If I decide to go on with OpenGL what do I need (except a good manual)?
Thanks. :ok: |
You should really check out OpenGL.org and read what is called 'the red book' and the 'blue book'. If you've read these, you're an OpenGL guru... they're quite tough though as I've been told, but there are tutorials on the site as well.
One of the best ways to learn is to study the NeHe-tutorials on Nehe Productions. They're available in almost any language, but the meat of the code is OpenGL itself, which is sort of language independent. You should also now some vector-math, and have a general knowledge about 3D graphics (things like polygons, vertice, shading algorithms). If you're new to the whole thing start by doing this tutorial: Vector Math Tutorials for 3D Computer Graphics! OpenGL is hefty stuff, but extremely powerfull! Use it wisely and stay away from the Dark Side (Direct3D, that is)! |
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you can do it!!! :ok:
take no prisoners!! :rifle: but be cautious :ph34r: and don't let stumbling blocks get you down :wall: cause there's always beer :cheers: and smuffs :Tom: and vikings :Titan: |
And smily spam >_> Try to avoid that, please.
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But what libraries and that stuff do I need? Using C/C++. |
If not sure then join a game project using opengl and become a member learn as ou go - plenty of off again on again game projects on the net using opengl
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But what libraries and that stuff do I need? Using C/C++. [/b][/quote] The answer to your questions! |
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Thanks Reup, you were very informative. |
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