UMS II - Nations At War
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) |
Good game, but I wouldn't compare it to the first one since they are different type of games. The first one is a wargame and this one is a grand strategy game, operational level some might say.
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I didn't like it that much...
Simulator was a bit better. |
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sorry that I ask but I am currently trying to translate the review and even 14 years of learning english didn't provide me with the powers to understand this sentence :
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I am just too dumb ... :blink: |
I think he means the formulas used to calculate damage or something like that.
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I think he means that the way battles are fought is different from the original one and that you just get statistics now (instead of the long battles of the first one). Also in the sequel you do not have a battle generator, which is kind of a no brainer since there are no battles as the first one.
At least that is what I think he/she means. |
at least it's nice to hear that even english natives do not consider that text to be too understandable
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Sorry by the bad english :tomato: , but the sense of the dark sentence is that in ums 2 u can modify the equation that decides battles(u must know the in both ums there an equation for resolve who win, how are the loses, in a word: an equation to resolve combat). But this innovation get lost beacause u havent a desing tool so u can not create news scenarios, i am a bit more clear now? :max:
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So what you're saying is that you can actually fiddle around with the combat formulas? That's rather unusual, isn't it?
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