
The key on your real keyboard or the axis/button/hat on your real
joystick(s) (as reported by SDL) which is connected to the EVENT.
mod1,2,3
Modfiers. These are keys you need to have to be pressed while pressing
BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
want to change the special keys of DOSBox.
Add
Add a new BIND to this EVENT. Basically add a key from your keyboard or an
event from the joystick (button press, axis/hat movement) which will
produce the EVENT in DOSBox.
Del
Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not
possible to trigger this event in DOSBox (that is there's no way to type
the key or use the respective action of the joystick).
Next
Go through the list of bindings which map to this EVENT.


Example:
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
A. Click on the Z on the keyboard mapper. Click "Add".
Now press the X key on your keyboard.

Q2. If you click "Next" a couple of times, you will notice that the Z on your
keyboard also produces an Z in DOSBox.
A. Therefore select the Z again, and click "Next" until you have the Z on
your keyboard. Now click "Del".

Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
appear.
A. The X on your keyboard is still mapped to the X as well! Click on
the X in the keyboard mapper and search with "Next" until you find the
mapped key X. Click "Del".


Examples about remapping the joystick:
You have a joystick attached, it is working fine under DOSBox and you
want to play some keyboard-only game with the joystick (it is assumed
that the game is controlled by the arrows on the keyboard):
1) Start the mapper, then click on one of the arrows in the middle
of the left part of the screen (right above the Mod1/Mod2 buttons).
EVENT should be key_left. Now click on Add and move your joystick
in the respective direction, this should add an event to the BIND.
2) Repeat the above for the missing three directions, additionally
the buttons of the joystick can be remapped as well (fire/jump).
3) Click on Save, then on Exit and test it with some game.

You want to swap the y-axis of the joystick because some flightsim uses
the up/down joystick movement in a way you don't like, and it is not
configurable in the game itself:
1) Start the mapper and click on Y- in the upper joystick field (this
is for the first joystick if you have two joysticks attached) or the
lower joystick field (second joystick or, if you have only one
joystick attached, the second axes cross).
EVENT should be jaxis_0_1- (or jaxis_1_1-).
2) Click on Del to remove the current binding, then click Add and move
your joystick downwards. A new bind should be created.
3) Repeat this for Y+, save the layout and finally test it with some game.



If you change the default mapping, you can save your changes by clicking on
"Save". DOSBox will save the mapping to a location specified in the configfile
(mapperfile=mapper.txt). At startup, DOSBox will load your mapperfile, if it
is present in the configfile.

If this doesn't work with your dosbox reinstall dosbox, it's borked.
@#@#@#@#"@#@#@#@#@mac.

Kugerfang 25-05-2009 10:36 AM

Mac? $%#& that.

Simoneer 25-05-2009 11:50 AM

Agreed. Mac is no machine for gamers.

#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ Mac.

_r.u.s.s. 25-05-2009 11:52 AM

lol@ this flamebait fest

Simoneer 25-05-2009 04:17 PM

Indeed. XD


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