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-   -   Flash Game Repository (http://www.abandonia.com/vbullet/showthread.php?t=18690)

Lulu_Jane 18-01-2009 11:44 AM

Flash Game Repository
 
I thought it might be nice to make a little collection of flash games we all enjoy, because I don't have enough reasons to avoid actually working :)

To get started -

The lovely and slightly surreal I Wish I Were The Moon

And one of my all time favourites, Orphan Feast



(dearest Powers That Be, I looked for a similar thread but couldn't find anything, if I missed it please just merge this :) )

Japo 18-01-2009 12:49 PM

The Warbears - Three puzzle adventures (so far), one short and easy point'n click adventure, and yet one Columns-like (if you're into that sort of thing).

The Urban Sniper

hahajejeje 18-01-2009 12:56 PM

here mine:
http://www.minijuegos.com/juegos/html/index.php?id=2590

http://www.minijuegos.com/juegos/jugar.php?id=3969

brrrr the last one is a bit creepy,but tell me something!! should y pick up the phone and call 911 or y should sleep?

_r.u.s.s. 18-01-2009 01:28 PM

i believe everyone remembers spoonman's topic about this game auditorium and i think it's amazing

and then i liked this game with real abandonware feeling in it

Tulac 21-01-2009 06:33 PM

http://666games.net/Violent/Flash/Pl...re_Game_2.html

For letting the little sadist inside you free.

_r.u.s.s. 21-01-2009 06:49 PM

oh man i wish i knew how to make such physics :(

Japo 22-01-2009 07:01 PM

Quote:

Originally Posted by _r.u.s.s. (Post 349757)
oh man i wish i knew how to make such physics :(

Newton's 2nd Law
+
momentum of idem (i.e. idem cross-multiplied by position vector)
+
Boundary conditions
=
Multibody physics

_r.u.s.s. 23-01-2009 03:45 PM

i know how would i make a dot act completely like real phisics, but you wouldn't believe how retarded is implementing the boundary conditions into "next frame" prediction calculations

Japo 24-01-2009 10:06 AM

That's not for dots, it's for bodies in 3D with up to six degrees of freedom each ;) (2D movement would mean three DOF each rigid solid).

I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system.

_r.u.s.s. 24-01-2009 11:33 AM

i know it's for bodies and 3d, i just said that it's pain in the arse :p

Japo 24-01-2009 12:32 PM

The point is, you don't need to mesh lots of points for each solid, unless you want to make it flexible. The only boundary conditions would be at the joints between rigid bodies, and always less than six at each.

For example if that 2D human body in the game Tulac posted had say 13 joints, each with one DOF allowed (angle) and two restricted ones (position in 2D), that would mean 13x2=26 boundary conditions. These conditions are trivial equations, actually after applying them you have the same system but with 26 variables less, that is a simpler system (than if you had to account for each body part moving free).

OK back to topic, this is silly: :perv:
http://freeonlinegames.com/puzzle-ga...-go-happy.html

arete 27-01-2009 01:12 PM

Quote:

Originally Posted by Japofran (Post 350126)
That's not for dots, it's for bodies in 3D with up to six degrees of freedom each ;) (2D movement would mean three DOF each rigid solid).

I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system.

*gasp* O.o

Lulu_Jane 27-01-2009 07:06 PM

This isn't exactly Flash, but it made me laugh - Guitar Hero, the text adventure.

Edit: And here's a Pac Man almost-MUD while I'm at it.

_r.u.s.s. 28-01-2009 08:04 PM

Quote:

Originally Posted by Lulu_Jane (Post 350550)
This isn't exactly Flash, but it made me laugh - Guitar Hero, the text adventure.

haha, amazing

Japo 28-01-2009 08:15 PM

Quote:

Originally Posted by arete (Post 350499)
*gasp* O.o

http://i102.photobucket.com/albums/m...ransparent.gif

_r.u.s.s. 28-01-2009 08:53 PM

i wanna see you code it in flash, you "big nerd" :bleh:

i bet you'd stumble even on collision detection algorithm=P

Japo 28-01-2009 09:54 PM

Nerds don't code in Flash. :bleh: Nerds do Fortran. :D (Nah I never learnt Fortran.)

You don't need to detect collisions in this case, the bodies can't move freely. The equations describe their movement and their solution will simply yield the positions of all solids--of course compliant with the boundary conditions that were inserted in those same equations.
__________________

This retro zombie fashion is getting old :P

_r.u.s.s. 28-01-2009 10:00 PM

in this case, the algorithm would be a real cpu killer, you can't code everything perfectly as it could be in real life

speaking about nerds, assembler ftw

Japo 28-01-2009 10:56 PM

No really, it isn't intensive at all, for that human body a 486 would be more than enough if coded in C for example. If you have for example 14 solids, in 2D that means 14x3=42 variables, after applying the boundary conditions you have only 42-26=16 variables. The kind of problems that can be solved with computers nowadays may have millions of variables.

http://upload.wikimedia.org/wikipedi...ualization.jpg

It's not like in real life, it's an approximation, you define the precission with the method (first, second... order, etc.) and the step size (in time). Every instant you estimate the 16 position variables from their values one step before.

http://upload.wikimedia.org/wikipedi..._rectangle.png

Assembly is for programmers, :p you can't ask an engineer to code in assembly. Most will even use Matlab, Maple or Mathematica most times instead of a generic compiled language.

_r.u.s.s. 28-01-2009 11:00 PM

well human body is usually placed in a complex world so it can be called "game" :p
(i mean, except the sick examples tulac gave us)

AlumiuN 28-01-2009 11:58 PM

Quote:

Originally Posted by _r.u.s.s. (Post 350732)
speaking about nerds, assembler ftw

Russ, go play Wrath of Earth and you'll see the raw power of Assembler. :)

Icewolf 02-02-2009 12:30 PM

I recommend:

Vector Tower Defense

and

Drop Kick

Lulu_Jane 27-02-2009 04:39 AM

Bars Of Black And White

Nice and slightly disturbing.

RRS 05-08-2009 03:07 AM

Take the concept of Sokoban and wrap it into visuals from Cadaver and you get Grave Shift 1, a nice retro-styled, isometric tile game.

For fans of Transport Tycoon: http://www.freeonlinegames.com/rpg-g...ay-valley.html

bobinator1992 14-08-2009 02:51 AM

http://www.newgrounds.com/portal/view/498969 - Super Mario 63! Basically, it's a 2D version of Super Mario 64, with the FLUDD pack from Sunshine. It also comes with a nice level editor, and you can share and play other people's levels.

http://www.newgrounds.com/portal/view/301341 - The Fancy Pants Adventure! This platformer's a little bit like Sonic, what with its insane speed and such. It focuses more on physics and momentum, though, and it's a lot of fun. The sequel is even better.

RRS 21-08-2009 11:49 PM

I always wanted a game about war trains:
http://www.miniclip.com/games/rails-of-war/en/

RRS 18-02-2010 02:48 AM

This thing is so addictive that it shouldn't be free...
http://www.elementsthegame.com

SpiDoL 01-02-2011 09:48 PM

Take a quick dose of Street Fighter II!
 
Feel the need to play Street Fighter II right this minute?
Can't download the game to your computer?
Want a true arcade feel and not just a wimpy flash remake?

If so, THE DOCTOR IS IN!
AND HE'S GOT THE CURE:
http://www.kongregate.com/games/Game...t-fighter-2-ce

Have a nice day now, and STAY IN SCHOOL!!!

Farby Hond 31-03-2011 02:50 AM

Sorry if I posted too late, but here's a few I'd like to share.

Arcanacra - Fun throwback to vertical shooters, created by one of my favorite japanese freeware developers, KEIM.
http://www.yomogi.sakura.ne.jp/~si/S...ra/v04_e.shtml

Cube Colossus - Different twist, almost arena styled. It also has an actual plot!
http://www.kongregate.com/games/lucidrine/cube-colossus

Japo 31-03-2011 04:53 PM

http://www.foddy.net/test.swf

Neil79- 10-04-2011 10:14 AM

Lesbian Spider-Queens of Mars - Flash
 
http://games.adultswim.com/lesbian-s...line-game.html

Quote:

Lesbian Spider-Queens of Mars is a 2D arcade game inspired by the classic Wizard of Wor, where you are in control of an eight-legged monarch who has to stop a slave uprising threatening to overthrow the queen from her seat of power. Players can trap slaves with the queen's spider silk, which is shot out automatically at whichever direction she is happen to be facing at that moment. You'll have to capture the bounded prisoners before they escape though, since they'll turn into a quicker and nastier version of themselves if you allow the slaves to wriggle free of your silky ropes.
No boobs, so work safe

Luchsen 10-04-2011 11:26 AM

I want the title screen with bʘʘbs. That's why it's called title screen, after all.

Luchsen 10-04-2011 11:30 AM

Does that game go beyond LVL10? There are just TOO MANY NINJAS! :whops:

Neil79- 10-04-2011 12:35 PM

I'd like some boobs too!, perhaps with a little bit of lesbian action when you grab an enemy :hihihi:

Japo 12-04-2011 04:44 PM

Quote:

Originally Posted by Luchsen (Post 425874)
Does that game go beyond LVL10? There are just TOO MANY NINJAS! :whops:

Dunno, my record was 69 (lvl 7 almost 8)

Luchsen 13-04-2011 02:46 PM

Then, towards the cheating armory!

Timpsi 15-09-2012 04:03 PM

Has this one been here yet?

http://www.lasersquad.org/index.php - Laser Squad and Rebelstar convenienly playable online!

RRS 29-07-2015 10:11 PM

Abandoned
A new series of point&click adventures set in surreal multiverses.
http://krutovig.com/abandoned/

Not unlike the popular M.Skutnik's Submachine series. Creepy because of sheer bizarreness.
http://www.mateuszskutnik.com/submachine/
The 10th part is announced for this year... 10 years after the humble 1st one!


The riddles are quite difficult!

twillight 30-07-2015 12:50 PM

Quote:

Originally Posted by Luchsen (Post 425874)
Does that game go beyond LVL10? There are just TOO MANY NINJAS! :whops:

Has 13 lvls:
http://www.youtube.com/watch?v=5aGxaepMYKU


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