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-   -   Some Games Are Like Art (http://www.abandonia.com/vbullet/showthread.php?t=8101)

MdaG 17-11-2005 06:40 PM

I'm currently replaying the EGA version of LOOM with its' MIDI Swan lake soundtrack. This game is pure art in my opinion, the puzzle design is quite original, the story is an interesting fairy tale about a special boy belonging to the guild of weavers. And lastly, to me this game doesn't feel dated even though it's not even in VGA! In short, this is one of the few games I've played that I consider pure art.

http://www.scummvm.org/screenshots/bigscummvm_0_6_1.png

Other games I can think of that has the same "artsy" feeling to them is Myst (not one "logic puzzle" in the entire game, everything is about observing and listening.) and Homeworld (the concept design and music in this game is incredible, just look at how the created the garden of Kadesh!).

Quintopotere 17-11-2005 07:01 PM

Quote:

Originally posted by MdaG@Nov 17 2005, 07:40 PM
Homeworld (the concept design and music in this game is incredible, just look at how the created the garden of Kadesh!).
I agree!

But I have to say that there is another so artistic game:
http://www.scummbar.com/images/dep/s...pc/full1-3.gif

efthimios 17-11-2005 07:22 PM

Well, how about Beneath a steel sky? Or even Ascendancy.

I agree there are some games that are of very high quality, at least audio/visualy.

Blood-Pigggy 17-11-2005 07:27 PM

Mmm, artistic doesn't nescessarily mean good looking, or nice sounding.
Right now, Half-Life looks like crap, but that game was artistic, it didn't seem like someone took a level editor, then pieced all these areas together, you felt like you were in a science facility, that kind of feeling is artistic, managing to make a area look like a picture that you're walking through, going through events and such so smoothly they all just seem like normal incidents.

Other games that fit in this category could be Shadow Of The Colossus, Soul Reaver, Morrowind, Thief, and etc.
Older games aren't really quite that artistic, mostly because they didn't have the means to produce such appealing and fantastic worlds and pictures. As mentioned before, many do manage to do that, like Loom, or Monkey Island.

TheGiantMidgit 17-11-2005 07:29 PM

Shadow of the Colossus, definetly. Ico as well. I spent hours just wandering the countryside and looking at the vistas in Colossus.

MdaG 17-11-2005 08:25 PM

Well I'm mainly not talking about the graphics. Sure it's important, but to me it cannot create an "artsy" game in itself. To me BASS, Monkey Island and Ascendancy are all great games, but they don't feel like art. For example Revelation (Myst IV) is superior to Myst in many ways (it's my all time favorite game by the way), but it's nowhere near as "artsy". I feel the same about Monkey Island. It's superior to LOOM as a game, but LOOM feels more like something I'd like to put in a frame. oooooooh my head is starting to spin from all of this :crazy:

Am I making any sense?

TheGiantMidgit 17-11-2005 08:30 PM

Colossus isn't just artistic aesthetically, I mean, even visually it's not nearly as good as some other recent games. But, the whole thing just bleeds a feeling of a ruined paradise and desolation. It's actually eerie to play, an entire huge world completely devoid of people, no music to speak of, or anything, just ruined cities and magestic landscapes. And the whole language is just beautiful, really draws you in, makes you feel like you are indeed somewhere else, somewhere very surreal and out there.

http://img2.kult-mag.com/photos/00/0...00580737_2.jpg

Blood-Pigggy 17-11-2005 08:55 PM

Quote:

Originally posted by MdaG@Nov 17 2005, 04:25 PM
Well I'm mainly not talking about the graphics. Sure it's important, but to me it cannot create an "artsy" game in itself. To me BASS, Monkey Island and Ascendancy are all great games, but they don't feel like art. For example Revelation (Myst IV) is superior to Myst in many ways (it's my all time favorite game by the way), but it's nowhere near as "artsy". I feel the same about Monkey Island. It's superior to LOOM as a game, but LOOM feels more like something I'd like to put in a frame. oooooooh my head is starting to spin from all of this :crazy:

Am I making any sense?

I already said that all Mdag, no need for you to explain it again. :ok:

And Shadow as Midget said, is more than just "visually" appealing, in fact, it's got somewhat choppy graphics.

BeefontheBone 17-11-2005 09:06 PM

I found the Metroid Prime titles on the GCN (the first one, and particularly Echoes) had some brilliant atmosphere, some really well-realised environments with plenty of history. Good graphics too. The opening sequence of Half-Life 2 is great too, with a great sense of oppression about City 17. The loading messages start interrupting the suspension of disbelief too often after that though, which was a real shame.

Tulac 17-11-2005 09:10 PM

I'd say Morrowind is pretty artistic...

efthimios 17-11-2005 10:16 PM

Quote:

Originally posted by Blood-Pigggy@Nov 17 2005, 09:27 PM
Mmm, artistic doesn't nescessarily mean good looking, or nice sounding.
Right now, Half-Life looks like crap, but that game was artistic, it didn't seem like someone took a level editor, then pieced all these areas together, you felt like you were in a science facility, that kind of feeling is artistic, managing to make a area look like a picture that you're walking through, going through events and such so smoothly they all just seem like normal incidents.

Other games that fit in this category could be Shadow Of The Colossus, Soul Reaver, Morrowind, Thief, and etc.
Older games aren't really quite that artistic, mostly because they didn't have the means to produce such appealing and fantastic worlds and pictures. As mentioned before, many do manage to do that, like Loom, or Monkey Island.

Funny thing about art, you don't have to agree with me!

You see, if I find something "artistic" or "art", then it is even though you might not think of it or agree with my train of thought.
Another example is Picasso, I do not like his work at all, in fact I find it at times ugly, still, there are many people who think of him as one of the greatest artists ever.


Blood-Pigggy 17-11-2005 10:37 PM

Quote:

Originally posted by efthimios+Nov 17 2005, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (efthimios @ Nov 17 2005, 06:16 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Blood-Pigggy@Nov 17 2005, 09:27 PM
Mmm, artistic doesn't nescessarily mean good looking, or nice sounding.
Right now, Half-Life looks like crap, but that game was artistic, it didn't seem like someone took a level editor, then pieced all these areas together, you felt like you were in a science facility, that kind of feeling is artistic, managing to make a area look like a picture that you're walking through, going through events and such so smoothly they all just seem like normal incidents.

Other games that fit in this category could be Shadow Of The Colossus, Soul Reaver, Morrowind, Thief, and etc.
Older games aren't really quite that artistic, mostly because they didn't have the means to produce such appealing and fantastic worlds and pictures. As mentioned before, many do manage to do that, like Loom, or Monkey Island.

Funny thing about art, you don't have to agree with me!

You see, if I find something "artistic" or "art", then it is even though you might not think of it or agree with my train of thought.
Another example is Picasso, I do not like his work at all, in fact I find it at times ugly, still, there are many people who think of him as one of the greatest artists ever. [/b][/quote]
I wasn't even directing that at you.
Don't be silly, Efti, don't be silly...

Iron_Scarecrow 18-11-2005 01:31 AM

Quote:

Originally posted by Tulac@Nov 18 2005, 09:10 AM
I'd say Morrowind is pretty artistic...
It would be... if it wouldn't freeze every 5 minutes.

MdaG 18-11-2005 10:06 AM

I think I need to try Shadow of the Colossus... and maybe Morrowind also (as long as it doesn't suck as much as Daggerfall. Daggerfall is NOT art by the way. It's just bad and repetitive.)

Borodin 18-11-2005 11:32 AM

Quote:

Originally posted by Tulac@Nov 17 2005, 10:10 PM
I'd say Morrowind is pretty artistic...
It is, I agree. The visual beauty of the title has led a lot of folks to put up nothing but tons of screens.

There was a time when just about any Lucasarts graphical adventure was filled with brilliant art. And both Hand of Fate and Malcolm's Revenge from Westwood Studios had a wonderfully surrealistic look. My only reason for playing through was to see what silliness they'd created in the next scenes. :D

I loved the goofiness of the DOS-based Might and Magic titles. Those cartoon-like enemies were a delight. And remember the brilliant autumn leaves and detailed rendering of the environmentin Ultima VII?

plague 21-11-2005 12:36 PM

American McGee's Alice is more art than game. Playability is bad, but the game looks good.

TaloN 21-11-2005 05:17 PM

world of warcraft has a fantastic slgihtly cartoony art style

best art style in a game to me :

Syndicate.

the whole design of the futuristic world of it.


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