Forums

Forums (http://www.abandonia.com/vbullet/index.php)
-   Games Discussion (http://www.abandonia.com/vbullet/forumdisplay.php?f=17)
-   -   Wing Commander II - Vengeance of the Kilrathi (http://www.abandonia.com/vbullet/showthread.php?t=20375)

Chris 28-06-2009 02:56 PM

Wing Commander II - Vengeance of the Kilrathi
 
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available)

grumps 28-06-2009 05:33 PM

download links gives this

The file you wanted to download does not exist
Please report to the site manager.

so what's is/her name?:)

Paco 28-06-2009 05:40 PM

the Downloads works for me.

Chris 28-06-2009 05:41 PM

Quote:

Originally Posted by grumps (Post 372759)
download links gives this

The file you wanted to download does not exist
Please report to the site manager.

so what's is/her name?:)

Link fixed. It was a small problem with the name of the file.

grumps 28-06-2009 05:49 PM

thank you chris

Todbog 28-06-2009 05:59 PM

Just to give you a heads up, the file for the game has an erroneous underscore mark at the end, so you have to edit the name before it recognizes the extension. In other words:

Vengeance of the Kilrathi.zip_

RRS 28-06-2009 09:03 PM

"[...]Where so many flight simulators are simple shoot-'em-ups like TIE Fighter and X-Wing[...]"
Whaaa...? Did the reviewer actually play those games? I did. It's WC series that is more like a space shooter rather than simulator, as the sprite-based world is "less 3D" (much harder to "lead" your shots or to track position of other objects), requires less "situational awareness" (WC splits action into waypoints that contain usually 1-2 our ships to be escorted and few waves of enemy fighters, or an enemy capital ship for us to blow up, while X-W gives us tactical challenges of hunting bombers while being chased by swarms of fighters to save our convoy, as that damned frigate made a nanojump and spit out bombers on both sides of the convoy etc.) and has simpler controls (where is complex energy management from X-W or T/F or a dozen of radio commands for our wingmates).

What the author meant was that WC is more movie-like, more story driven - this applies also to presentation (instead of dry de-briefings after a mission: conversation between characters or even a cinematic).

ktstyle 29-06-2009 07:14 AM

Whoever uploaded this game:

To keep people from stumbling into the 2nd mission crash bug (these who know the game already probably don't read the whole review), open a text editor, enter this:
Code:

@echo off
echo.Fix running
echo.
pause
loadfix -32 wc2orig.exe

(the first four lines are optional), save this file in the game folder as wc2.bat and rename the wc2.exe to wc2orig.exe. Reupload the game with this modification included and the fix is more or less auto-applied when the user runs the game.

Thx

RocknRolla1-2 29-06-2009 06:23 PM

Thank you so much for this!!! Love this game!:drool::drool::drool::woot::woot::woot::woot:

gumpy 29-06-2009 07:05 PM

One of the best DOS games ever!! :)

red_avatar 30-06-2009 03:54 AM

Quote:

Originally Posted by RRS (Post 372791)
"[...]Where so many flight simulators are simple shoot-'em-ups like TIE Fighter and X-Wing[...]"
Whaaa...? Did the reviewer actually play those games? I did. It's WC series that is more like a space shooter rather than simulator, as the sprite-based world is "less 3D" (much harder to "lead" your shots or to track position of other objects), requires less "situational awareness" (WC splits action into waypoints that contain usually 1-2 our ships to be escorted and few waves of enemy fighters, or an enemy capital ship for us to blow up, while X-W gives us tactical challenges of hunting bombers while being chased by swarms of fighters to save our convoy, as that damned frigate made a nanojump and spit out bombers on both sides of the convoy etc.) and has simpler controls (where is complex energy management from X-W or T/F or a dozen of radio commands for our wingmates).

What the author meant was that WC is more movie-like, more story driven - this applies also to presentation (instead of dry de-briefings after a mission: conversation between characters or even a cinematic).

Yes, TIE Fighter was a straight "missions complete, here's the next mission" game. That said, TIE Fighter had more complex combat than Wing Commander 2. If you like a story, there's no contest but you can't call TIE Fighter a "simple" shoot em up. She should have said "a straightforward shoot em up".

Zalamel 30-06-2009 05:19 PM

One of the best games of all time!

Fruit Pie Jones 30-06-2009 06:10 PM

Combat was indeed more complex in the X-Wing/TIE Fighter series, and the graphics were "truly" 3D rather than 2D sprites. Let's not forget, however, that X-Wing, the first game in that series, was released in 1993, two years after Wing Commander II. I remember both of them fondly.

Todbog 01-07-2009 01:00 AM

I may be a little fuzzy, but I always thought of the Wing Commander games as ordinance games, where your missiles were indispensible. I know this for sure with WC3 and WC4, at least till you got the advanced tech fighters.

X-Wing/Tie Fighter were primarily gun games, where your guns could be used fairly reliably and your ordinance was usually reserved for capital ships (and those pesky A-Wings.)

Fruit Pie Jones 01-07-2009 04:22 PM

Quote:

Originally Posted by Todbog (Post 373169)
X-Wing/Tie Fighter were primarily gun games, where your guns could be used fairly reliably and your ordinance was usually reserved for capital ships (and those pesky A-Wings.)

You didn't even need missiles for cap ships, as I recall. They got the job done a lot faster, but as long as you weren't afraid to get in close, didn't mind dodging quite a few lasers, and could keep enemy fighters off your back, you could knock out a cap ship's shield generators in one or two strafing runs, then use your guns to administer death by a thousand cuts. If there were no enemy fighters in the area and you were feeling particularly sadistic, you could even knock out a few of the cap ship's defensive turrets in a particular area, cut your throttle, and sit in a blind spot where the cap ship couldn't hit you at all. Fun stuff...

ScytheKnight 01-07-2009 09:35 PM

Holy crap WCII!! With Spec Ops I & II!!! OMG! OMG! OMG!!!:woot2:


I think between us me and my dad busted a couple of joysticks on this little gem, bay far one of the best space combat sims ever released.:badass:

grumps 04-07-2009 05:16 PM

finally managed to get this in one piece. fyi these extra files available for download on the game page, Manual & SpecOps Manual, are also included in the game download.

so save yourself some bytes and just download the game.

ems777 08-07-2009 02:23 AM

Error when downloading
 
I'm getting an error when trying to download this link. Is anyone else having this problem?

TotalAnarchy 08-07-2009 11:56 AM

Quote:

Originally Posted by ems777 (Post 374680)
I'm getting an error when trying to download this link. Is anyone else having this problem?

What OS?

ems777 08-07-2009 05:16 PM

Windows xp

TotalAnarchy 08-07-2009 05:29 PM

Quote:

Originally Posted by ems777 (Post 374849)
Windows xp

Then try downloading again. And if the error pops up again, tell us what it says.

ems777 10-07-2009 02:24 AM

ok the error says...

Error Copying File or Folder
Cannot copy file: Cannot read from the source file or disk

TotalAnarchy 10-07-2009 03:50 AM

Quote:

Originally Posted by ems777 (Post 375126)
ok the error says...

Error Copying File or Folder
Cannot copy file: Cannot read from the source file or disk

Can you try again now?

Eleima512 10-07-2009 08:55 PM

Actually, yes, I *did* play TIE Fighter and X-Wing, or I wouldn't have quoted them in my review! :) I stand by what I said though, I still think that those two feel like missions that just pop up one after the other without the gripping storytelling that the Wing Commander's have. Now I like a nice space simulator in which you get blow up bad guys as much as the next gamer, but llike I said, I found myself playing Wing Commander as much for the storytelling as for the flying and hunting for kilraths.

But of course, this is only my review, and of course, my opinion. Its only purpose is to give you a taste of what the game might be like, and make you want to check it out for yourselves, and thus, make your own opinion. :)

ems777 11-07-2009 01:05 AM

now it works! Thanks! I'm psyched to go through this game again.

Cyclone123 17-07-2009 07:09 AM

Problem with sound
 
Hi guys , could you please assist ?

When I run the game through Dosbox 0.73 I get a problem with the voice cutting out , not a big problem in game ( although it is annoying ) but it also causes the intro to hang !

I'm running it with Dosbox's standard Soundblaster config - set Blaster A220 I7 D1 H5 T6

Thanks !:3:

dosraider 17-07-2009 09:31 AM

Did you used loadfix as said in the review?

Cyclone123 17-07-2009 09:54 AM

Yup , I did use the loadfix -32 wc2

dosraider 17-07-2009 02:26 PM

Check if GUS=FALSE in your dosboxconfig.

Other possibility is a corrupted download...?

troktrak 29-08-2009 11:00 AM

Hi guys, when I try to play Wing Commander 2 on DosBox 0.73 using loadfix -32 wc2, the game tells me the following:

Quote:

You do not have enough memory to play Wing Commander 2.
Refer to your reference guide for assistance.
Without loadfix -32, the game hangs on the intro cinematics, but with it I can't do anything.

Wilagins 30-08-2009 04:29 PM

ok
 
I'm not having the second mission crash bug, but it's caught in a loop that will not let me continue once I talk to the Col after it. how do I fix that?

Wilagins 31-08-2009 03:34 PM

Yeah
 
ok, so I got that issue fixed, but wtf is with the third mission? The ships you're escorting cannot follow a simple waypoint concept and suddenly your light fighter handles like a garbage scow and every ship out there is ten times faster. I think I remember why I never beat it orriginaly now if that's the way it's "supposed" to be.

Yes, I've made sure I am not damaged and have excellerated to top speed an simply cannot catch up to anything even with thrusters.

traktrok 14-09-2009 06:01 PM

Thanks guys. You have helped me a lot. Guess I won't be playing WCII in the near future.

hunvagy 14-09-2009 06:28 PM

Quote:

Originally Posted by troktrak (Post 381234)
Without loadfix -32, the game hangs on the intro cinematics, but with it I can't do anything.

First things first. You should run the winstall.exe and configure the sound card to the settings you use in Dosbox. That should get you over the freezing in the intro. Then check the Dosbox config, maybe the memory is set to lower than 4 Mb (although i can't fathom that, it's worth a try).
And you could also try typing: ems true, and after that the loadfix -32 wc2

deepthought 29-09-2009 07:53 AM

voice problems
 
Quote:

Originally Posted by Cyclone123 (Post 376268)
Hi guys , could you please assist ?

When I run the game through Dosbox 0.73 I get a problem with the voice cutting out , not a big problem in game ( although it is annoying ) but it also causes the intro to hang !

I'm running it with Dosbox's standard Soundblaster config - set Blaster A220 I7 D1 H5 T6

Thanks !:3:

Hiho together,

got the same problem- by running the "loadfix -32 wc2" there are no voices at all and by running original wc2.exe game hangs up after the first word of the kilrathian emperor in the intro-scene.

Thanks for helping and please do not mind my english, I am little bit out of a practice.;)

deepthought 29-09-2009 08:05 AM

oops
 
Quote:

Originally Posted by deepthought (Post 384200)
Hiho together,

got the same problem- by running the "loadfix -32 wc2" there are no voices at all and by running original wc2.exe game hangs up after the first word of the kilrathian emperor in the intro-scene.

Thanks for helping and please do not mind my english, I am little bit out of a practice.;)

Ah sorry- whoever could read, always is in advatage;) - I had to install the right soundcard with winstall.exe. Now it works fine.

MetalKid 28-10-2010 03:32 AM

I remember playing this game as a kid! The last mission was insanely difficult (at least for me). The plot has lots of twists and turns in it. It was a solid game.

Mystvan 26-06-2017 02:12 AM

Too bad that Wing Commander Privateer has no review here on Abandonia.

I did not play because the game was incompatible with Windows 98, Windows Me and Windows XP (at the time there was no DOSBox).

A curious thing is that the game detected the use of cheats. You could use invulnerability through the Game Wizard or Privateer cheat in the Options. However in any case, even if you successfully completed the mission, you did not receive any money (or credits).

It was terrible to use the mouse in space battles and to turn away from asteroids. The solution was to use a good joystick.

I do not know what my brother did, but the Confed and Militia pilots pursued, as did Kilrathi and Pirates.

After defeating the Kilrathi’s secret weapon (remind me the most common car in Syndicate game) using the Speltek’s cannon (right name?), the Kilrathi and Space Pirates stopped attacking him with the exception of the Confed and Militia (even with the thanks of Admiral Perry!). :dunno:

OK. He has tried to smuggle in using the most powerful commercial ship (I forgot its name), but would that be a reason to be constantly pursued by the Federation and Militia? Unless you destroy the space fighters of the Federation and Militia, killing their pilots.

EDIT:

When I tried to play Privateer on Windows 98/98 SE, ME and XP, the operating system rebooted for no apparent reason!

Another fact I forgot to mention is that to destroy the secret weapon of the Kilrathi (technology from the Keltek and discovered by the Kilrathi?), the most powerful human cannons (from Fed) would not be enough.

I remember it was necessary to shoot a few times just to destroy 1 level of protection on one side! On the other hand, it only took 1 shot of the Kilrathi’s secret weapon so that all levels of protection on the hit side were destroyed so that you were well unprotected!

And it was no use for you to use human cannons along with the Keltek’s super cannon. It only consumed the energy of your ship. It would be best to use only the Keltek’s super cannon. In doing so, a single shot of the Keltek supercanon was destroying 1 level of protection from the Kilrathi’s secret super-weapon (looks more like a secret super fighter!). So, you are on an “equal footing” even if it (Kilrathi’s secret super-weapon) was enough 1 shot to destroy all levels of protection on the hit side!

Now, you must show that you are a better and more skilled pilot than the pilot Kilrathi.

After destroying the Kilrathi’s super secret ship, you can land on an asteroid and save the game. To return, you should deflect the asteroid belt. Therefore, it is advisable to save the game before returning.


The current time is 05:41 PM (GMT)

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.