Is Diablo a role-playing game or not?
Not that I'm a Diablo fan (haven't played much of it), but I want something similair to play. An RPG with loads of action.... Preferably something that's available on this site.
Is there anything similair at all? |
Um, Diablo isn't quite an RPG. RPG is acronym for *ta-dam* Role-Playing Game. Not much of that in Diablo.
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I do see people going ''Diablo isn't an RPG'' all the freakin' time, anyway. But then again, many of the same people call the Legend of Zelda series RPGs. But to be honest, if we're talking actual role-playing; as long as you play the role of anything (for an example, a warrior), you're role-playing. It can be that shallow, but of course it can be way deeper as well. So technically, in every sense, Diablo is an RPG. Let's get back on topic, though. Discussing how ''legit'' Diablo is as an RPG isn't very much so. |
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This is Abandonia. We more than perhaps anyone else should be aware of the history of computer roleplay games. And the cold hard truth is that for years, the original CRPGs little of the "roleplaying" modern gamers have come to look back and define the genre with. Wizardry. Ultima. These weren't choose-your-own-adventure books, where the player freely and often changed the outcome of the story through their actions. Early CRPGs took the setting and game mechanics of pen and paper RPGs, and not much else. Hitpoints and torches mattered more than dialog trees or choices and consequences. They were Role Play Games, emphasis on the game part. It's sad that most of the original computer role-play games have been retroactively labeled "dungeon hacks" by modern gamers spoiled on the likes of Fallout. If we don't count Diablo as an Action/RPG because it lacks choices and consequences, then we can't count any of the series that lead to modern RPGs in the first place. We have to live in a bubble, where there "were no" RPGs until the mid-90s, when Troika and Obsidian suddenly "invented" the genre. It's just silly. :tongue: |
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This game have a solid story and there is more adventure elements in this game than role play elements. Yet, nobody calls Diablo II an adventure game. Why? Because it wasn't written on the box, because adventure games don't sell as well. RPG was written on the box however and, even if it is false, people caught on to it because of its popularity. That is silly. |
there is roleplaying elements, no matter how "cool" you try to act
and no adventure at all. stop using dictionary made up in your head |
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Simoneer and onenpiepah have written brilliantly my exact thoughts, so I won't repeat what they said. And also I agree that Diablo doesn't resemble roguelikes much. |
Don't know if it is "cool" or whatever, but there's a point in what EoF is saying here. If you take the pen-and-paper approach, the Diablo series is not really a RPG. It is correct, that you are forced into a preset story - a good one, admittedly. On the other hand, the game has some typical RPG elements. You level your character, improve his stats and decide what path of the ability tree you want to go. These are all adapted from the CRPG world. And yes, there are action elements in the game. Compared to older titles, you don't get the typical step-by-step movement, but some kind of real time running and bashing monsters. So maybe it's an Action-RPG with an Adventure-like story?
Let's just call it a crossover - in case of Diablo, it probably was the first big hit in a new direction . Anyway, it's a great game with many other titles following it's footprints. And that's what great games are about, isn't it? It seems that you've got your debate, onenpiepah.. ;) |
An Action-RPG is still an RPG, and mostly even more-so than an action game.
People were/are saying Diablo isn't an RPG at all, which is completely incorrect. In case you missed it, EoF said: ''In Diablo II, there is no role playing elements whatsoever.'' |
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