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Just pick the one you work with, or like the best.
Let the games begin!!! :Titan: |
Voted for the one and only languages that I hold close to the heart: AGI. All the others're ways of making something, and none is better than the other, as it all depends on your priorities and specifications. I'd choose C++, Java and VB at the same time then, though.
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what is agi??
i choose hmmm html because it is the best cause without it what would websites be made out of |
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I voted for pascal :tomato: |
I chose C++ because its the only language I know (even if its a small bit of knowledge) besides HTML.
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:Brain: Java :Brain:
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Come on 12 votes, you can do better than that.
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Well I've only done lessons in C and C++, Qbasic they're teaching me that at school...
So I can't really say which one is the best because I only know basic functions, but with what I saw I like C++ the best... |
Qbasic rules. All you have to do is typethe code in. no setting up variables or the like at the start, or program name. just type.
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I actually find it, that in C++ you can do some stuff more simple than in QBASIC, i.e. looping is just ++, and stuff like that, the more complex the program is, the more advantegous C++ gets...
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I voted for pascal :tomato: [/b][/quote] I voted for Pascal, because I programm in that program. However, I'm about to learn to programm in C++ - wish me a luck! :ok: |
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Surely there must be one other person out there who uses C#??????
:cry: |
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...that would be you. :bye: |
Voted for VB... simple and powerful.I also did a little of qbasic and pascal, but i can't say i know them
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...that would be you. :bye: [/b][/quote] :roflol: |
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aaberg is the guy, but he isn't on-line everyday. You will find him posting, but not too often. |
Assembly be as old as hell.
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Not just old as hell... Infact, it's the mother of all languages, the Creator himself... All hail assembly! :kosta:
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Binary seems to be the mother of all languages, but yes, the oldest of the usable is Assembly.
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Technically, you can program in binary. Assembly uses binary calls for its instructions. If you know them, you're programming in binary. MIPS rocks :ok:
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What's the most used language for programming games these days? The Torque engine seems to like C++, but that's the only one I really know about.
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Yes...., now I remember aaberg from exams? Man with vision! :Titan: @marek Be happy man now there are two of you guys! :ot: If you know C++, is it easy to learn C#? :blink: |
yes,
C# is very easy to learn if you can do C++ or Java... I went from VB6 to C# so anything is possible... :whistle: |
One more on C# :ok:
My job is programming C#, so naturally that would be the language I choose. C# is a great language for programming Windows applications and serverside webcode. But if you want to make games, C++ is the one and only language. The reason is, that languages as C#, VB, VB.NET and java all need a runtime engine to work. C# and VB.NET needs the .NET Framework, java needs the Java Runtime Engine. The old VB also needs a runtime engine, which I don't remember the name of. When you compile C++ code, it is compiled directly to machine code, which makes it runs faster. When programming games (especially 3d games), speed is essential. You have to be carefull when programming C++ though, because it's easy to make memory leaks, which is not a good thing. When you don't have a Runtime Engine behind your program, you don't have a garbage collector. |
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Hello aaberg, I also work with C#. ASP.Net and Windows forms... Finally someone else!!! :Brain: |
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Hello aaberg, I also work with C#. ASP.Net and Windows forms... Finally someone else!!! :Brain: [/b][/quote] :ot: What is ASP? Thanks for your future reply. LOL |
What is ASP? (Part of an introduction page)
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Heres the DotNet version :ok:
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ASP.NET is a way of making websites using HTML and a .NET programming language (C#, VB.NET). You can make some very advanced websites, because you can use all the programming tools, you normally use to make windows applications.
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I'd have to go for Java, for the reason of automatic garbage collection, which, as Aaberg mentioned, C++ doesn't cater for outside a runtime engine. On the downside, Java aint supporting hardware-accelerated graphics. (Well, excepting Java3D, but that isn't included with the Java runtime, and isn't cross-platform anyway). So C++ for games, just as long as someone else picks up the litter, and Java for fooling around.
As for HTML, all very nice and simple, but everytime I talk to someone about it, it always ends up in a rant about CSS vs tables vs frames loop, with people screaming at me "You cant assume your end user is JavaScript enabled! You can't presume your end user has a resolution above 800 by 600! They might not have Flash!" Or maybe that's just me. :crazy: |
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Well that won't save you from about 10 times slower code. IMO that is not acceptable. :not_ok: |
From the users point of view, I hate everything that needs runtime...
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I was the only one that used ordinary C, for a week I will join C++ team. :max:
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In future I hope to be withe the first ones. But for me good code is important, and speed also. |
I wonder who voted for Assembler?
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Also if you use assembler only, you are insane or live on the island in the middle of ocean with no contact with human civilization |
I think that we can conclude this topis and pronnounce C++ as winner of abandonia Language Contest.
I'm glad to see that most of you chosen C++. :ok: |
2B || !2B
That is the Question. :P |
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It's a lightweight wrapper API designed for OpenGL gaming. It's currently available for Mac, PC and Linux. Like Java3D but with much less overhead (they dropped al the OpenGL-sh*t that was designed to benefit from the C architecture but really didn't make sense in Java). There are allready a couple of commercial quality games written in it: Tribal Trouble Alien Flux |
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I use C# and C++ and Python, assembly and basic :D
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