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-   -   Tes Morrowind And Daggerfall (http://www.abandonia.com/vbullet/showthread.php?t=12536)

Mighty Midget 02-11-2006 06:52 AM

As this is the topic for new games also, I figured if anyone played or play any of these two fine games, then maybe they have some views or tips on them.

About DF: Anyone who ever played it are fully aware of the fact that it's bug ridden. It's fine to discuss how to counter measure the bugs, but please don't post "Daggerfall? No way José!". Be constructive about it, so that others may find a way to deal with the bugs.
EDIT: Here's some info on some DF bugs and some ways of dealing with them: http://www.svatopluk.com/daggerfall/bugs.stm

I left out Arena, as it is hosted here at Abandonia, with it's own thread, as well as Oblivion because it is so resource hungry that not many (?) abandonware players have a machine powerful enough to run it.
---

So what do you say?

EDIT: Daggerfall will NOT become abandonware in the very near future, so don't ask where to get it. Thanks.

TheChosen 02-11-2006 07:14 AM

Theyre both really great RPG's. I almost sold my soul to Daggerfall when I got it.

EDIT: Does anyone have any links to MOD sites and MOD recommendations?

Mighty Midget 02-11-2006 07:29 AM

This is a DF fan site with mods http://www.svatopluk.com/daggerfall/mods/

A "daggerfall mod" google search revealed a bunch. I never modded my DF, so I can't give any reccommendations.

Enjoy

TheChosen 02-11-2006 07:38 AM

Hmm...juicy. Thanks.

By the way, are there any Arena mods? I asked about them long time ago, but I got no answers.

Mighty Midget 02-11-2006 07:45 AM

It doesn't seem to be any, as far as I gather. But here's a link to UESPWiki's Arena section anyway http://www.uesp.net/wiki/Arena:Arena

EDIT: About Morrowind: On "constant effect enchantment": Every site so far says you have to raise your IQ to about 4000-5000 and your enchantment skill to about 500. I found another way, that gives you the opportunity to create those sweeties all by yourself without having to search for a "fortify skill" spell.

All you need is a fair alchemy level, a modest intelligence and enchantment skill to start with. Create "fortify luck" and "fortify intelligence" potions. Drink them as you make them before creating the next one. Raise your luck to about 500 (doesn't take too many quaffs) and your IQ to nearly 1700. It did the trick for me, even if my enchantment skill was only 57.

Daggerfall: I posted this tip before, but here it is again: For those dungeon maps: Mark every intersection with a number, starting with 1. Mark the exit as say, x. At every intersection, mark which direction leads to which intersection number (remember to update previous intersections!). By going after the lowest number (and if it's the shortest way to the exit, also "x"), you should easily find your way out of the dungeon.

Tulac 02-11-2006 08:13 AM

The problem with Morrowind is it gets boring with time, as your character gets super strong, I always seem to lose the will to play it.

Talin 02-11-2006 08:26 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 2 2006, 08:52 AM) [snapback]264926[/snapback]</div>
Quote:


EDIT: Daggerfall will NOT become abandonware in the very near future, so don't ask where to get it. Thanks.
[/b]
actually, they will release it when it turns 20 or something, like they did Arena, so its not THAT far away in to the future :)


and as for Daggerfall, ive have not had that much bugs in my games, well of course ive fallen through the void a couple of times, and once a long hard random quest saving a mayors daughter (or something like that) from a 99+ level dungeon with elder vampires and such rewarded me with a pair of pretty cheap iron boots for my troubles when i was done.... either the mayor was a cheap a**hole, or there was a bug in the reward system :P

but other then that, ive been pretty lucky, no corrupted saves, no messed up main quests and such.

and i have to agree with Tulac, Morrowind gets real boring after level 40, when everything ya meet dies with one smack or two with the sword.

Mighty Midget 02-11-2006 08:29 AM

<div class='quotetop'>QUOTE(Tulac @ Nov 2 2006, 10:13 AM) [snapback]264937[/snapback]</div>
Quote:

The problem with Morrowind is it gets boring with time, as your character gets super strong, I always seem to lose the will to play it.
[/b]
I agree to some extent. When your character becomes a walking Juggernaut, it is far from challenging, combat-wise. But to me, the exploring bit is maybe the most important part. I got Tribunal and Bloodmoon, and visited for the first time an island up north, and it WAS really like being a tourist in an exotic land: Creatures I had never seen before, new plants to check out, new ingredients, new monsters, new scenery. It was, for some reason, cool to run up in the snowy mountains with funny foreign names.

EDIT: About power play: I like to create an enchanter/fighter character that will get as many HPs as possible. A Redguard with fav attributes strength and endurance, as well as being born a "Lady" (pun, ok :D). I then start off with endurance of 85 and 60 HPs. The first to raise by x5 multipliers, are endurance and strength (for melee damage and carrying capacity). Oh, and I also always deal one to luck.

Main skills: Enchantment, Alchemy, Mystisism, Long Blade, Heavy Armour
Sec. skills: Every magic school except illusion, and speechcraft (for getting the most of trading, basically)

With mystisism I can deal with the opponents' magic, with heavy armour I can deal with physical damage. Of course having a Daedric sword with "restore health 51 on strike" with some 300 charges also help.

BUT: I also like to play a pure sorcerer: High elf with as many magica points as possible. Physically weak, but my, oh my what a cool thing it is to stride forth wearing only a robe (as well as a couple of really neat magical items) and smite my enemies to smithereens just by a casual wave of a hand as I pass by...

Tulac 02-11-2006 08:41 AM

Indeed, but it's like that with every game, once you know the world it can't be that interesting anymore.

TheChosen 02-11-2006 08:49 AM

Then youl have to make your own worlds.

Use the editor and make some new challenges.

Cloudy 02-11-2006 09:08 AM

Daggerfall is brilliant, despite the bugs.

Morrowind is one of my favourite games ever though. I've only finished it once, and I played as a pure fighter, so I'll need to play it again as a magic user cos I've never even touched that side of the game in 2 years of playing it! It's such a huge game, that you can play it for years and still have loads of things to still try out, loads of places still to explore (I don't think I even made it to half the places in Vvardenfell the first time, and I didn't see much of Solstheim or Mournhold either)

Oblivion looks awesome too, I've only played a little bit of it though cos my computer sux0rz (I used the Oldblivion mod, http://www.oldblivion.com/ ). Gonna wait until I get a new computer I think.

Mighty Midget 02-11-2006 09:12 AM

I would like to play a thief sometimes, or an assassin. I remember this guy told me he was an assassin, he carved someone's head with his short blade out on the streets in the town. When the guards came running towards him, he just held up the permit (!). It made him laugh hysterically for a couple of weeks... "Damn! He's allowed to do this."

It would be a challenge to play a character that wouldn't stand a chance against a nix-hound out in the open...

Cloudy 02-11-2006 09:17 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 2 2006, 10:12 AM) [snapback]264955[/snapback]</div>
Quote:

I would like to play a thief sometimes, or an assassin. I remember this guy told me he was an assassin, he carved someone's head with his short blade out on the streets in the town. When the guards came running towards him, he just held up the permit (!). It made him laugh hysterically for a couple of weeks... "Damn! He's allowed to do this."

It would be a challenge to play a character that wouldn't stand a chance against a nix-hound out in the open...
[/b]
Haha :bleh:


If theres one thing I hate about Morrowind, it's those Cliff Racers!!! Theyre EVERYWHERE! You walk for a bit, turn around, and 7 of them are chasing you. And they're so weak and annoying :unsure:

Mighty Midget 02-11-2006 09:22 AM

<div class='quotetop'>QUOTE(Cloudy @ Nov 2 2006, 11:17 AM) [snapback]264958[/snapback]</div>
Quote:

If theres one thing I hate about Morrowind, it's those Cliff Racers!!! Theyre EVERYWHERE! You walk for a bit, turn around, and 7 of them are chasing you. And they're so weak and annoying :unsure:
[/b]
Ranged weapons, my friend... ranged weapons. If you stand far away enough, they will never know what keeps hitting them. Or a decent target spell BWAHAHAHA BURN you ugly cliff critter! BUUUURRRRN!

Cloudy 02-11-2006 09:28 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 2 2006, 10:22 AM) [snapback]264961[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Cloudy @ Nov 2 2006, 11:17 AM) [snapback]264958[/snapback]
Quote:

If theres one thing I hate about Morrowind, it's those Cliff Racers!!! Theyre EVERYWHERE! You walk for a bit, turn around, and 7 of them are chasing you. And they're so weak and annoying :unsure:
[/b]
Ranged weapons, my friend... ranged weapons. If you stand far away enough, they will never know what keeps hitting them. Or a decent target spell BWAHAHAHA BURN you ugly cliff critter! BUUUURRRRN!
[/b][/quote]

I didn't have ranged weapons or spells :tomato:

But I could kill them in one hit with my big shiny sword ^_^

Mighty Midget 02-11-2006 09:34 AM

<div class='quotetop'>QUOTE(Cloudy @ Nov 2 2006, 11:28 AM) [snapback]264963[/snapback]</div>
Quote:

I didn't have ranged weapons or spells :tomato:
[/b]
Even if you don't have ranged weapon as your primary or secondary skill, it's a good idea to train your RW skill and carry a bow of some sort. First, you can deal with those pests at a safe distance, and then you train your agility attribute. As for target spells: There's a large amount of fireball rings and whatnots around for you to use. Funny, btw: Even if you couldn't hit the Red Mountains at point blank range with your arrows, your ranged spells always hit...

EDIT: On Daggerfall: Get a Reflect Magic spell or aritfact ASAP. Also, absorbing the spell is a neat joker up your sleave. By having their dirty tricks returned to sender, I didn't find it very difficult in having them Big Baddies killing themselves or almost.

EDIT: On Morrowind: I don't know if this is a bug or not, but there's a way to make even the toughest opponent flee in terror. Needed: A means of invisibility. Hit the monster once and go invisible. Every monster so far (pretty tough ones, included a Golden Saint) panic when you dissappear from sight after you hit them. They will now not fight back if you attack them a second time. Then again, it is mentioned that killing an opponent who gives up, is dishonourable. So if you're a bold fighter, afraid of none, you wouldn't think about such a below the belt trick.

Gottfried 02-11-2006 10:24 AM

i don't use alchemy in Morrowind as it is way imbalancing the game. I played thief Redguard with good sneaking/lockpick/pickpocket, good fighting skills and some magic - overall good character focused only on rogue stuff, good in all but not superhero in any ways... so i could make most challenges without being bored by its easyness

TheChosen 02-11-2006 10:30 AM

I always liked sneaking thief characters. Im currently playing Morrowind with a bard.

Tervez 02-11-2006 10:55 AM

I myself haven't played DaggerFall or Arena, but Morrowind and Oblivion, yes.

Morrowind is better in comparison. First of all, there isn't that stupid dificulty setting. You could beat Oblivion with a level 1 character without leveling up ever. It's kind of hard to imagine the Cyrodiil overrun by scamps.

Second, the spells. There were Levitation, Jump and many other useful spells. You could literally fly in the air and make those pesky bandits taste your fireball!

( On Cliff racers; when one of the NPC's in Oblivion sometimes starts to sing about them, I always kill them on the spot. Painfully.)

Doubler 02-11-2006 12:09 PM

Currently playing two Morrowind characters: A pure mage and a priest (custom class exactly like the NPC priest class). The mage class is severely underpowered and probably the hardest to play, but you can actually do more and take on more. It's a lot of fun, really.

Morrowind can indeed get somewhat boring in the end, that's why I tend to limit my character using the console. The same problem persists in Oblivion by the way, but exactly reversed. I have to keep my level at 5 maximum to prevent the game from becoming silly and sometimes radically hard (if you level the wrong way).

As for comparisons: I'd say Daggerfall is the best TES, but it's hard to compare really due to the radical difference in the TES games afterwards. Morrowind comes in second place, but is my personal favourite. The world is so deep you can drown in it. Arena comes in third, being one of the least annoying and most fun TES games. It's a bit of a diluted Daggerfall, and offers an easier and more accessible experience while still retaining it's size. Biggest downside is the lack of lore and world depth, even though the atmosphere makes up for that. Last comes Oblivion, which is still a very good game, but lacks severely in various fields without really making up for it with anything but graphics, voices and the combat system.

Mighty Midget 02-11-2006 12:34 PM

<div class='quotetop'>QUOTE(Tervez @ Nov 2 2006, 12:55 PM) [snapback]264984[/snapback]</div>
Quote:

Morrowind is better in comparison. First of all, there isn't that stupid dificulty setting. You could beat Oblivion with a level 1 character without leveling up ever. It's kind of hard to imagine the Cyrodiil overrun by scamps.

Second, the spells. There were Levitation, Jump and many other useful spells. You could literally fly in the air and make those pesky bandits taste your fireball!

( On Cliff racers; when one of the NPC's in Oblivion sometimes starts to sing about them, I always kill them on the spot. Painfully.)
[/b]
In Morrowind, you can set the difficulty in Options. I guess it works in the same way as in DF that is, the easier you play, the longer it takes to level up. I never fiddled about with that setting.

Spells: What do you mean? :blink: Are there no such spells in Oblivion??!! That does it! I'm not gonna waste my time on that game then. Air superiority way ahead of it's time is just incredibly fun.

Cliff Racers: Kill one for me, will you? Please?

Side note: TheChosen:
Quote:

I always liked sneaking thief characters. Im currently playing Morrowind with a bard.[/b]
. I misread that, and thought "WTF!? Is he playing it with a band??!!" LOL

gregor 02-11-2006 01:37 PM

too bad there aren't any children and more life in those NPC's.

one thing i dont' understand in Morrowind is the main boss. i dont' understand why his stats are so low. it's odd cause when looking at stats i saw that certain minions have higher stats for health.

if you ask me he should summon let's say 5 creatures and then throw at you some blight diseases (then again there is that corpus diesease cure which makes you imune to all diseases). anyway that way he would be stronger and you cripled.
if i only remember certain points in Arxs fatalis where "mini bosses" always spawned a few minions to help them while pounding you form "distance". also i think he should have at least the same number of health points as Vivec if not a bit more. i means a question is clearly raised why Vivec couldnt' handle him. afterall he had the wraithguard and seem to be much stronger then dagoth.

btw recently i saw a speedrun of morrowind - "main quest" (the killing of Dagoth Ur in i think about 8 minutes of which almost two minutes are spent on character creation. kind of funny.

currently playing a female character fighter with a touch of mage. marksman in profession. thinking about getting certain mods for clothes. they really should loosen up a bit, these girls..... :D

Mighty Midget 02-11-2006 08:45 PM

I think too powerful characters come with the territory, so to speak, when the game allows you to be practically anyone. I don't see it as a fault in the game, but as a fault in the player who want to face the tough world, only to build the character to the point where the player becomes bored with it. Part of the fun in rpgs is, imo, to create a character that offers you what you want of the game at that given moment. You want harder opponents: Restrain yourself from creating that walking Death Star.

See, Muad Dib above has a very good point: He doesn't use alchemy, because that will sort of ruin the game for him. A wise fellow he is.

Doubler 02-11-2006 08:54 PM

Using alchemy in degrees will work with the system. You don't need to refrain from using it, you just need to refrain from using it as an exploit ;)
The same goes for training, jumping, running, magic leveling, etc.

Mighty Midget 02-11-2006 08:57 PM

I guess my point was that anything goes within the system, it's just up to you as a player how far you will go, so in that respect, we agree.

Well, whether or not you should use alchemy/whatever at all, really depends on one more factor: How far you go in the other departements.

gregor 03-11-2006 05:48 AM

<div class='quotetop'>QUOTE(Doubler @ Nov 2 2006, 10:54 PM) [snapback]265065[/snapback]</div>
Quote:

Using alchemy in degrees will work with the system. You don't need to refrain from using it, you just need to refrain from using it as an exploit ;)
The same goes for training, jumping, running, magic leveling, etc.
[/b]
i use it only occasioanlly. for a few potions then i move along and travel arround the world.

i just gathered all propylong indexes and i am thinking about doing temple quests now. i mean a redoran chief has some good disposition with templars hasnt' he (or she).

Gottfried 03-11-2006 08:14 AM

yeah, thx. I seek in RPGs atmosphere and challenge mostly. After i get bit into game my favourite job is to find out as much of easter eggs without help too.. In Morrowind for example, dont remeber which city, I was walking around with my still quite weak character, when I noticed one woman standing around with green toes smiling on me from long skirt. So I checked out air, stood behind her, made some nice assasination and.. tadaa - almost full set of glass armor as result :brain:

Mighty Midget 03-11-2006 08:41 AM

So now I did it: I started a new character, a thief this time, but with the intention of becoming an assassin later on (I like playing "multi class" characters). Of course, I chose stealth and security as two primary skills, but here's a question: My stealth skill is 40, how do I raise this without paying for trainers? I never cared much for stealth before, see, and I'm wondering if there's an efficient way of training myself. Hitting the stealth button do no good, even if I get the stealth symbol.

Gottfried 03-11-2006 08:51 AM

dont know it for sure, but I think it's like in Jagged Alliance 2 - u get raise of stealth when u r sneaking around in LOS of enemy character. Also do Security/pickpocket stuff with stealth mode on.

Mighty Midget 03-11-2006 10:05 AM

Thanks, it works. I guess you have to reach a certain level of stealth, before you can progress in it by yourself... Strange, that would make it probably the only skill you have to pay trainers just so you could later train yourself. My other characters always started with a 5 in stealth, and I never saw it go up, it alway stayed on 0.

gregor 03-11-2006 11:01 AM

Actually as i read it it does increas. Only you need to sneak a lot. in fack you need to almost always sneak.

and there is also an area where you can somehow stand behind the person and then just tape down the ctrl key (or whatever your sneak key is) and go out for lunch or something and it will just build up by itself :D

seriosuly that's the biggest flaw in morrowind - you do it more you get better at it. ok. but you do it more and more and mor eand then you get superhuman at it. like jump. you do it more. ok so you can jump up 2m, but then you can also jump over 3 meter and more and more and more. duh!

Mighty Midget 03-11-2006 11:04 AM

Well, a human casually jumping over the Telvanni towers sure is rather silly :D, but I like to think my khajiit is quite a jumper.

EDIT: About the stuck key trick: Yes, I used it a few times to build up my strength through jumping.

Like I said, the problem is not as much what the game allows you to do as what you as a player allow your character to do. If you want to keep the character believable to you, then you should limit the training/use. "Hmm, is my character the sort of dude that would stand in front of the city guard, jumping like a maniac not uttering a word?"

Tervez 03-11-2006 12:08 PM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 2 2006, 01:34 PM) [snapback]265009[/snapback]</div>
Quote:

Spells: What do you mean? :blink: Are there no such spells in Oblivion??!! That does it! I'm not gonna waste my time on that game then. Air superiority way ahead of it's time is just incredibly fun.

Cliff Racers: Kill one for me, will you? Please?
[/b]
Yep, no levitation, no jump... Not even Mark and Recall. No Divine Intervention, no Almsivi Intervation no
constant effects on weapons, no instantaneous (sp?) effects on amulets or armor... It kinda made the game lame.

<div class='quotetop'>QUOTE(gregor @ Nov 2 2006, 02:37 PM) [snapback]265022[/snapback]</div>
Quote:

one thing i dont' understand in Morrowind is the main boss. i dont' understand why his stats are so low. it's odd cause when looking at stats i saw that certain minions have higher stats for health.
[/b]
If I remember correctly, as you kill some of the bigger baddies, ( Specific Ash Vampires) his stats get lower.

Hmm... Should I start a new game in Morrowind? This time going for a pure mage perhaps...


By the way, would anyone like to share a story about a very nasty bug? I seem to get those every hour... One time my whole world map was a cacophony of colours, so you could not tell where are the cities and such. I had to start a new character.

Doubler 03-11-2006 12:13 PM

I only have the more mundane bugs. Crashing on loads, falling into the void, falling through cantons, getting stuck, the insta-death when jumping through load doors (which was fixed with the first patch)...

By the way, the game never crashed once for me in 98. Now, in XP, it crashes all the time. Everyone else notice that?

Mighty Midget 03-11-2006 12:58 PM

<div class='quotetop'>QUOTE(Doubler @ Nov 3 2006, 02:13 PM) [snapback]265161[/snapback]</div>
Quote:

I only have the more mundane bugs. Crashing on loads, falling into the void, falling through cantons, getting stuck, the insta-death when jumping through load doors (which was fixed with the first patch)...

By the way, the game never crashed once for me in 98. Now, in XP, it crashes all the time. Everyone else notice that?
[/b]
Yeah, thank goodness it's not only me :wallbash: On loads, the void, getting stuck... tell me about it :tai: but I will go on... ^_^ I'm also using XP. I used to have it on 98, and I can't remember any crash frequency quite like now.

Gottfried 03-11-2006 03:45 PM

upload newest patch, stucking and other bugs are much less frequent there... although... muck happens :smurf:

gregor 03-11-2006 03:55 PM

well i have 98 and so far except from occasional void (2 times in many hours of playing), a few times stuck (due to my own fault for trying to jump in between objects) and the nasty guard atack bug in my first game everything is normal *knock on wood*.

well the second charatcer was a lot of fun to play (especially since i didn't have the guards attack bug). made her the head of the Redoran. wa straining specificlly certain things. and i am not sure if i should continue with her or make a new one.

i am thinking about making some more. especially a "monk" and pure mage (no weapons). well the game is preety open and give oyu a lot of options to explore. also the map is so huge that i haven't even explored all the caves yet. and some of them are quite special. also i dont' have any of the expansions installed.

too bad i dont' have the time for the game. work all day, study at weekend takes all the fun out of it.

Doubler 03-11-2006 04:02 PM

I've played the game intensively for years now and I'm far from having seen and done everything :P
My priest is the first of my characters to join the Temple. My mage is the first to join the Mages Guild. After that I've still got to play characters for the IC, Fighters Guild and Morag Tong :D

It's seriously extreme what Morrowind has to offer.

Mighty Midget 03-11-2006 04:21 PM

Just curious: How far did you guys come with your characters, level-wise? I try to start off with as low prim and sec skills as possible, to get as many levels as possible, but I'm not sure if it's a good idea. What happens when all your attributes are raised to 100? Does that mean your character stop evolving?

Gottfried 03-11-2006 06:24 PM

dont think u can gain levels after all is 100, but on 1st part, I think too that it's generally not good idea to start as weak as it gets, don't think will faster lvl up or so.

Mighty Midget 03-11-2006 06:49 PM

I just discovered a curious fact: After I cleaned the smuggler's cave in Seyda Neen, and went to the store to sell the loot, I offered 1 iron cuirass for 48 gold default, I then offered 2 for 98 default, then removed one, and then the default was 49 gold. Each time I added one then removed one, the default offer increased by one! I wonder what happens when I drop by with some really fancy stuff.

Krustacean 04-11-2006 04:46 AM

Daggerfall is still one of my favorite rpg's. For the first few months of gametime I just broke into homes and got banned from towns. Forget all the guilds and missions. That was the first game I played with a day/night cycle. And jail time.

I didn't spend much time with Morrowind mostly because Im not the biggest RPG fan. The voices are excellent and the graphics are great but it couldn't keep me playing. I just start thinking about all the things I would've put into a game with that kind of detail and freedom until it ruins it for me. Sandbox factor gets me everytime.

gregor 04-11-2006 06:42 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 3 2006, 08:49 PM) [snapback]265221[/snapback]</div>
Quote:

I just discovered a curious fact: After I cleaned the smuggler's cave in Seyda Neen, and went to the store to sell the loot, I offered 1 iron cuirass for 48 gold default, I then offered 2 for 98 default, then removed one, and then the default was 49 gold. Each time I added one then removed one, the default offer increased by one! I wonder what happens when I drop by with some really fancy stuff.
[/b]

your disposition could have increased and that's why the seller offered you more.

if you try to raise the price and he refuses the offer. each time he does that his disposition towards you falls down. hmm in fact it can fall down to the point when he/she hates you which is odd. i mean it's not like he has to buy it. or maybe he does?! :blink:

anyway i got to level 55 or so. then i stopped playing for a while and made a new character. i htink you can go over 100 skill. but the trainers can't train you over 100.
also as you probably know you can increase it with various items. the only problematic skill is strength as if it goes over 100 it can disentigrade the weapons and things too quick. imagine that! being too strong to hold a glass :D

Mighty Midget 04-11-2006 07:13 AM

<div class='quotetop'>QUOTE(gregor @ Nov 4 2006, 08:42 AM) [snapback]265273[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 3 2006, 08:49 PM) [snapback]265221[/snapback]
Quote:

I just discovered a curious fact: After I cleaned the smuggler's cave in Seyda Neen, and went to the store to sell the loot, I offered 1 iron cuirass for 48 gold default, I then offered 2 for 98 default, then removed one, and then the default was 49 gold. Each time I added one then removed one, the default offer increased by one! I wonder what happens when I drop by with some really fancy stuff.
[/b]

your disposition could have increased and that's why the seller offered you more.

if you try to raise the price and he refuses the offer. each time he does that his disposition towards you falls down. hmm in fact it can fall down to the point when he/she hates you which is odd. i mean it's not like he has to buy it. or maybe he does?! :blink:

anyway i got to level 55 or so. then i stopped playing for a while and made a new character. i htink you can go over 100 skill. but the trainers can't train you over 100.
also as you probably know you can increase it with various items. the only problematic skill is strength as if it goes over 100 it can disentigrade the weapons and things too quick. imagine that! being too strong to hold a glass :D
[/b][/quote]

No, it had nothing to do with that. The disposition stayed the same. Thing was, that when I removed all items from the deal, the gold would not drop to zero. Instead it stayed at the increase.

I know the deal, so to speak, in haggling :) Also: If the disposition change through purchases, then it will drop/increase to it's starting level when you say good-bye. I usually sell the "1 gold items" till the disposition is 100, then I seal the bigger deals.

The skills can't be raised to more than 100 without the use of magic, but there's a "fortify skill" spell there, somewhere (I happen to know where, but let's not ruin it for someone else :D). Having strenght = 100 is no problem when you reach the levels where the weapons are good enough to take quite a bit of damage before they're close to useless.

(I just started a 3rd character: Pure mage, specializing in every school + speechcraft. This is an odd-ball: He refuse to use any sort of physical weapon or armour. He started off with 35 HP and a terrible endurance, he's not able to replenish his magica through resting... Of course, his starting magica is 270 with his IQ only at 60.)

Doubler 04-11-2006 05:37 PM

Speechcraft? Why?
Anyway, an altmer with atronach birthsign? At any rate, you chose what is generally considered the best birthsign and race for the mage, and many people will say it's impossible to play a mage with much less magicka. I don't agree :P

As for dispositions dropping when haggling, it goes back to normal emmediatly after you close the conversation box.

Mighty Midget 04-11-2006 08:22 PM

Speechcraft: Because I wanted to simulate an inherent "silver tongue" as part of his illusion training, basically. Why use a spell when I can talk a rabid roughian into going "u-huh... gee, I never thought of it that way... thanks, pal."? :D

I know about the Altmer/Atronch thing ;) and it's hillarious to watch the assassins try to hack their way through a Greater Bonewalker, a somewhat lesser bonewalker, a skeleton and why not give a baker's dozen: A frost atronach. Overkill? YAY!

Talking about hillarious: I marked a trade house, and after running around in Balmora stark naked, selling potions to anyone who wouldn't mind buying over-priced potions from a stark naked nut case, I went home, got dressed and zapped myself over to the trade house. The merchant looked at the guy in front of him that most definetly wasn't there a moment ago, and said , quote "I must say, I find you most interesting right now. Please, go ahead." I had to quit playing, coz I could no longer concentrate on the game.

Doubler 05-11-2006 12:41 AM

Heh, greater bonewalkers are invaluable to all spellcasters. Watch your foe's stats dwindle to nothing in a few seconds :D

What level is your mage at? Even with that much magicka you should still not be free to use overkill like that. Especially with the magicka cost on a frost atronach :unsure:

Mighty Midget 05-11-2006 08:56 AM

My character's level is 19. I only have some 57 or something chance of sucsessfully cast that atronach spell, but having an IQ of 104, and being somewhat lucky (damn, I love that sttribute), I usually manage. My alchemy skill is 100, so I don't worry too much about depleting my magica (my potions currently restore some 403 magica points :D )

The only summonings I haven't got to 100 yet, are my two atronachs, but I'm getting there.

BTW: It's somewhat annoying that you can summon only one of each kind at the time. It would be totally awesome (and a bit of a power play :D) if you could call the atronach army :w00t:

EDIT: This is what I do: I first summon the GB (chance 100), then the others where my chance is 100. That gives me time to summon that frost atronach. If I fail too many times, and my magica is depleted, I just drink one of my restore magica potions. But it usually doesn't take too many tries.

Tervez 05-11-2006 12:36 PM

I started a new character few days ago... an assasin backed up with some magic. I'll make him use short blade and Illusion and backstab all his enemies :devil:

Mighty Midget 05-11-2006 04:52 PM

<div class='quotetop'>QUOTE(Tervez @ Nov 5 2006, 02:36 PM) [snapback]265449[/snapback]</div>
Quote:

I started a new character few days ago... an assasin backed up with some magic. I'll make him use short blade and Illusion and backstab all his enemies :devil:
[/b]
That sounds like a pretty cool character :) I'm curious about joining the assassins' guild or the real baddies. Maybe I'll let my thief join them.

Right now my mage is a nerd, going around collecting as many spells as he can get his hands on. Now I need a spell that can take out a golden saint in one burst. I have such spells for the atronachts, at only 66 magic points, but the saints and the twilights are a handful. Tips please? :D

EDIT:

ATTENTION! When I summoned a Saint, killed it and took it's belongings, the game crashed. I saved before the crash, and got an error message when loading: It couldn't find the stuff I took from the saint! Appearantly, the stuff will vanish after some time, regardless of whether you have it or not, and when the monster no longer has the stuff, the game becomes confused and will crash... (my guess, anyway). Just a split second before the crash, I heard the sound of summoned items vanishing, so I guess it has to do with that.

gregor 06-11-2006 12:35 PM

Turning on your allies?! that's just nasty. serves you right. :P

Mighty Midget 06-11-2006 12:52 PM

<div class='quotetop'>QUOTE(gregor @ Nov 6 2006, 02:35 PM) [snapback]265509[/snapback]</div>
Quote:

Turning on your allies?! that's just nasty. serves you right. :P
[/b]
Noooo, it wasn't like that at all. See, I got this Golden Saint for my kids' christmas present, but later they didn't want it, so I had to dispose of it somehow. The Homeless Golden Saints' Rescue Foundation was unavailable, so...

But this is silly: I enchanted a robe to summon
1x Lesser Bonewalker
1x Greater Bonewalker
1x Fire Atronach
1x Frost Atronach
to stick with me until they get killed. That doesn't take too long LOL. The frost atronach blast the fiery one to pieces, but before that, the fire atronach blast the bonewalkers to boneless cripples...

gregor 06-11-2006 01:30 PM

if you enchant items by yourself can you create more powerful enchants than if you do it at the local enchanter's office?

Mighty Midget 06-11-2006 02:43 PM

The level of enchantments are dictated primarily by the gem and the item's capacity, so in that respect, it doesn't matter one bit. But if you want to do it yourself, and do the really heavy ones, you need an extremly intelligent mind as well as shiploads of luck, both available through alchemy. But regardless, the spells you add, must be among the ones you already know.

To answer your question: It doesn't matter. The enchanters are expensive but they always succeed, but you need to have a good alchemy skill to do it yourself.

EDIT: About that robe. It turned out to be the second most useless item I ever created, seconed only by a pair of sneakers giving me 60 jumping points. They nearly kill me every time LOL

To create that robe, I added:
Summon [one beast at the time] on self for 2 seconds
Soultrap on target for 5 seconds

Then all you have to do is to aim at the ground just in front of you.

NB: I just created two rings for summoning each of the two atronachs. They are in fact rather simple to create. I needed only an IQ of 100, luck of some 60 and enchantment of 53. I used an expensive ring and a petty gem for 200. That means: 6 flame atronachs that co-exist before recharging and 5 frost atronachs. Learning from that robe incident, I now keep them separated :D

SECOND EDIT I just found out that the ancestral ghost is great for recharging your magica if you have the ability to absorb magica. Summon it, and poke it till it gets pissed off. It will cast some useless spell that will reharge your batteries. When it runs out of magica, kill it.

THIRD EDIT: I suddenly realized that Morrowind has more in common with DF than I first thought. It actually never occured to me that weapon material mattered against some critters *blush*. That ancestral ghost proved very valuable indeed. I faced a tough guy with an iron axe, I summoned my companion, wore my ring of invisibility, and even if the ghost didn't do much damage each strike, the guy didn't stand a chance. The ghost was immune to iron! You probably know all this, but I think I'll call my pal more. Beside, he's the one easiest to kill afterwards, and he'll still replenish my magica.

Fourth EDIT: A tip on practicing: I went over to the dwarven ruin near Balmora and cleaned it out. Now, in one room, there's a lava pit below a broken bridge. A nice place with the right feeling for some ugly demonic summoning.
My character has majored in max magica as well as having absorb magica 50%. What I do is to cast spare-change-spells to practice my skills. When my magica runs dry, I summon a ghost, poke it and wait while it re-fills my magica pool. Then I cast a levitate spell and cross the bridge. The ghost, being a trusty old dog, follows. Thing is, he can't fly, so into the lava he goes. I levitate down to clean then mess before going back to start to repeat for as long as I bother. Bottom line: The ghost re-fills your magica while doing negligeble damage, then it kills itself, saving your precious magica. And the scene is just incredibly cool for such shady activities :D

Tervez 07-11-2006 12:12 PM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 6 2006, 03:43 PM) [snapback]265539[/snapback]</div>
Quote:

Fourth EDIT: A tip on practicing: I went over to the dwarven ruin near Balmora and cleaned it out. Now, in one room, there's a lava pit below a broken bridge. A nice place with the right feeling for some ugly demonic summoning.
My character has majored in max magica as well as having absorb magica 50%. What I do is to cast spare-change-spells to practice my skills. When my magica runs dry, I summon a ghost, poke it and wait while it re-fills my magica pool. Then I cast a levitate spell and cross the bridge. The ghost, being a trusty old dog, follows. Thing is, he can't fly, so into the lava he goes. I levitate down to clean then mess before going back to start to repeat for as long as I bother. Bottom line: The ghost re-fills your magica while doing negligeble damage, then it kills itself, saving your precious magica. And the scene is just incredibly cool for such shady activities :D
[/b]
And I thought my character is evil...

Well, I haven't had much time to play. I only got through the tutorial, gave that wood elf's ring to him. He said that he'd tell his friend ( A shopkeeper) how nice I am, and he'd give me a discount. Then I stole the ring from his secret stash, and of course I took everything else that was there. So in the end, I got discounted items from the shop, some extra cash and a nifty ring!

I wandered around, got the scrolls of Icarian Flight. Then I came to a tomb. Bad thing was, most of the tomb was disconnected by a big gap in the floor. My character couldn't jump over it, and I didn't want to waste a scroll here.
"Oh well. I'll come here later and loot this place."

gregor 07-11-2006 12:26 PM

<div class='quotetop'>QUOTE(Tervez @ Nov 7 2006, 02:12 PM) [snapback]265679[/snapback]</div>
Quote:


I wandered around, got the scrolls of Icarian Flight. Then I came to a tomb. Bad thing was, most of the tomb was disconnected by a big gap in the floor. My character couldn't jump over it, and I didn't want to waste a scroll here.
[/b]
can you maybe remember the name of the tomb? i would like to check it out just out of curiousity.

yah time to play is short... :(

Mighty Midget 07-11-2006 12:40 PM

<div class='quotetop'>QUOTE(Tervez @ Nov 7 2006, 02:12 PM) [snapback]265679[/snapback]</div>
Quote:

I wandered around, got the scrolls of Icarian Flight. Then I came to a tomb. Bad thing was, most of the tomb was disconnected by a big gap in the floor. My character couldn't jump over it, and I didn't want to waste a scroll here.
"Oh well. I'll come here later and loot this place."
[/b]
Yeah, I wonder too. The only tomb I can think of that are anywhere near Seyda Neen and fits the bill, is along the back trail to Balmora. But then again, there's a door there that will take you past the gap. I have discovered only three caves near Seyda Neen, and none of them have this gap.

About time to play: I really don't have time either, but somehow I manage to play quite a bit these days.

And Tervez: My character will stop at nothing in getting as much magical know-how as he can get :D Not evil, just ambitious. Beside, I'm heading for that top slot in the guild. As soon as I get there, that local upstart "head of the guild" in Balmora will face the real truth of how much I trust her :D Now that she has nothing more to offer, well... she's disposable.

Oh, and pleeeaaaase try out those scrolls ^_^ Just remember to save before you do...

gregor 07-11-2006 01:38 PM

could it be the one with robe of St. Rorris?

Has a chasm (but also has a way arround).

oh just found out something 2 days ago. if you got cursed or something (you attributes are lowered) and you do not have the propper spell to raise them back, just go to imperial temple and click on the altar (the table) and donate some money (35 or so). that will restore your attributes.
i didn't know that before....

Mighty Midget 07-11-2006 01:42 PM

<div class='quotetop'>QUOTE(gregor @ Nov 7 2006, 03:38 PM) [snapback]265701[/snapback]</div>
Quote:

could it be the one with robe of St. Rorris?

Has a chasm (but also has a way arround).

oh just found out something 2 days ago. if you got cursed or something (you attributes are lowered) and you do not have the propper spell to raise them back, just go to imperial temple and click on the altar (the table) and donate some money (35 or so). that will restore your attributes.
i didn't know that before....
[/b]
Actually, pretty much any temple will do. Also, in many tombs there are altars where you can do the same. I think it's called "Almsivi restoration" or something.

That robe: I never saw that one before. Oh, well, the search begins.

Oh, and it's 4 caves near Seyda Neen. Not just 3.

Tervez 07-11-2006 01:48 PM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 7 2006, 01:40 PM) [snapback]265683[/snapback]</div>
Quote:

Oh, and pleeeaaaase try out those scrolls ^_^ Just remember to save before you do...
[/b]
"You're suggesting me to use scrolls that I found on a man that dropped out of the sky, was mashed into thousand little bits by the impact, found out that the scrolls were responsible for his dead, and you suggest me to try them?"

Just joking, I know what they do. I've played this game before. I'm just more into it than before; I'm not trying to max out my character; I'll try to play him the way a sneaky bastard would do in his situation :sneaky:

The officials sure are having trouble about what happened there; I even looted his clothes off!

Gregor, I'll try to edit the tomb's name and location to this message later.


Mighty Midget 07-11-2006 01:55 PM

<div class='quotetop'>QUOTE(Tervez @ Nov 7 2006, 03:48 PM) [snapback]265703[/snapback]</div>
Quote:

"You're suggesting me to use scrolls that I found on a man that dropped out of the sky, was mashed into thousand little bits by the impact, found out that the scrolls were responsible for his dead, and you suggest me to try them?"
[/b]
What's the IQ of your character? Is it low enough for him to try? LOL

I found that practicing sneaking is ridiculously easy if you're invisible. For some reason, going into sneak mode while being invisible, counts as practicing, and since they will never see you, you'll top that skill in no time.

Borodin 07-11-2006 04:15 PM

To learn sneak, I did something I've never done, before: I got significantly far behind a merchant in his store, hit the sneak key, and held it down with a paperweight. Then, I went upstairs to make dinner and handle a variety of tasks.

I came back 2 hours later, and had gained 40 ranks. Not my ideal way of having fun in a game, but they never come up with a useful substitute for gaining sneak ranks in Morrowind, sadly.

Tito 07-11-2006 10:12 PM

Daggerfall is one of my all time favourites. It is the game in which I have spent more hours by difference. I remember having two characters, one of them a redguard knight about level 25 or so (and leveling in DF is not as easy as in Morrowind), a house in Charton, hundreds of millions in the bank, lotso of artifacts and several sets of different weapons and armor. I still have the savegames somewhere, if anyone is interested.

I also love MW. Even knowing that it is quite easy to beat and master, I still like the exploration a lot. I'm currently playing Bloodmoon, after finishing the main quest and Tribunal. In that game some kind of weird bug happened to me. I don't know why, but with my current character I am unable to get to the highest rank in the mages guild. I think there was some problem with a chain of events or something like that, as the master of the gild challenged me to a duel before he should. I killed him and then when I talked to other members about promotion they kept telling me that I should challenge the master. Quite a pity.

And now a question. Do you know if there is some kind of restriction about entering the thieves guild? Because I fulfill the needed requisites for skills, but still I am forbidden.

Mighty Midget 07-11-2006 11:15 PM

<div class='quotetop'>QUOTE(Tito @ Nov 8 2006, 12:12 AM) [snapback]265797[/snapback]</div>
Quote:

Daggerfall is one of my all time favourites. It is the game in which I have spent more hours by difference. I remember having two characters, one of them a redguard knight about level 25 or so (and leveling in DF is not as easy as in Morrowind), a house in Charton, hundreds of millions in the bank, lotso of artifacts and several sets of different weapons and armor. I still have the savegames somewhere, if anyone is interested.

I also love MW. Even knowing that it is quite easy to beat and master, I still like the exploration a lot. I'm currently playing Bloodmoon, after finishing the main quest and Tribunal. In that game some kind of weird bug happened to me. I don't know why, but with my current character I am unable to get to the highest rank in the mages guild. I think there was some problem with a chain of events or something like that, as the master of the gild challenged me to a duel before he should. I killed him and then when I talked to other members about promotion they kept telling me that I should challenge the master. Quite a pity.

And now a question. Do you know if there is some kind of restriction about entering the thieves guild? Because I fulfill the needed requisites for skills, but still I am forbidden.
[/b]
DF: I found the difficulty on leveling totally a matter of class. As a mage, you'll level up in no time, as a fighter it takes a bit longer, but I had problems leveling up as a thief. It took ages.

Thieves Guild: Have you crossed paths with them before with this character? I really don't know, but it could be that you did something to upset them. Do they say anything informative when you try to join? Anything at all?

gregor 08-11-2006 07:26 AM

<div class='quotetop'>QUOTE(Tito @ Nov 8 2006, 12:12 AM) [snapback]265797[/snapback]</div>
Quote:

And now a question. Do you know if there is some kind of restriction about entering the thieves guild? Because I fulfill the needed requisites for skills, but still I am forbidden.
[/b]
Well if you havenj't been killing them in one of fighter's guild quest they should allow you to join. have you tried raising disposition with the guy that accepts you in?

Tito 08-11-2006 10:47 AM

Well, I think you are rigth Gregor, there was a mission from the fighters guild in Balmora that involved killing several thieves near a mine. That must be the reason. Thanks.

Tervez 08-11-2006 01:23 PM

Well, a bit late, but the tomb is south of Seyda Neen, below a big rock formation, and has a road near it.

Quote:

What's the IQ of your character? Is it low enough for him to try? LOL [/b]
I think it was around 60, so I'd say he's smart enough :D



Danby's journal, second entry.

After finishing my business in Seyda Neen, I headed south in hoping to find somekind of tomb the locals were talking about. They said that they would probably be full of ghosts and all, but hey, they can't be that tough right?

(few hours of travelling)

I did find a tomb, but most of it is disconnected by a large gap. I tried jumping over it, but it proved fruitless. I checked the other parts slaying a zombie, but unfortunately not finding anything else. Oh well.

While I was making notes about the area for another adventurer, I suddenly heard a squeek above me. I looked up in surprise: A cliff racer had found me.

As if it wasn't bad enough, my blade was dulled, and the beast nearly killed me. I got off by casting a chameleon spell and running like hell.

Travelling onward I found a wealthy looking woman. I was ready to rob her, but as soon as I approached her, she said that she had to find some bandit that had stolen his jewels. The thing was, the lady had also fallen in love with that bandit. Oh well. Maybe if I find him, he'll give me some of the jewels.

( Another few hours of travelling)

I found the bandit at Pelagiad. He said that he couldn't believe that she had actually fallen in love with him. He gave me a note and told me to deliver it to her.
Alas, he didn't give me any jewels.

Back at the woman, I gave the note to her, and she said how delighted she was. Still naively hoping for some reward, she just told me that I and some women in Ald Ruhn would make a wonderful couple.
Well, that would depend on how rich that woman was, I thought and bid farewell to the woman.

( Last entry for the day)

I ran across a couple smuggler lairs, but the baddies there are too tough for me. I traveled to Fort Moonmoth, bought some things there, and headed for Balmora. There I joined a the Mages Guild, took everything from their guild chest, and went to sleep.



Doubler 08-11-2006 06:03 PM

The Maurrie and Nelos quest, two rewards:
1 - The normal bit which I won't spoil.
2 - listening to people talking about the couple just about everywhere you go :P

Tito 08-11-2006 09:03 PM

By the way, anybody knows if there is a way to run DF correctly under Windows XP? I remember that it was a bit choppy, not to mention the fact that the installation program didn't work properly. This thread awaken so many good memories that I want to try it again.

Krustacean 08-11-2006 09:11 PM

<div class='quotetop'>QUOTE(Tito @ Nov 8 2006, 10:03 PM) [snapback]265968[/snapback]</div>
Quote:

By the way, anybody knows if there is a way to run DF correctly under Windows XP? I remember that it was a bit choppy, not to mention the fact that the installation program didn't work properly. This thread awaken so many good memories that I want to try it again.
[/b]
Here are some suggestions but I lucked out and it worked ok for me.

Mighty Midget 09-11-2006 07:41 AM

<div class='quotetop'>QUOTE(Tervez @ Nov 8 2006, 03:23 PM) [snapback]265901[/snapback]</div>
Quote:

I think it was around 60, so I'd say he's smart enough :D
[/b]
Here's a strange fact: All these characters of ours need to work on their IQ to get it to 100 :blink: As 100 is the average by definition, shouldn't more characters start with 100 or more? :whistling: Or is Vvardefell the land of the idiots? ^_^ I mean, a fighter of mine had an IQ of 30! "Hello, my name is Groo, how do you do?"

Doubler 09-11-2006 08:59 PM

"Intelligence" =/= IQ, both in TES and Real Life™ :P

Mighty Midget 09-11-2006 09:39 PM

Morrowind is a weird game: Here I scurry along, summoning ghosts for leasure, throwing the occational fireball, and all of the sudden I'm the star actor in a stage play! This guy hand me the script, and I have to play the character with my character o_O How's that for weird?

gregor 10-11-2006 08:26 AM

what i dont' understand is why there has to be so many hostile NPC in those shrines, forts and tombs. i mean it's not like i want to hurt them... they could also do trading. ok. so since they dont' have much they could exchange some clothes with you or buy them or something. instead they just say " you are done!" and attack you even if you are much more powerfull then they are and it takes only one hit from special Hlelvu's freezer sword to kill them.

would it be nice if you could just chat with those dwelers of underground or worshipers of those gods in shirnes?

TheChosen 10-11-2006 08:29 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 9 2006, 10:39 PM) [snapback]266200[/snapback]</div>
Quote:

Morrowind is a weird game: Here I scurry along, summoning ghosts for leasure, throwing the occational fireball, and all of the sudden I'm the star actor in a stage play! This guy hand me the script, and I have to play the character with my character o_O How's that for weird?
[/b]
Where does that happen? How can I become an actor?

gregor 10-11-2006 09:15 AM

in Vivec there is an annoying perfomer and the strange Hlalu councilor in Vivec has the script i believe. if that si what he is refering to. search the UESP and see if you can find some more info on this there. one of side (miscelaneous) quests in Vivec i believe.

Tito 10-11-2006 09:56 AM

Isn't there a performance at Mournhold, in the Tribunal expansion?

gregor 10-11-2006 10:46 AM

Could be, but i never got to play the expensions. i am still "stuck" in original one.

Mighty Midget 10-11-2006 11:41 AM

I believe it's the ad-on, Tribunal or Bloodmoon. I'm not sure which though.

After the first assassination attempt, you would want to tell the authorities about it. I'm not going to reveal the whole thing, so just take it from there :)

(When you get to the market place, you'll see an out-door stage...)

Doubler 10-11-2006 11:41 AM

Yeah, in the Mournhold market. That's Tribunal.

As for talking to people in ruins, try calm humanoid ;)

Mighty Midget 10-11-2006 12:05 PM

I think I read somewhere a couple of years back, that it the ad-ons, you could buy a "pack mule" for greater carrying capacity. Anyone knows anything about that?

Also: If you're invisible, you can go up to anyone and talk to them before they enter combat mode. I have found only one guy who didn't want to talk, calming him didn't work, so I fried him.

Doubler 10-11-2006 12:26 PM

In Tribunal you can get a pack rat and hire a mercenary. They're more novelty features for the modders, though.
For the pack rat, look for a breton in the Mournhold market. For the mercenary, look for an imperial in the palace courtyard. Don't take them down to the dwemer ruins, though. They can't jump ;)

Also, you can't take them out of Mournhold.

Mighty Midget 10-11-2006 12:53 PM

A pack rat, and you can't even take it out of Mournhold? First: I'd need a pack brontosaurus to carry all this stuff around (strenght 45 and I'm not going to increase it... this guy is level 31 with 180 HP, but I want him to be physically weak, dependant on magic to help him out). Second: If I can't have it with me in Vvardenfell, then what's the point?... Anyway, a rat won't do :(

EDIT: Fixed. I got a mod that has a pack guar trader. All this lonely travelling... no more. I might go for a castle with guards later. We'll see.

Borodin 10-11-2006 03:43 PM

You could also acquire any number of house mods that come with a teleportation ring.

Mighty Midget 10-11-2006 06:48 PM

I've got a nice one in Balmora, but not the ring. Half the fun for me is the traveling bit. It would have been a pity if Bethesda went through all this trouble to create a nice looking world, and I just zapped myself all over the place.

EDIT: Adding the pack guar ad-on, actually had a nice side effect: "Strategy"!! Since you can't transport them the same way as you can transport yourself (guild guides/interventions), only by stilt striders, and most likely ships, you have to consider which route to take more carefully. I'm currently heading for Balmora with my two guars, coming from Suran, and I chose the mountains. They are filled with critters (read: cliff racers), and I constantly have to leave the guars behind to scout and clear the path. I found it rather cool, although it does take a considerable longer time to get there. (If you wonder why I chose the mountains, it was because I was originally heading for the Dwarven ruins near Mt. Kand, but I had to turn back to civilization, to sell some loot. Both my guars and my character is currently at max as far as encumberance go.)

Tulac 11-11-2006 02:13 PM

@Gregor: Hmm how about breaking into a mausoleum of some rich family in the normal world, I don't think anyone would like that, even if you don't intend to steal stuff (which I doubt you don't).

Borodin 12-11-2006 02:59 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 10 2006, 07:48 PM) [snapback]266335[/snapback]</div>
Quote:

I've got a nice one in Balmora, but not the ring. Half the fun for me is the traveling bit. It would have been a pity if Bethesda went through all this trouble to create a nice looking world, and I just zapped myself all over the place.[/b]
I admit, after a while I ended up purchasing a series of extremely expensive rings by one of the best modders that allowed you to teleport to a series of locations for standard fees. But for a long time I just walked around, or used standard transportation. As for the home ring, I only use it in conjunction with looting treasure. If the haul becomes too much a hassle, I ring back home, then recall back to grab more.

Quote:

EDIT: Adding the pack guar ad-on, actually had a nice side effect: "Strategy"!! Since you can't transport them the same way as you can transport yourself (guild guides/interventions), only by stilt striders, and most likely ships, you have to consider which route to take more carefully. I'm currently heading for Balmora with my two guars, coming from Suran, and I chose the mountains. They are filled with critters (read: cliff racers), and I constantly have to leave the guars behind to scout and clear the path. I found it rather cool, although it does take a considerable longer time to get there. (If you wonder why I chose the mountains, it was because I was originally heading for the Dwarven ruins near Mt. Kand, but I had to turn back to civilization, to sell some loot. Both my guars and my character is currently at max as far as encumberance go.)
[/b]
Does sound like fun. Have you considered adding a mod that increases the variety of monsters in the game, while keeping them well within the kind of thing one would expect to find?

Mighty Midget 12-11-2006 08:51 AM

<div class='quotetop'>QUOTE(Borodin @ Nov 12 2006, 04:59 AM) [snapback]266479[/snapback]</div>
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Have you considered adding a mod that increases the variety of monsters in the game, while keeping them well within the kind of thing one would expect to find?
[/b]
I would consider it, if I found a mod that had some cool monsters. Right now I'm exploring the world according to the Bloodmoon add-on. It has some new, but very familiar looking monsters: Bears and wolves, it even has a wolf that reminds me of the winter wolf in Baldur's Gate. And it has something that looks like a dugong. About what to expect: I really wouldn't know what to expect. I mean, it's not like I ever got to see anything like a real bonelord or kwarma or anything. But, I have noticed some similarities between the bi-pods, and the kwarmas are a branch of their own. What I miss though, is a mod that will allow each monster their own habitat. As it is, the only monsters you can count on won't be found just about everywhere, are the aquatic ones and the mudcrab. I would be happy to add a mod that would adress that issue.

About loot and encumberance: That was the reason I wanted the guars in the first place :) I was sick'n'tired of going over to that ruin 1 week's travel away, just to zap myself back to my house, and then have to get back to the ruin to continue my travel. The guars can carry 1275 "kg" each, so two guars give me plenty of capacity in that departement.

EDIT: HELP? On my journey through the mountains, I encountered an orc named Umbra (it was really the name of his sword). He wished only to die like a warrior, but since I wouldn't stand a chance against him in swordplay, I fried him. Now he's dead, but the quest still is listed as unfinished. If there's more to it later than just killing him, then I don't want to know the details, but if frying him instead of hacking him to death leads to "quest unfinished", then I would appreciate if anyone knew.

Tito 12-11-2006 11:43 AM

Well, I killed him and the quest was closed. Have you tried to fry him after going trough all the conversation, so your journal can be correctly updated? His sword is one of the best in the game, I think.

Mighty Midget 12-11-2006 11:48 AM

<div class='quotetop'>QUOTE(Tito @ Nov 12 2006, 01:43 PM) [snapback]266512[/snapback]</div>
Quote:

Well, I killed him and the quest was closed. Have you tried to fry him after going trough all the conversation, so your journal can be correctly updated? His sword is one of the best in the game, I think.
[/b]
Oh! the shame! Oh! the horror :wallbash: "Talk to everyone. Talk is cheap" the townspeople told me over and over again, but there I was, so keen on getting to that ruin, that I forgot to ask around for gossip. Thanks. I'll go back to Suran as soon as all the loot has been sold, and try to talk me out of this. If it doesn't work, then I'll reload (only about a week's worth of travelling, game time)...

Btw: Agree. That sword is one heck of a nifty gadget :D

EDIT: Not that I would need it, with my "Robe of Lost and Found Souls" and my custom 40 HP for 5 seconds worth of fiery damage BHAHAHAHA

2nd EDIT: On skills' starting level and character levels: The major skills start at 30 and go to 100, and the minor start at 15 and to 95, I think. The race bonuses can set the start values at say, 45 and 30. Obviously that allows fewer character levels than if your character start with no race bonuses. With no bonuses, maximum character level will be (100-30)/10*5 + (95-15)/10*5 + 1 or simply (100-30)/2 + (95-15)/2 + 1 = 76. If, on the other hand, your character start with loads of bonuses, it might be (100-45)/2 + (95-30)/2 + 1 = 61 (pretty lousy scenario). Since your hit points increase every leveling up, wouldn't it be better to choose a race that doesn't do very well with the chosen skills in the early parts, for maximum HPs later? HPs are the only attribute that is stuck in the sense that it's your strength, endurance and the number of leveling ups that decide your maximum health. Stamina is simply the sum of the relating attributes, and magica is simply the intelligence x bonuses, both stamina and magica can reach their maximum with any character, health can't.
Last: Collecting all the "skill books" WITHOUT reading them before the skill in question already has reached 100(95), allows you even more levels.

gregor 13-11-2006 05:57 AM

<div class='quotetop'>QUOTE(Tulac @ Nov 11 2006, 04:13 PM) [snapback]266408[/snapback]</div>
Quote:

@Gregor: Hmm how about breaking into a mausoleum of some rich family in the normal world, I don't think anyone would like that, even if you don't intend to steal stuff (which I doubt you don't).
[/b]
well the tombs i understand, what i dont' understand is the forts (they attack you when you are outside (eventhough i managed to calm some down and get them on my side with admiration) and also the shrines - they are supposed to be worshipers there not dwellers. also funny how orcs standing outside the shrines are sometimes friendly while inside they attack you.

just a few more friendly people would be nice....


Borodin 13-11-2006 11:40 PM

<div class='quotetop'>QUOTE(gregor @ Nov 13 2006, 06:57 AM) [snapback]266620[/snapback]</div>
Quote:

also funny how orcs standing outside the shrines are sometimes friendly while inside they attack you.
[/b]
I found it curious that the orc outside one shrine didn't attack me until I came back out. Logically, he should have attacked me right away, when I arrived, or not at all. But then, logic is not something you find with abundance in most RPGs. Consider the Fallout games, or Arcanum, or Lionheart: you arrive somewhere, nobody knows you, and nearly everybody is willing to share their deepest, darkest plans with you--and ask you to further them. Strange behavior, that.

Mighty Midget 14-11-2006 09:25 AM

As for why people live in the shrines: Someone have to run the shrine, keep it tidy, do the dishes and so on, and it's not like they sleep on the altar :P Of course, that doesn't explain why they just hang out instead of busying themselves with daily chores.
The ones outside could be mistaking you for a worshipper, but then it dawns when you kill the rest of the staff :D

One thing that worries me however, is the way the thugs out in the wilderness just dope around at the same spot, night and day. Shouldn't they be around, doing thugs' stuff? Or is it the deal with the local authorities: "As long as I stay here, they know where to find me, and we all go on with our businesses. Hand me your money"? Ok, so one or two of them happen to have a den somewhere near, but the rest of them...?

Seriously: One thing that would have been cool, was if some of the critters also hunted other critters for food. Is that too much to ask?

Also: Talking about food and water. In "Eye of the Beholder" you had to keep an eye on the rations. I miss that bit in the TES games. Going over the mountains for weeks without anything to eat or drink is kind of hard to take seriously. Ok, so you could eat the rat you just killed, but it just isn't the same.

TheChosen 14-11-2006 10:27 AM

Aren't there any kind of survival mod's, where player has to eat & drink?

Mighty Midget 14-11-2006 10:43 AM

Thanks :) I found a fast-food mod, with "Mehronald McDagon's Restaurant" LOL

I'm not sure if a guarburger is what my character has in mind, though.

EDIT: Found this: http://www.tadnan-hideout.com/MW/mods/Necessities.html which looks more promising.

gregor 14-11-2006 01:06 PM

Well as much as i loved preparing those pies, bread, rat ribs and such in Arx Fatalis it was really annoying when character was always hungry. Yah morrowind really misses that. especially since there are hours there and you could at least eat every 12 hours. while travel services offer onboard food anyway. :)

i think there might be a survivor mod.

Oh yeah they never start to fight between eachother (like in Doom). Just a few days ago i pissed off a sleeper in Balmora. Which was kind of odd cause one i managed to make very good friends with :) ). anyway this guy started shooting arrows at me. so i decided to hide behind two hlalu guards. and i think one actually released some "ugh!" sound, but otherwise no one minded that there is some guy at the bridge shooting at those guards. " ah never mind him... he's just a local joker!"

anyway i went towards the mage guild and he followed me, so i knocked him out with a fist. i hope i can join the clans & defeat Dagoth to release them soon. i really dont' want to kill innocent NPC. but if they piss me off... they will feel my wrath!!!!!

Tito 14-11-2006 06:17 PM

Well, the other day a pack of wolver followed me into Forth Frosthmoth and all the guards over there happily joined me in the task of killing them, so it must depend on the kind of creature.

Anyway, some siple patterns for the NPCs would have been nice, such as sleeping at nigth or some kind of work. You can see that kind of stuff in the Gothic series and it makes the worl quite more realistic.

Doubler 14-11-2006 10:11 PM

All stats go all the way to 100.
Major-minor only grants a bonus to the starting values (15 for major, 5 for minor, iirc), and they're the only skills that let you level. Finally, skill books don't raise skills beyond 100.

The worship in those ruined Daedric shrines is illegal (they're dedicated to the four corners), and those worshippers are actively persecuted and are considered outlaws.
Not to mention many of those worshipping the Daedra there being an unpleasant lot is not entirely temple propaganda.

Most people in the old Dunmer forts are bandits or engaged in other illegal activities.

Guards attack wild monsters on sight, but don't go after NPC's.

The bland AI in Morrowind was one of the biggest points of critique for the game. That's why RAI was implemented and hyped so massively in Oblivion.

Also, just look around, there are plenty of survival mods ranging all the way to the need to sleep.

gregor 15-11-2006 05:57 AM

yah some are deifned as creature and other is NPC.

mods can do the worn-no work- work in shops. but i dont' think it makes characters go to bed and sleep.

yah oblivion - they improved it a lot as i hear, but also had quite a few unexpected events when testing. like people addicted on moonsuggar killing the guy who was selling it just to get their hands on it. or entire towns slaughtered for some strange reasons :) well they almost ebhaved like humans.... almost....

ah yes also major skill is easier to increase then minor and i think it can also increase for more points when you activelly use it.

Doubler 15-11-2006 11:31 AM

No, all skills go to 100. Major, minor, additional... And without fortifying them, they don't go beyond.

Oblivion was a massive improvement in the AI, yes, but it's nowhere near that level. A lot of people don't like the way Beth overhyped it.
But to be honest, Oblivion has more faults, most of which dwarf the AI not being as promised.

And Morrowind is limited in it's engine. Although since a way was discovered to get animations into the game a few mods have sprung up that add a more lifelike AI, it will never reach a really satisfactory level. Although I'll admit that I've never actually tried those mods.

Mighty Midget 15-11-2006 02:03 PM

Are you sure the minor skills also go to 100? I think I read that they only go to 95, or was that the misc. skills? I'm pretty sure the minor skills only went to 95 in Daggerfall, and I would expect the TESs to be pretty much the same in that respect. Anyway, even if you reach max proficiency in a skill, reading the books will still allow you a raise on the char. level bar. So, if you wait reading the books until you have maxed out every skill, you can still level up.


Doubler 15-11-2006 10:55 PM

Yes, I'm sure all skills go to 100 :P
I'm not sure about books raising the level bar after reaching 100. Could be, it fits in with the following, but I never tried. I do believe (but never did it myself) you can still buy training after reaching 100 by draining your skills. They still don't go past 100, but do add points to the level bar. In theory, you could level on endlessly in that case. Again, I never tried this myself, I just read about it. I do wonder what levelling up will do in those cases, since you can't distribute your credits anymore.

Oh, and the entire skill based system was introduced in Daggerfall. Arena used a simple experience point system. ;)

Borodin 17-11-2006 12:36 AM

All skills go to 100, and items, spells, and potions can take that over 100.

There is a Morrowind mod that forces you to sleep and eat regularly. Another causes stores and homes to be locked at night.

gregor 17-11-2006 07:50 AM

would it be great to have a couple of those fortify intelligence potions?

i mean imagine you are on some exam, you think fortify intelligence for 48sec and a fortify speed potion. then you can quickly write the exam cause you know all solutions and you are really fast in writing. :D

ah soon after i finish main quest i plan to do a dedicated imperial soldier trained in spear - yah a spearman. no personal alcemy, maybe some enchants he pics along the way, only crappy imperial armor... i think it should be interesting.

Mighty Midget 17-11-2006 09:21 AM

That sounds like an interesting character. Will you join the legion or do freelance? (I guess legion, since you said soldier). I was thinking about having a barbarian, sort of Conan meets Groo, Nord of course :D, long blade and axe, medium armour, who fear magic and refuse to have anything to do with it (potions included). I will have to think about whether he willingly fight the daedras or not. I might get that tent mod I saw.

gregor 17-11-2006 09:50 AM

yes a soldier... fully dedicated to the emperor and imperial army (except for doing the main quest - he will be too scared to do that one).

wait how will that barbarian heal it's wounds then? just eating the plants with healing properties? i mean the problem is you can't always sleep to heal. maybe some enchanted shiled - plenty of them available in start with 10pts for healing.

Mighty Midget 17-11-2006 01:06 PM

Loads of HPs, sleep and eating medicine plants, pretty much what a barbarian would do, don't you think? (How the hell would I know what a barbarian would do LOL)

Tito 23-11-2006 06:24 PM

Guess what? The other day I was doing a mission for the Morag Tong and, after killing some guy in Vivec I was expelled from the Redoran House. I think that is a bit silly, having in mind that I am the leader of that House, the Hortator and the Nerevarine incarnate. And I am expelled for killing some stupid NPC in an official business for the organization that takes care of assasinations for the great houses? That's stupid, and quite frustrating.

Borodin 24-11-2006 04:21 AM

<div class='quotetop'>QUOTE(Tito @ Nov 23 2006, 07:24 PM) [snapback]268467[/snapback]</div>
Quote:

Guess what? The other day I was doing a mission for the Morag Tong and, after killing some guy in Vivec I was expelled from the Redoran House. I think that is a bit silly, having in mind that I am the leader of that House, the Hortator and the Nerevarine incarnate. And I am expelled for killing some stupid NPC in an official business for the organization that takes care of assasinations for the great houses? That's stupid, and quite frustrating.
[/b]
You mean, you were made head of Redoran, only to find yourself toppled by others who wanted that position, after you were discovered violating Redoran's basic tenets? Why, what a surprise! ;) The trick is doing the deed, and not being noticed, if you're in Redoran.

Now, if were in Telvanni, it wouldn't matter, would it?

gregor 24-11-2006 05:31 AM

<div class='quotetop'>QUOTE(Tito @ Nov 23 2006, 08:24 PM) [snapback]268467[/snapback]</div>
Quote:

Guess what? The other day I was doing a mission for the Morag Tong and, after killing some guy in Vivec I was expelled from the Redoran House. I think that is a bit silly, having in mind that I am the leader of that House, the Hortator and the Nerevarine incarnate. And I am expelled for killing some stupid NPC in an official business for the organization that takes care of assasinations for the great houses? That's stupid, and quite frustrating.
[/b]

i think you can always reinstate yourself when you are house master.

Borodin 01-12-2006 09:50 PM

<div class='quotetop'>QUOTE(gregor @ Nov 24 2006, 06:31 AM) [snapback]268520[/snapback]</div>
Quote:

i think you can always reinstate yourself when you are house master.
[/b]
If you can't, and you're playing on a PC, you can always hit ~, bring up the console, and type:

player->pcjoinfaction "Faction Name"

If you're not at the rank you had before, type:

player->PCRaiseRank "Faction Name"

Xikarita 05-12-2006 03:33 AM

Do you guys think the Bloodmoon expansion for Morrowind is worth buying?

gregor 05-12-2006 05:56 AM

<div class='quotetop'>QUOTE(Sister Moon @ Dec 5 2006, 05:33 AM) [snapback]270315[/snapback]</div>
Quote:

Do you guys think the Bloodmoon expansion for Morrowind is worth buying?
[/b]
as i see it both expansions Mournhound and Bloodmoon are worth buying if you liked Morrowind. I havent' played them yet but from what iv'e read and since i liked Morrowind i hope i can get them soon.

Mighty Midget 05-12-2006 10:33 AM

^I believe they are Tribunal and Bloodmoon. and yes, even though I haven't gotten very far in T/BM, I'd say they are worth it.

Tervez 05-12-2006 12:14 PM

They do have way better quests than in the basic Morrowind.

Tito 06-12-2006 04:53 PM

I enjoyed the Bloodmoon one a lot, but it was included in an especial edition of Morrowind, along with Tribunal. Besides, they both felt a bit short for me. Anyway, if i is cheap, I would recomend it. It has some interesting characters and enemies, and beautiful landscapes also.

Doubler 06-12-2006 07:06 PM

Tribunal's my favorite. It fits in better with the world and the entire expansion a bit more risky. It's a tech demo in some ways, and surprisingly beautiful at times.

But generally people favor Bloodmoon. It adds more hours of play then Tribunal does, that's for sure. It's a rather big island and lycanthropy does it for many as well :P
It didn't feel as polished, though.

At any rate, if you've enjoyed Morrowind both are certainly worth getting.
Especially at todays prices.

Heh, I have them all twice, since I had to rebuy Morrowind as the GotY when my original MW CD got damaged. I'd already bought the expansions when they first came out :P

gregor 07-12-2006 06:05 AM

Well here something interesting. i found this very expencive spell called "resist corpus disease". is it possible to really resist that disease if you would use Resist corpus 100%? i means that disease is scripted isn't it?

Mighty Midget 07-12-2006 11:05 AM

That sounds strange indeed, because I think that yes, you are supposed to contract that disease at some point. If it is true, I wonder what will happen then, when "the time comes" and you don't get it. Could be interesting to find out.

Doubler 07-12-2006 02:13 PM

I'm 99% sure it's a scripted function that adds the effect to you. As such, it should bypass resistances.

At any rate, I'm also 99% sure the only way you should be able to get the resist corprus desease effect is by the relevant quest. If you actually found it in a spell somewhere in the vanilla game, that's very odd.

Xikarita 08-12-2006 03:07 AM

<div class='quotetop'>QUOTE(Doubler @ Dec 6 2006, 08:06 PM) [snapback]270552[/snapback]</div>
Quote:

Heh, I have them all twice, since I had to rebuy Morrowind as the GotY when my original MW CD got damaged. I'd already bought the expansions when they first came out :P
[/b]

:blink: Did you break a mirror or something? :w00t:

gregor 08-12-2006 06:18 AM

well i asked in UESP and one guy even found a potion for corpus resists!

as i said the spell is very expencive and also very hard to do (it will take a lot of magicka and high skill). well i will check some other sites. liek the one for spell search. i wonder if they have it in them. cause i realyl forgot where i got it. but i think it was in one of the temples. should be gnissis ol balmora, but i don't know if it was imperial or tribunal temple.

well here you can find all th epsell you need (SPOILER):

http://www.thejamessite.com/morrowin...pellsearch.htm

Tito 18-12-2006 09:15 PM

Well, lets see if you guys can help me with two questions.

First, a friend of mine is trying to do the main quest, but he is unable of getting rid of the coprus disease, becuse Divayth Fyr says he has damaged some inmates or something like that (I guess that he killed some of them while plundering the dungeon). Is there any way of fixing this other than killing Divayth? He is not strong enogh, I'm afraid.

And the second, while exploring some dungeon I found some funny guy dressed like a clown, demanding a levitation potion in exchange for his clothes, as he was trapped in some kind of elevated prison. But I've been unable to find such potion. Does it have a strange name, or is it simply that I am a bit dumb?

Thanks

Mighty Midget 18-12-2006 09:40 PM

About that potion: Does it have to be a specific flask, or could you offer him your moonshine if you have made any/buy one at the nearest alchemy shop?

Doubler 18-12-2006 10:23 PM

About your second question, just check around your favorite alchemist shoppe. It should have them (if it doesn't, find a new favorite alchemist shoppe) :)
He's not dressed like a clown, though :P

And you won't be able to give him self-produced potions.

Tito 19-12-2006 08:13 PM

That's the problem. I've been unable to find a levitation potion, even having checked about 6 temples, 3 alchemists, 2 apothecaries and all of the mages guilds. :blink: So I am getting a bit desperate, and I suppose that imprisoned guy too. Are those potions simply called Potion of Levitation or Standard Potion of levitation, or something like that, or do they have a special name?

Xikarita 19-12-2006 09:21 PM

<div class='quotetop'>QUOTE(Tito @ Dec 19 2006, 09:13 PM) [snapback]272158[/snapback]</div>
Quote:

That's the problem. I've been unable to find a levitation potion, even having checked about 6 temples, 3 alchemists, 2 apothecaries and all of the mages guilds. :blink: So I am getting a bit desperate, and I suppose that imprisoned guy too. Are those potions simply called Potion of Levitation or Standard Potion of levitation, or something like that, or do they have a special name?
[/b]

The Temple of Balmora has a couple of them, I remember using them to explore the Dwemer ruins in the main quest (''Dwemer Puzzle Box'' subquest).

silz 15-02-2007 03:19 AM

Morrowind is perfect. I mean I'm a prisoner but an Imperial prisoner. There were doubts, questions that needs to be answered. I have to do things for the Blades, to be given some info...totally makes sense. Information comes with a price. Everything was revealed at the Eranibenisum camp from the wise women as I happened to choose a Dark Elf char. Its also amazing to see those failed Nerevar incarnate. It only shows you are a possibility but you have to fight your way, to prove yourself so you won't fail like the others. The story goes from strength to strength. It was amazing.

But Oblivion (sorry to be OT) leaves a sour taste in my mouth. Having been a TES fan since Morrowind, I always help but wonder why on earth the game starts with a prisoner. Out of ideas maybe? It doesn't make sense to me. Come on, there definitely are better way to start than a prison again! Whats worse is the Emperor can waste so much time chatting to my char in Oblivion saying about the prophecies and such like crossing path and all that crap than do nothing. Seriously,I would have opted the other way out through the gate (but its locked). As a prisoner, I'm supposed to risk myself to aid his arse? No wai!!!

Tito 15-02-2007 09:13 AM

You know, also Arena, the first one in the series, started with you as a prisoner, so I guess The Elder Scrolls aren't that good at originality. Anyway, the main characteristic of this games is freedom, I guess, more than a good plot (that tends to be rather bad in all the games of the series I have tried, by the way).

gregor 15-02-2007 11:28 AM

Also in Ultima Underworld 1 where you are imprisoned and Arx Fatalis (tribute to Ultima Underworld) where you fall down from another plain of existance and they just pick you up and take you in prison. And then you don't know are you the chosen one or just the person who will help the chosen one. or maybe you need to find the chosen one?!?!


Doubler 15-02-2007 03:43 PM

In fact Bethesda claimed that the PC in TES always starts in prison, for a fresh start, no past to mention, you create the char, etc.
Which isn't true either, because the hero of Daggerfall started out as a champion, a shipwrecked one, but not in prison :P

Tito 15-02-2007 07:27 PM

Well, you know, he is kind of imprisoned in that dungeon :bleh: Anyway, what kind of shipwreck ends with a person thrown underground?

What I can remember is that in some of the backgrounds you have, depending on your class and race, you can be a prisoner that has been called by the emperor to clean up his dirt.

Doubler 15-02-2007 07:59 PM

You know, he swam into an underwater cave and came up there in Privateer's Hold :P

And seriously, he can just walk out of Privateer's Hold, that's not imprisonment. No concious act preceded it, nobody intends for him to stay there, not able to get out.
As for every TES game beginning in a dungeon, then MW is the odd one out.

Your character description makes you a personal friend to the emperor, for whatever reason, saving him, or his son, or something else. I didn't have that many different character descriptions. Didn't the emperor actually say 'friend' in the intro?

Edit:
'He was as loyal a subject, ally and friend as you are', Uriel talking about Lysandus.
'I ask this of you as your emperor, and your friend', Uriel about his assignment to you.

Heh, Ocato was a whole lot cooler back then, wasn't he.

Cosmonaut_Roger 15-02-2007 08:16 PM

I thought Arena and Reguard were fun games, but I never found Daggerfall all that great. I always hear people talk about how open ended and immersive it was, but I had so many problems with it that I just got tired of it. I found it drab and boring and repetitive, and BUGGY. Damn it was buggy. It was one of my first experiences with a seriously bugged game, to the point where I always anticipated a crash within the first hour of playing.

I LOVED Morrowind though. I think they nailed the atmosphere and music and sounds just right. I will never forget the music of morrowind or the sounds of the thunder storms and sand storms. Even though the characters were rigid compared to Oblivion, you could fill in the spaces with your imagination, just like we had to do way back when. I thought it harkened back to the good ol days of gaming.

Oblivion did nothing for me. It was fun to showcase my graphics card, but that's it. I found it pretty superficial.

Tito 16-02-2007 11:01 AM

Yeah, bugs in Daggerfall were a real pain in the back, but patches made things a bit better. I found Daggerfall a game you can either love or hate, but it hardly leaves you indifferent.

What I don´t like of Morrowind is that it could have been perfect, had they paid a little more attention to character interaction and storyline. They had the Daggerfall experience before, and could learn about those mistakes, but the improvement wasn't that big. Don't think that I don`t like Morrowind, I have a 60 level character, and that means lots of hours of play.

About Redguard, I want to try it, but somehow I'm unable to have it working in my computer.

Mmmm, I'm a Tech wizz now.

wajid 16-02-2007 11:34 AM

I have never heard of those games i have to give them a try

gregor 16-02-2007 11:49 AM

well i liked Morrowind. i didnt' played the others from the series.

but as i read about Oblivion they wanted to create a very interesting AI (that was supposed to be one big improvement from Morrowind). but it didnt' turn out as planned. The AI was acting too much like human. E.g. when skooma addicts ran out of skooma, they went and killed the merchant who had it. so there were events when testers found the whole towns obliterated (everyone dead). because of soome similar reason. well i think i read it all in the wiki... they wanted to mkae them more humane, but the result was that they got AI with no feelings of remorse or anything like that

Quote:

During testing, however, the AI produced unpredictable results, including the murder of critical NPCs, with the effect of possibly affecting or halting gameplay. Bethesda worked to fix these issues, balancing an NPC's needs against his penchant for destruction so that the game world still functions in a usable fashion. In-game there are over 1,000 different NPCs, not including randomly spawned monsters and bandits. The result is that the AI in the release version is much reduced, only featuring NPC schedules [/b]
from wiki

Also more here
http://www.softpedia.com/reviews/games/pc/...iew-21532.shtml

Tito 16-02-2007 06:28 PM

An important improvement over Morrowind (and also Daggerfall) would have been not an impressive AI, but NPC's actually having something to say, not just standing all the day in their huts staring at the walls...

NPC's in Gothic could be a nice example of what I'nm trying to say.

Mighty Midget 24-03-2007 12:01 PM

I used to have two mods for Bloodmoon: One with an underground house in Balmora, at the "market square" just outside one of the second hand shops, and one with a pack guar salesman in Pelagiad. Now I need them again, but the only ones I found where only available through FilePlanet, which demands you pay for a subscription for "free mods". Anyone have any idea if these mods are available somewhere else? I searched, but I couldn't find them anywhere else.

Doubler 25-03-2007 07:20 PM

You don't have to subscribe to download on fileplanet :huh:
There are public servers that only require registration. Fileplanet thingey = Planet elder scrolls, now in disuse (so sad, it just to be this very cool site, but now, after the changes... *sigh*).

TheChosen 26-03-2007 06:29 AM

After a long break, I decided to play it again, and I finally found the enjoyment of stealing. Damn! Its so fun enter someone's house, open locked doors and take everything valuable. Its was also fun to find a magic sword hidden behind the bed.

gregor 26-03-2007 12:32 PM

<div class='quotetop'>QUOTE(Mighty Midget @ Mar 24 2007, 01:01 PM) [snapback]284788[/snapback]</div>
Quote:

I used to have two mods for Bloodmoon: One with an underground house in Balmora, at the "market square" just outside one of the second hand shops, and one with a pack guar salesman in Pelagiad. Now I need them again, but the only ones I found where only available through FilePlanet, which demands you pay for a subscription for "free mods". Anyone have any idea if these mods are available somewhere else? I searched, but I couldn't find them anywhere else.
[/b]

that totally sucks.... here is what i did just last week when i couldn't get the better bodies, better world and dresses mods.
go to UESP wiki

search for mods there and when you ifnd the author google the author. some authors actually put their own websties or some fan put them up. like for better bodies for example.
if that fails try searching the file name in google. also the exact name of mod.

if all that fails you can still ask on UESP forums if somone has it, maybe they could send it to you. so far i haven't installed any mods yet. i am still in the basic game. still have a few houses to play and few quests. but i already have certian characters developed, so once i find the time i will play the official mods.

and then maybe oblivion.... but that will be sometime at the end of the year if i am lucky :D

TheChosen 27-05-2007 04:29 PM

While I was playing Morrowind, I was beginning to wonder how easily the game is moddable. You can add your own graphics and scripts, right? So why not use the engine and make a Fallout mod.

It would work: The world of Fallout in the Morrowind engine. Would it be possible?

Blood-Pigggy 27-05-2007 04:43 PM

There was already a mod like that, but it died recently.
Guns just don't work in the Morrowind engine, they don't feel right.

12turtle12 28-05-2007 01:57 AM

That really sucks, because Fallout would be great to play in 1st person like that. I think that's what #3 is going to be like if I"m not mistaken.

What are these games: Arcanum, or Lionheart - Are these expansions or stand-alone, and anybody havea good idea where I can get MW's expansions you're talking about? I just barely bought MW, not being able to find DF for anything, sale or steal. My friend has Oblivion for 360, but I don't find it all that great, not being able to quest in Multiplayer, but yes, the graphics rock. I've only played MW for about 2 hours w/ my first character, but is there a good fan site someone could recommend for patches/mods? PM if you could, I'm still fairly new to the forums here, and I don't always remember where I posted...thanks for any help!

Borodin 28-05-2007 04:11 AM

<div class='quotetop'>QUOTE(cazgotsaved @ May 28 2007, 01:57 AM) [snapback]291618[/snapback]</div>
Quote:

My friend has Oblivion for 360, but I don't find it all that great, not being able to quest in Multiplayer, but yes, the graphics rock. I've only played MW for about 2 hours w/ my first character, but is there a good fan site someone could recommend for patches/mods? PM if you could, I'm still fairly new to the forums here, and I don't always remember where I posted...thanks for any help!
[/b]
I figure if you put it up here, you'll look here for a response. :) As for mod sites, PlanetElderScrolls, and Elric's Site are two of the best. You might also try this.

Doubler 28-05-2007 10:01 PM

Quote:

I think that's what #3 is going to be like if I"m not mistaken.[/b]
Since such a statement can well be a primed nuclear bomb if an avid Fallout fan with a short fuse comes around, I'll just have to say there's no information either way, and hope to prevent this place from turning into a wasteland itself some day :P

Quote:

not being able to quest in Multiplayer[/b]
The very core of TES is that you and just you are the protagonist, the hero. Arena was changed from a party system to a solo game during it's development (to be fair, that was one of the less interesting changes :P). That's a part of what appeals to me. TES multiplayer is my worst nightmare, one Oblivion does not compare to. It indicates an even more fundamental step away from what TES was, and will create a massive distance between the old and new TES.
Oh, you do realise Morrowind isn't multiplayer either, right?

Quote:

patches/mods[/b]
Be sure to download and install the official patches if you don't have the expansions (Tribunal and Bloodmoon). You can get the expansions with the GotY or find them online on Amazon etc., or in bargain bins at your local store.
The other games you mentioned are stand alone games.

For sites, also check out TESSource, it's rather popular nowadays. Planet Elder Scrolls was most popular during Morrowind's golden age, so it probably still has the biggest selection, but many if not most new mods go to TESSource first.

Oh, and be sure to look around for the unofficial Morrowind patch.

gregor 29-05-2007 08:08 AM

<div class='quotetop'>QUOTE(cazgotsaved @ May 28 2007, 01:57 AM) [snapback]291618[/snapback]</div>
Quote:

That really sucks, because Fallout would be great to play in 1st person like that. I think that's what #3 is going to be like if I"m not mistaken.

What are these games: Arcanum, or Lionheart - Are these expansions or stand-alone, and anybody havea good idea where I can get MW's expansions you're talking about? I just barely bought MW, not being able to find DF for anything, sale or steal. My friend has Oblivion for 360, but I don't find it all that great, not being able to quest in Multiplayer, but yes, the graphics rock. I've only played MW for about 2 hours w/ my first character, but is there a good fan site someone could recommend for patches/mods? PM if you could, I'm still fairly new to the forums here, and I don't always remember where I posted...thanks for any help!
[/b]

you will find plenty of resources, hints, tips, walkthroughs and links here :

http://www.uesp.net/wiki/Main_Page

a very comprehensive wikipedia on TES series with forums available for people that need help.

TheChosen 08-06-2007 11:16 AM

I recently have played around with the editor and cool: Its one of the easiest editors I've ever used. Now, after many little editing, Im ready to do some heavy stuff: Il create an new island with a small village.

Doubler 08-06-2007 01:46 PM

Be carefull, though. Land editing is one of the most difficult and time consuming tasks in the old TESCS.
Besides that, there's a whole bunch of traps to avoid, and there are (should you dare to take your endeavors further, especially into the hidden art known as 'scripting') many adversaries to overcome, some so horrible your worst nightmares pale. But, should you succeed, your fondest wishes may come true, and you may find treasures beyond your wildest dreams. And you are not alone! Allies can be found everywhere, and the ghosts of those that preceded you still whisper great wisdom. Good luck... Modder!

Some modders believe the CS to be at least equal a game to some titles in TES itself :P
I got bored rather quickly though. Specificly: After the 'basics of scripting' quest.

TheChosen 09-06-2007 01:51 PM

The Abandonia Island at its developmental stage.

Imperial Bard TheChosen is standing on left and Nordish Shaman Mighty Midget is standing on right.

That house behind them is MM's house. Soon it will have furnitures and magical stuff.

EDIT: Link to the picture can be on _r.u.s.s.'s post below. Thanks.

Mighty Midget 09-06-2007 02:35 PM

It takes forever for the picture to load :yawn:

_r.u.s.s. 09-06-2007 04:03 PM

http://www.sendspace.com/file/nt1dxv

Blood-Pigggy 09-06-2007 04:51 PM

Damn son, you got some low graphic settings. :)

TheChosen 09-06-2007 04:59 PM

Really? I never noticed that. To me, its just graphics.

Doubler 09-06-2007 06:16 PM

BP, it's a picture from the CS.
That means: No sky (unless the you specificly tell the CS to display it), no lighting (same, but even that would render it darker then it is in-game), low view distance (you can change that, but it eats away FPS because of the low performance window render), no pixel shaded water and an extra-visible water-line and ocean bottom.

And don't even start about all the other graphical trinkets in the game :P

Blood-Pigggy 09-06-2007 07:41 PM

It's still some low graphics son.

Mighty Midget 14-12-2007 01:36 PM

Here's to all (if any) Nvidia Geforce 7500 LE owners who had problems with Morrowind crashing when you exit the ship at the very beginning (a common problem associated with the 7500 LE):

I got the latest drivers from Nvidia (XP) and the game no longer crashes. It's still a bit unstable, but that's a problem that has always been there, regardless of graphics cards.

Falls 15-12-2007 07:29 PM

I was personally shocked, surprised and confused by the large amount of nudity in this game. I really wanted to play this game, however I find this disturbing to find, randomly, a naked person in a random room( It actually might have been the version I was playing, and nothing else...).

_r.u.s.s. 15-12-2007 07:54 PM

*downloads this game ..for dos compatibility issues*

Mighty Midget 15-12-2007 10:08 PM

Quote:

Originally Posted by Falls (Post 314005)
I was personally shocked, surprised and confused by the large amount of nudity in this game. I really wanted to play this game, however I find this disturbing to find, randomly, a naked person in a random room( It actually might have been the version I was playing, and nothing else...).

In Morrowind? Seriously? Where?!?! I never knew there was a Hugh Hefner version. Even if you strip down the main character, you'll find he/she's not stark naked, in my version at least...

Doubler 15-12-2007 11:18 PM

Daggerfall, I'm pretty sure - the game doesn't censor. A certain piece of literature is especially notorious.

But nudity isn't all that random. Nudity is usually found in temples, especially those devoted to certain deities :p
Some guildhalls can have it, but it's not that common. You may encounter it in private quarters, but I'm not sure. There are a few monsters showing a bit. Maybe an hostage or two. You, when you strip down (iirc).
I don't recall the prostitutes in the streets showing anything, but otherwise I'd advise you to stay out of the alleys ;)
It's quite like real-life, really. Except that the temple bit has gone out of fashion relatively recently. And monsters don't exist.

Morrowind is rather like the Dunmer: Quite decent, even prudish... on the surface :D
Then Vivec takes out his Muatra and violently stabs through said surface :o

Mighty Midget 16-12-2007 10:57 AM

Ok, ths is a stupid, but fun way of ruining Morrowind completly: Turns out the trick with Soultrap is working on more spells than just the Summon... ones.
WARNING: This method (and this particular example) will not only create a constant effect spell, but the spell will be permanent, meaning there is no way you can get rid of it (at least none that I know about). Enchant an item with Chameleon on self for 100-100 (2 seconds) and Soultrap on target for 2 seconds.
Aim at the ground just in front of you and you are now permanently invisible while being able to perform actions.

Ok, it totally ruins the game, but if you have played Morrowind and won and are just looking for some senseless fun for a few moments, then by ll means, try it out :D
Now if you'll excuse me, I must find out if it's possible to constantly and permanently throw fireballs :D

EDIT: Constantly throwing fireballs didn't seem to work, but:
I did this instead (didn't keep it as I really am looking for a semi-serious game here):
I quaffed some Fortify Intelligence untill it was some 700+, I then enchanted a shield (capacity 150) with 2 permanent Fortify Intelligence 100. It is cumulative as each time I use it I will get 200 more intelligence. I ended up with intelligence at some 2300 and more than 23.000 in mana...... This is clearly ridiculous... and YES, it does ruin the game :D

gregor 16-12-2007 05:17 PM

The better bodies mod ads women with relativelly big and nicelly roud shaped breasts and men with quite large penises. but you can also use the version with underwear for the prude ones). their faces become better as well as their uniforms.

also the house of earthly delights becomes much better to visit :D

in original game however there is no nudity. at best you can see them in swimming suites.

sicne you are already experiemnting with uber spells and exploits try creating 100 poison on 100ft, fire, shock, ice, health drain, paralyse ... as many desctructive spell you can think of. then step on a clif near Balmora and launch the spell. enjoy the huge magic rotating ball and a big bang in the end (help if your destruction skill is 100). a mass murder... but i like the colours...

btw i just installed the tribunal and blodmoon. why does it take it so long to exit the game (like 4-6 minutes) and when i do a "quickload" it need along time to exit the game before it starts with clearing data and loading... anyone else having that? it does it with new and odl characters.

otherwise the whole game goes very fast. eventhough for some reason i had to go software mode on sound...

well since i already had this lag when exiting i decided to add all oficial plugins as well as better bodies and better clothes mod. the whole thing works fine and there aren't any issues in performance. however it still take it long to exit the game. is there a setting i am missing? maybe it is doing some log or something...

Tito 16-12-2007 10:40 PM

I didn't have any problems after installing those expansions. Everything worked fine (after the mass update that took about 30 minutes). I could exit and quickload as always.

Mighty Midget 17-12-2007 01:37 AM

Same here, no problems like that. It crashes once in a while, but nothiing like you described, gregor.

Ok, I added a mod where I have this really beautiful mansion on the hill on the western edge of Balmora. It's an awesome mansion, but the creator filled it up with so much stuff the game becomes a joke again... How about nearly 500.000 in gold coins and a double set of some extremly poweful rings, all sorts (almost) of weapons and armour... But it's a beautiful mansion...

Ok, currently looking for a Fortify Skill spell. I'm gonna go for a billion in mana and Destruction. I want to build The Bomb! :D

gregor 17-12-2007 06:01 AM

How bizzare then...

I never noticed this problem on other forums as well. there must be some setting that is wrong. because all game works fine. quick save is fast, loading times of cells are as short as they used to be (if not even shorter) it's just the exit and load that takes a lot.

there is a file warnings that is more full than it was before. mostly cause it can't find some common shoes (issue with better bodies clothes mod i guess). but everything else is normal. the game also starts up fast.

but when i load or hit the exit everything freezes for those 4 to 6 min (disk is working though). ugh wish i knew what causes this. like the lag i had before was cause by hardware hound acceleration. so i fixed that one. but what could be causing this i have no idea. i was checking the ini file but it's hard to pinpoin the problem in there..

Mighty Midget 18-12-2007 04:55 AM

Is my memory playing tricks on me? I seem to remember that as you get more and more skilled in a school of magic, the cost of magika required to cast spells in that school decreases. Thing is, it doesn't decrease here. The chance increases, but the cost stays the same.

Could be I'm getting Morrowind and Daggerfall mixed up here, but anyone have any idea?

gregor 18-12-2007 05:42 AM

yeah i think it's your memorry. base cost is the same i think...

EDIT: Is Indoensia Morrowind ?

Giants rats:
http://news.bbc.co.uk/2/hi/in_pictures/7149799.stm

And they also have volcanoes, Volcanoe Valleys, dark coloured people with tatooes (Ashlanders?!) ... :-D

Tervez 18-12-2007 03:00 PM

I wonder if those things too have gold with them.

gregor 18-12-2007 06:21 PM

well i just ran the whole thing on my other computer with 1GB less RAM, older graphics card (128MB), and old creative labs SB.
exits fast (immediatelly) and that goes even when i loaded my saved files i brought from the other computer. and i used the mods and plugins. so seriously i don't know why does it do that?

the onboard sound card seems to have problems suddenly, so i have software sound on.

what is running on the other computer is comodo firewall and avira antivir. is it possible they are interfeering? oh and i upgraded the graphics card drivers there. don't know why i did it actually, but it runs stalker on high tectures now. i would much rather have it that it runs morrowind like it ran before.

Could it be some graphics setting that is wrong on the card?

you think reinstalling the morrowind would help?

Bah i need to have a look at programflow file. but i won't be able to do that until Thursday.

Mighty Midget 10-01-2008 08:56 PM

Ok, here's how you turn Morrowind into a joke for real:

You will need some enchantment skills, but not for long, just enough to create the first of three items:
1 As soon as you can, buy a fortify attribute spell, a fortify skill spell and a soultrap spell
2 Get three expensive rings and three charged soulgems (they don't really need to be that great)
3 Enchant one ring with (in order): Soultrap on target for 2 seconds, Fortify Intelligense 100 on self for 2 seconds.
4 Use this ring as many times you want. Excessive use encouraged.
5 Enchant the second ring with (in order): Soultrap on target for 2 seconds, Fortify Enchantment 100 on self for 2 seconds.
6 same as 4
7: Enchant the last ring with (in order): Soultrap on target for 2 seconds, Fortify Destruction 100 on self for 2 seconds.
8 same as 4 and 6
9 Get some shock damage spell and weakness to shock spell.
10 Get someone to make you this spell:
Weakness to shock 100% for 10 seconds 50 feet
Shock damage 100 for 10 seconds 50 feet

Enjoy a spell that surely Bethesda never intended you to have as it takes out anything in less than 2 seconds.
Oh, and that fortify enchanment ring, that one allows you to not only create any item later, but the charge cost for any item is 1, so with an item with 50 charges gives you 50 uses before it needs recharging.

I have now an altmer with an intelligence of 2050, 22550 magic points, and 100% chance of throwing this baby... It's way beyond silly.

Havell 11-01-2008 01:41 AM

Yes, it is indeed possible to pull some truely gamebreaking magic in the game. I didn't know about that soultrap bug thoguh, I'll check that out. Usually I just use console commands if I want really high stats (acrobatics is a cool one to up, I just love hopping from canton to canton in Vivec)

Part of this is the expansion packs making sat and skill boosting spells, and therefore enchantments, widely avalible. In vanilla Morrowind, there's only one stat/skill boosting spell avalible, and it's damn near impossible to get:

Spoiler (highlight it):
Find all of the "sanguine" belts in the game (there's one for every single skill) and bring them to the head of the Morag Tong in their secret headquaters beneath the Arena cantoons in Vivec. He'll give you the spell, allowing you to use stat and skill boosting enchantments.

A more accessible, universally working, and non-bug-exploiting gamebreak is to get together some alchemy ingredients that boost intelligence, make a fortify intelligence potion, drink it, make another (now more powerful due to your boosted intelligence), drink that, make another, etc. Before long you'll have crazily high intelligence, and will be able to make potions that do things like raise your strength by 5000 points for 10 minutes. You don't need a particularly high alchemy skill to start this loop, you can even use shop-bought fortify intelligence potions to start yourself off.

Other things you may want to try are making a set of clothing that, added together, give you 100% santuary constant effect, which will make you utterly invincible to absolutely everything (even though you'll need about 2 million gold to do all that enchanting).

gregor 11-01-2008 05:47 AM

Quote:

Originally Posted by Havell (Post 316015)
...(even though you'll need about 2 million gold to do all that enchanting).

or you can use those fortify intelligence potions...


i like to make a spell with all 8 slots filled up and with different damage and all maxed out. fire, shock, frost, paralize, health drain... once oyu release it it makes a nice colourful ball that is swirling until it hits the target. when it hits it kills everyone that touches.

Mighty Midget 11-01-2008 08:17 AM

Quote:

Originally Posted by gregor (Post 316020)
or you can use those fortify intelligence potions...

With alchemy, getting my intelligence to 2000 and luck to 2000 I'm able to create just about any constant effect item.

Quote:

i like to make a spell with all 8 slots filled up and with different damage and all maxed out. fire, shock, frost, paralize, health drain... once oyu release it it makes a nice colourful ball that is swirling until it hits the target. when it hits it kills everyone that touches.
I had me a custom built spell. It costed about 40.000-50.000 to have it made, and it costs some odd 7000 mana points to cast.
All Weakness to fire, frost, shock and poison set to 100% for 10 seconds at 50 feet on target.
All Damage from fire frost, shock and poison set as the ones above.

I also had me the individual ones; fire, frost, shock and poison, all with the same settings as the Big One above, plus I added soultrap. Now that I found a trader who has a neverending supply of grand soul gems, I can stock up, and go hunting.

Oh, that Big One: I accidentally hit a frost atronach who was hiding... the frost magic bounced back and I was dead before I could counter it...

WARNING: If you exploit the soultrap bug, DO NOT CAST permanent water walking or water breathing as that will screw up some quests. There are more spells you shouldn't make permanent, but these are the ones I remember. Google for a complete list. I believe UESP Wiki has that list of Don't-Do-It spells.

EDIT: Finding soulgems and souls is no longer all that difficult. With Azura's Star and a Soultrap/Summon Golden Saint artifact, I will never run out of souls for my enchantments.

gregor 11-01-2008 08:28 AM

but does it make a nice ball? :D

anyway i really don't know how to enchant propperly. the items themselves dont' have a lot of points to fit in. I mean i don't know how to create as powerful object as you might receive on the quests. i guess you can't do it with normal objects.

I have Alamlexias soul, but i can't decide how to use it. What would be the best idea? i don't have any daedric tower shield. but i did stumble on two normal shields. I don't need any weapons. I enchanted a short ebony sword with a nice fire damage. but it always backFIRED on me and made me burn... with my weakness to fire i turned into a charcoal preety fast.

Mighty Midget 11-01-2008 08:40 AM

As for items: Exquisite rings and amulets have a capacity of 120, daedric shelds have a capacity of 150 and daedric towershield has 225. Those are the ones with the most capacity that wou will find here and there. Some items have higher capacity, but those are rewards/loot from quests. One thing: My game tells me a daedric towershield has a capacity of 225, but UESP wiki says it's 2250, and most other items also show 1/10 of what UESP Wiki says. Seeing UESP Wiki is consistent about this, I wonder if there's a patch I have missed. Can someone verify the capacity of these items?
So, my game will not allow me to create items that require more than 225, but even an exquisite ring is enough for constant invisibility or constant levitation 0-15.

About Alamlexia's soul: I have no idea since I never got around to getting that myself, but the perhaps most sought after constant effect spell is chameleon 100%. Problem is, that you will probably need to enchant more than 1 item to get this say, 2 items at 50% each, just as an example.

That sword: How the hell did you manage that? :D

PS: Colour? It was a twirling green and yellow ball of doom :D

gregor 11-01-2008 11:01 AM

Quote:

Originally Posted by Mighty Midget (Post 316032)
As for items: Exquisite rings and amulets have a capacity of 120, daedric shelds have a capacity of 150 and daedric towershield has 225. Those are the ones with the most capacity that wou will find here and there. Some items have higher capacity, but those are rewards/loot from quests. One thing: My game tells me a daedric towershield has a capacity of 225, but UESP wiki says it's 2250, and most other items also show 1/10 of what UESP Wiki says. Seeing UESP Wiki is consistent about this, I wonder if there's a patch I have missed. Can someone verify the capacity of these items?

Data on Wiki is take from Construction set and the game actually divides those values. so there.
for the values table:
http://www.uesp.net/wiki/Morrowind:Enchantment_Values

I bagged Almalexia on Tribunal main quest end.
Quote:

That sword: How the hell did you manage that? :D
Well playing as mage i had that atronarch signa nd was an altmer. so i had 50 damage and obviously not enough absorb/reflect stuff on me. i joined telvani and mage guild and you battle a lot of mages there. and all creatures and NPC's reflected that fire damage back at me. i also think i might have added a distance on the effect. since it was quite powerfull and for a few seconds it drianed my health so fast i could hardly recharge it with standard health potions.

Quote:

PS: Colour? It was a twirling green and yellow ball of doom :D
i add some drain health for additional pinky glow. looks less dangerous that way... "oh look a cute pinkish ball is heading this way...." BOOM!

Mighty Midget 11-01-2008 12:26 PM

On creatures bouncing your magic back at you: The monster I prefer to take out with weapons, is the golden saint. It has the same reflect value as other monsters, but for some reason these critters have a higher success rate when I encounter them than any other monster. I don't worry too much though, as 2-3 hits from a good sword is enough to do them in. As for the other monsters, I rarely if ever had any problems as long as I made sure they weren't immune to the spell, as was the case with that frost atronach and my frost damage spell.

One very good enchantment to put on your favourite weapon is:
Chameleon 100% on self for (a short time, just enough to hit the opponent again) on strike
Restore health (as much as you can put into the weapon) on self on strike

Mighty Midget 12-01-2008 05:42 PM

Sorry for the double post, but this can be of interest to Morrowind players
http://planetelderscrolls.gamespy.co...s.Detail&id=45

I haven't got it myself, and I need to read more on how to use it (I'm as far from a tech wiz as you can possibly get)

I am so getting this http://www.youtube.com/watch?v=t-cAI...eature=related.

Doubler 12-01-2008 08:31 PM

MGE isn't hard to use, and very much recommended to everyone with a half-decent machine. Not everybody likes it, but at least give it a try.
The process is pretty much automated. It's costumizable to a large extent, but standard settings will generally give you a good starting point.
Now, is there any reason left to play Oblivion? :p

Edit: By the way, important! You'll want to get the MGE interior fix, and maybe the MGE weather fix.
The interior fix turns IVD off in interiors, thus fixing a problem where large interiors (such as Mournhold) would bug out. The second mod turns it off during certain types of weather. Ash storms aren't as impressive if you can still see for miles :cheesy:

Also note that the water doesn't change for the better.

Mighty Midget 12-01-2008 08:55 PM

Thanks! :D Got all 3 and will give them a go.

Havell 12-01-2008 10:01 PM

I'm really enjoying Morrowind with MGE, I like being able to see where I'm travelling to and it just looks incredible. One thing it does do, however, is make you realise that the game world is actually quite small. Which you realise when you look at any view and see about three Dwemer ruins and two Daedric shrines. Or when you're standing in Vivec and can see Seyda Neen quite easily.

I didn't know about the option to turn it off during ash and snow storms, I'll definitely check that one out. Not so much to keep the effect of a blinding ash storm up, but becuase I've been getting the occasional slight lag and movement jerk during dust storms with the long draw distances active (this is on a machine with a good dual-core processor, 2GB of RAM and a solid Radeon graphics card, btw), which is annoying, though the game is still extremely playable.

I'd still advise anyone with a decent computer to give it a go, as Doubler said, it can seen intimidatingly technical at frist, but most of it is automated, just read the help.

Mighty Midget 12-01-2008 10:42 PM

EDIT: When I start Morrowind, after closing MGE, I can't coz it can't find the MGE files...

Someone, please take my hand and walk me through this. Yes, I have read the Help, but I'm still stuck, mainly coz the Help wasn't helping me much.

I need to be guided all the way, I'm afraid, from the moment I first run MGE. If necessarily, I'll uninstall and reinstall, but I seriously could need someone to walk me through this setup and launching.

Doubler 13-01-2008 12:20 AM

To get IVD working:

1- If you use MGE 3.3.2, make sure you have a DX9 card and Bloodmoon installed. If not, install them or use 3.0.3. Make sure .NET 2.0 is installed. Make sure you have a recent DX9 version. You may want to download and install the most recent full package.

2- Install MGE. Make sure you put the files in your Morrowind installation folder. Not Data Files like mods, but in the very folder with your Morrowind.exe. The new Dll's and stuff should be in that very folder.

3- Start up MGE

4- Click on the 'tools' tab

5- Click on "Distant land file creation wizard"

6- Add all plugins you want distant land created for (including the ESM's!)

7- Go through the following steps. You can pretty much go with default settings IIRC. Make sure everything fully loads. It will take quite a bit of time.
(the only thing you might want to remember, if you use 3.3.2, is the 'statics' tab. The two 'range' fields determine which size statics must be to be drawn at short or long range (beyond the normal view distance), that is things like trees etc. It may require some experimentation to get right. Start with defaults, later you can see it in the game and if necessary redo the wizard to get more or fewer objects drawn at the two distances)

8- When everything is done, click the "Global graphics" tab

9- Check 'Use Distant land'.

10- The options associated with it speak for themselves. The two number fields are given in cells. The reflective options are about statics reflecting in water. sm3 water overrides standard MW shaders to fix a borderline cutoff problem. It's rather ugly, imho, but better then the alternative.

11- That should do it for Distant Land and Statics. You can take a look at all the other settings under the various tabs. Most are self-explanatory or have explanations if you hover over them. Experiment a bit to see what suits you and your system. MGE can automaticly call up some system information (max AA, etc.), but this isn't always accurate.

12- Run MW as normal. Note that MWSE is included with MGE (those fixes need it, don't worry about that)

Mighty Midget 13-01-2008 02:19 AM

Thanks a ton! I got it working! I still need to tune it, since it draws water in the mid-range distance, but other than that it looks like it's working well.

It is true, however, that one see just how small the world is. Standing in Balmora and looking over to Vivec and further kinda took away the feeling of traveling around in a huge world.

Borodin 13-01-2008 04:45 AM

Quote:

Originally Posted by Mighty Midget (Post 316174)
Sorry for the double post, but this can be of interest to Morrowind players
http://planetelderscrolls.gamespy.co...s.Detail&id=45

I haven't got it myself, and I need to read more on how to use it (I'm as far from a tech wiz as you can possibly get)

I am so getting this http://www.youtube.com/watch?v=t-cAI...eature=related.

It's beautiful: no question. I've been watching it's development for 2 years, now. But there have also been a flood of interactive bug reports, because the game is running on so many different combinations of systems, video cards, and RAM. For some people , the Graphics Extender still doesn't work. For many, it works in part. It can also slow things down dramatically, and many of us would rather slow things dramatically by running script-intensive quest systems, if we're going to do that.

But I still keep an eye on this project. After all, it promises a beauty every bit as good as Oblivion, with a real game behind it.

EDIT: It's unfair of them to back that YouTube video with the wonderful Celtic soundtrack from Morrowind! That just makes the thing that much more impressive. :D It looks like they've also got some RAM-grabbing modded tilesets in place, but I could be wrong. I've used a few of those myself, and they really spiff up the look of the game.

Mighty Midget 13-01-2008 08:31 AM

As for me, I was actually surprised my graphics card didn't get a nervous breakdown. It's a really crappy GeForce 7500 LE, and until the very latest drivers from Nvidia, I wasn't able to run Morrowind at all. Still, Morrowind works (it is just as unstable as it has always been for me, no matter the specs) and this mod works, or so it appears for now.

EDIT: Weird. The mod needs the latest directx 9c to work, but it doesn't work with directx 10. I just tried.

Tervez 13-01-2008 09:11 AM

*Sees video*

*Drops his jaw*

I am SO going to get a proper computer to run that someday.

Doubler 13-01-2008 12:07 PM

Mighty Midget: Do you have sm3 water active?

Borodin: Texture replacements abound in that vid.
When you replace most of the graphical engine I can guess you're going to run into some compatibility trouble :p - still worth at least trying, though.
Without such problems distant land shouldn't have much influence on the framerate. Distant statics is another matter entirely, though.

Putting the Oblivion theme in the middle must be a cruel joke, by the way :p

Mighty Midget 13-01-2008 12:13 PM

1 Attachment(s)
Doubler: I tried with both with and without sm3 water shader. The only difference was the quality of the water. The problem remained.

Borodin 13-01-2008 09:43 PM

Quote:

Originally Posted by Doubler (Post 316269)
Borodin: Texture replacements abound in that vid.

Thought I recognized several! Including ones I use currently.

Quote:

When you replace most of the graphical engine I can guess you're going to run into some compatibility trouble :p - still worth at least trying, though.
Only if you have a month or two to devote to tweaking. ;)

Quote:

Without such problems distant land shouldn't have much influence on the framerate. Distant statics is another matter entirely, though.
Yes, the "missing central section of a distant tower" look. To be honest, I wish MGE worked perfectly. But I can't see that happening unless somebody like Bethsoft invests their large resources in developing an all-encompassing new extender that works for everybody. Ain't gonna happen.

Quote:

Putting the Oblivion theme in the middle must be a cruel joke, by the way :p
Heh. I think of it as, "A finger to you and your Oblivion, Bethsoft! We can do better with your older game, which plays a lot better, too! Wu-wa-ha-ha-ha-ha!" :D

Doubler 13-01-2008 09:57 PM

Quote:

Only if you have a month or two to devote to tweaking.
I set it up in a few hours :oh:I didn't have issues at all. Problems aren't guaranteed.

Quote:

I tried with both with and without sm3 water shader. The only difference was the quality of the water. The problem remained.
Hmm, I thought you were talking about something else.
I have seen the issue before though, probably while going over the older MGE threads.

Try posting here: http://www.bethsoft.com/bgsforums/in...opic=790910&hl

Borodin 14-01-2008 02:48 AM

Quote:

Originally Posted by Doubler (Post 316333)
I set it up in a few hours :oh:I didn't have issues at all. Problems aren't guaranteed.

For 99% of users, they are. Anybody can read this thread if not its 14 complaint-filled predecessor threads, and see this for themselves. Makes for fascinating reading, though. Some people will spend weeks tweaking and tweaking, and still not succeed. Which stands to reason, since the game is being played on a huge range of video cards, CPUs, etc. But putting in all that time...? Quite an El Dorado. Still, I know more than a few that have given up after several years of following it along.

Glad it did work perfectly for you. Perfectly, right?

Doubler 14-01-2008 11:40 AM

With the number of people using this program, 14 pages, even with the 15 or so previous threads with equally many, about all different versions, isn't all that much :p

There's plenty of people without problems. You just don't see them posting (or rarely).

Borodin 14-01-2008 03:17 PM

Quote:

Originally Posted by Doubler (Post 316374)
With the number of people using this program, 14 pages, even with the 15 or so previous threads with equally many, about all different versions, isn't all that much :p

Oh, right: 15 threads filled with complaints is the same as no complaints, at all. I agree! And anybody can see this for themselves, by checking the link I provided. Filled with complaints, which are not complaints at all.

Quote:

There's plenty of people without problems. You just don't see them posting (or rarely).
Come on, now! You're too smart to fall for that bad bit of logic. :D Literally anything can be said to be true and justified by saying "You just don't see it happening, but I know it does."

So--back to my question. Did you find MGE runs perfectly? Are you making any compromises for its use? Do you ignore missing statics, or slowdowns when crossing area borders? What kind of system have you got, and how did you tweak it?

Doubler 14-01-2008 04:58 PM

Borodin, I said "not all that much", I never said that it equalled "no complaints at all".
When you've got thousands of people using such a program, then 3000 posts total (200 per thread by forum regulations, 15 threads), which you can easily half since most are reactions to problems, idle chatter, suggestions, etc. then it's not that impressive ;)

Moreover, what you see in that topic are the complaints. But most people simply won't post to say: 'I downloaded the program, works perfectly. Bye.' I know I didn't :p
As such, it's very questionable you'd get an adequate picture in the first place.

I'm not denying that people have problems with it. MM isn't an exeption. And I'm all for improving the program to cut down on such issues. I'm just saying that it's not really like the program is guaranteed to give you a headache, or even that it's all that likely to give you a headache as you make it to be.
For that matter, the real evil issues are quite obvious emmediatly after you start using MGE with IVD, so it's easy enough to find out whether you're in the group of people with problems, or in the group without. And it's not like you can break anything. At that point it's certainly worth a try - your chances aren't all that bad, it doesn't take that much time, you won't do permanent damage and the effects may very well be worth it.

Of course I won't stop anyone from peering through the most recent threads to see if there's any known issues with their hardware configurations, but you don't really have to expect to find something.

Now to the performance: No statics missing, exepts on distant statics, which isn't really a bug in the 'faulty software or incompatibility sense'. I could probably solve it by lowering my size values, but that would also bring in some junk.
I'm having no regular slowdowns and a minimal impact on framerates.
I used standard settings for most of MGE. I increased the cell distances some, and tweaked the size settings a bit to my liking. The rest of the options I experimented with a bit and chose those which I thought gave good results.

Pentium 4, 3.20GHz
NVIDIA GeForce 6800LE

Edit: One thing to note, though, is that I use only a very small number of mods which are all quite minor. No texture replacements either. So there's not much drain on my recources.

Borodin 14-01-2008 05:30 PM

Quote:

Originally Posted by Doubler (Post 316407)
Borodin, I said "not all that much", I never said that it equalled "no complaints at all". When you've got thousands of people using such a program, then 3000 posts total (200 per thread), which you can easily half since most are reactions to problems, idle chatter, suggestions, etc. then it's not that impressive ;) Moreover, what you see in that topic are the complaints. But most people simply won't post to say: 'I downloaded the program, works perfectly. Bye.' As such, you won't get an adequate picture in the first place.

There have been a lot of complaints about MGE, and they are all documented in those 14 (thus far) 300+ message threads. This I think is very important to get across to people: that your experience ("I didn't have issues at all. Problems aren't guaranteed.") is atypical. Telling me that there are many people who agree with you but we don't hear from them doesn't prove their existence, nor does it remove all thhe complaints that do exist. My point is simply this: if I were considering whether to add MGE to my modlist, I'd much rather know that it has several thousand complaints available to view, even if one or two people spoke up and said it ran very well for them, very quickly. It's always better to have a realistic expectation of what's going to happen if you spend the time and effort putting an extremely complex mod in place before the fact. People deserve to know this.

Certainly, no one is denying that you've been among the fortunates. But by all accounts, those are the fortunate few. And if you have any facts showing otherwise, that tens of thousands are happy with it, not only will I agree with you, I will immediately proceed to download MGE and try it out once again, tweaking it for days if I must. I'd frankly be delighted if it could instantly work. It looks fantastic. But for most of us, it isn't a reality that's in the cards, unfortunately.

Quote:

Now to the performance: No statics missing, exepts on distant statics, which isn't really a bug in the 'faulty software or incompatibility sense'. I could probably solve it by lowering my size values, but that would also bring in some junk.
Certainly an improvement on Morrowind where distant viewing is in any case removed, even with the nominal in-game control throttled up the way up.

Quote:

I'm having no regular slowdowns and a minimal impact on framerates.
I used standard settings for most of MGE. I increased the cell distances some, and tweaked the size settings a bit to my liking. The rest of the options I experimented with a bit and chose those which I thought gave good results.
A 3.2 gHz should certainly deliver. I've got one as well, and I'm using controls to increase cell distances and absorb the impact with larger pauses at cell edges. This works fine except when using really heavyduty mods, like Balmora Enhanced, when my framerate drops visibly, but not sufficiently to force me to quit using it. How much RAM do you have?

Quote:

Edit: One thing to note, though, is that I use only a very small number of mods which are all quite minor. No texture replacements either. So there's not much drain on my recources.
Yeah, there's a big difference. I've got 260+ mods. Even though I could do without, say, a quarter of them (and when I start back up, I will probably slim down to that), it's still quite a bit, and at least a few are pretty intensive.

Doubler 14-01-2008 07:57 PM

Borodin, let's get the number straight:
MGE was downloaded 40288 times from TESNexus alone. That's without PES (which is bigger) and other sites.
There's 15 threads MGE, max length 200 posts. That's 3000 posts total. Less then half of that is complaints (estimate: More then half would be odd in a question-response system). That's not even counting repeat complaints, idle chatter, multiple replies, etc.
How is my experience a-typical? Apparently a lot more people that downloaded did not feel the need to complain at all. You're the one absoluting a relatively low number of people, not me :p

You can't just go by a single number, you need the full picture before they're worth anything. I can tell you about almost any mod that a group of people has trouble running it. The more popular it is, the more complainers. But it's the ratio that counts.

RAM: 1024 Mb

Borodin 14-01-2008 08:47 PM

Quote:

Originally Posted by Doubler (Post 316422)
Borodin, let's get the number straight:
MGE was downloaded 40288 times from TESNexus alone. That's without PES (which is bigger) and other sites. There's 15 threads MGE, max length 200 posts. That's 3000 posts total. Less then half of that is complaints (estimate: More then half would be odd in a question-response system). That's not even counting repeat complaints, idle chatter, multiple replies, etc.
How is my experience a-typical? Apparently a lot more people that downloaded did not feel the need to complain at all. You're the one absoluting a relatively low number of people, not me :p

It was downloaded. It was not given a vote of approval with each download. Hell, I tried it twice, myself, so I was among the downloaders--two times! And it didn't work well for me, either time, despite heavy tweaking. People download Morrowind mods all the time they end up tossing away. Multiple times, for a product that is now in its 3.03 release. I have a friend who has 8 copies at various stages, and *still* isn't happy with it.

On the other hand, there have been 15 (it was 14, now 15th started) threads of 200 posts each mostly featuring people complaining about MGE continuously since it first appeared. This testifies to 2 facts:

1) MGE continues to fascinate the Morrowind community, or people wouldn't keep trying the thing.

2) It still isn't working properly for a very large number of people.

And that's all we can state about how people regard it. I wrote above, letting possible users know about all the problems and disatisfaction is a good service to provide, so they don't rush in, get disappointed, and feel like MGE somehow represents the typical mod experience. Which is certainly isn't, as I think we both can agree. ;)

Quote:

RAM: 1024 Mb
My RAM, too, but I add on many more mods, as discussed, above. I just may give it a third try, in the near future, but it isn't an experience I would suggest to anybody who hasn't the patience, or isn't willing to be disappointed.

Best of luck yourself, on future use of it. I sincerely hope you can find other, non-graphical mods of interest, and that they'll work with MGE.

Doubler 14-01-2008 08:55 PM

Well, they didn't disapprove either, now did they? Would you care to explain how you then gather most of them must have thrown it away?

You constantly said a huge majority of people are having trouble. I see no evidence of that, and as such I contested it. I never contested that a huge number of people are having trouble with it, but that's only natural since a huge number of people use the mod.

The point is: there's no realism in extreme pessimism towards MGE. There's no reason to suspect it's so unlikely not to work that it's not worth trying.

Edit: Oh, and as a note. In the heyday of Morrowind I used bucketloads of mods myself. I eventually just decided that vanilla was more enjoyable after all. Call it a learning experience :amused:

Borodin 14-01-2008 09:18 PM

Quote:

Originally Posted by Doubler (Post 316431)
Well, they didn't disapprove either, now did they? Would you care to explain how you then gather most of them must have thrown it away?

I never said they did, remember? :D You said the downloads indicated approval. All I said it indicated was...they downloaded it. As witness my doing so, twice. And a friend of mine, eight times. Niether of us have kept it. Both of us will probably download and try it, again, at some point.

Quote:

You constantly said a huge majority of people are having trouble. I see no evidence of that, and as such I contested it. I never contested that a huge number of people are having trouble with it, but that's only natural since a huge number of people use the mod.
Good point! Then perhaps we can simply agree a large number of people had and still have significant problems with the mod, and let it go at that? It isn't pessimism to let people know it has garnered more complaints than any number of other mods, combined. One can just check out the ES threads and figure this out, easily. Then, it's up to each MW player--once they know what possibilities to expect. Forewarned is forearmed.

Quote:

Edit: Oh, and as a note. In the heyday of Morrowind I used bucketloads of mods myself. I eventually just decided that vanilla was more enjoyable after all. Call it a learning experience :amused:
As my wife's grandmother used to say, "Each to their own, said the old lady as she kissed her cow." :D If you find you liked vanilla Morrowind better, good on you. Lots of people have grown addicted to mods of all flavors; good on them, too!

Mighty Midget 14-01-2008 09:20 PM

Can we shake hands and return to the only world that matters: The real one? This whole discussion is ludicrous. Either keep it going by PM or grant us another closed thread.

Borodin 14-01-2008 09:42 PM

Quote:

Originally Posted by Mighty Midget (Post 316438)
Can we shake hands and return to the only world that matters: The real one? This whole discussion is ludicrous. Either keep it going by PM or grant us another closed thread.

Works for me. I can't speak for Doubler, but my apologies for continuing this discussion for so long. :)

On other matters...I would like to recommend people check out Morrowind Mythic Mods, which hasn't been mentioned in some time. It's sort of a meta of meta menus for Morrowind mods. It's divided into a number of major areas, one of which is great for mod newbies, and several of which are regularly updated with new or improved mods that the list owners feel are noteworthy. The Theme and Specialty Mod Lists and Telesphoros' List are especially good in this regard. The first has a bunch of sub-categories, too. Not everything is on there, but a lot of interesting stuff is.

Mighty Midget 14-01-2008 09:44 PM

Now THAT is a juicy site! Thanks for linking :)

Doubler 14-01-2008 09:46 PM

Of course. Sorry. I tend to be a nitpick at times :o

Back on topic: any favourites as far as MW mods are concerned? The ones I stuck with in the end were the Unofficial Morrowind Patch (duh :rolleyes:), Unique Banners and Signs and and an older, less extensive version of Vivec Expansion.

Mighty Midget 14-01-2008 09:59 PM

I really haven't got around to checking out all those mods, but there was one I started using regularly, the underground house in Balmora, next to one of the pawnshops. I also use the packguar/rat in Pelagiad mod and the summon greaves and pauldrons, coz I never understood why Bethesda would omit those two bits of armour. Now I can't get the house mod to work, so I got the grand abode in Balmora, although that one is so full of goodies it's really hard not to ruin the game by using it all. If only I could find that house without all the goodies.

One I'm looking at now, is a trade mod. I don't know much about it yet, but it seems there have been a fix that will make merchants pay more for enchanted items (if I'm right). I always found it downright dumb that a ring with constant invisibility was worth just as much as an ordinary ring.

Borodin 14-01-2008 10:09 PM

Balmora Expanded is one I really like. It's a sort of mega-mod, made of smaller mods by a couple of the best Morrowind modders out there. They got approval from other mod creators to incorporate all the extra stuff in Balmora. From the readme:

**Balmora Expansion includes the following new mods created specifically for it:

*Vonhelira's Metal Queen Boutique by CanadianIce, featuring all new fashions for both male and female players. Special thanks also to MP*Canus and Brady226 for the textures of some of the male versions of the robes in the boutique. For all those who pleading for a second store, your pleas have been answered.

*The Breton Knight by Jeremy featuring not only all new armor styles but also Jeremy's first store designed specifically for selling his awesome works.

Plus the new stuff I created. (You have to figure out those yourself, can't give away all the surprises).

***Balmora Expansion incorporates the following mods that should be unchecked in the MW data files list if you are currently using them:

Balmora Manor
Balmora Zoo
Balmora Bathhouse
Balmora Museum
Morrowind Abodes (Your Balmora Residence.esp only)
Dave's Furniture Store Plug-In v1.6
Lysandrus
Quivers and Fletching Kit
Wyr Jewelers
Carry your Bedrolls
DEJ Pocket Watch
Magic Backpacks
Nyagetan
Healers
WeaponPack2
ThievesGarb (Black Clothing)
Dark Club Mod 1.1
Ranger Robe
Sheikizza Aedric Armour Collection V01
Sheikizza Daedric Armour Collection V1.0

***Balmora Expansion includes elements of the following mods customized for use with this mod. The original mods can still be used in conjunction with Balmora Expansion and will function normally:

LadyE's display cases, spider webs ad jewelers sign
Dongles Musical Instruments
Gorg's Flowing Capes
Forgottens Longbow Pack
Elements from Silgrad Tower (concepts for several of the new shops I created (such as the hospital and restaurant) came from this inspired work)
House of Mannequins v1.0
Tenience's Rare Items
Particle Weapon Merchant Mod
Pack Animal Merchant
Lovemod
Heavenly Pleasures
Legolas Gear
The Regulars 2.02
Carnithus Armamentarium & Add-On I
LichLair V1.1
Darkstone Manor
Britneys Secret v1.1 (Oops, I did it, it was too funny) :) (used the faces only)

******************************

That's a lot of stuff. It doesn't work well on a slow system with low RAM, but if you've got a reasonably decent system with 500 MB RAM, then it should run pretty well. There's also a version that strips out extra statics to increase running speed.

Tulac 14-01-2008 10:16 PM

Heh I rememeber I made myself a couple of houses in the MW world, so I can stash and sort stuff that I can't carry. Before that I used just dump it on a random place like mages guild.

Borodin 14-01-2008 10:52 PM

Quote:

Originally Posted by Tulac (Post 316452)
Heh I rememeber I made myself a couple of houses in the MW world, so I can stash and sort stuff that I can't carry. Before that I used just dump it on a random place like mages guild.

Yeah, I used a bandit-infested cave after removing the inhabitants' lease. ;) Later, I tried a variety of other house mods, including Kahleigh's Retreat and Abu's Retreat. I ended up with one in the Balmora Expansion that I customized heavily using the Construction Set. It had one advantage I've seldom seen, elsewhere: a library room with an administrator who took your books and shelved them, tracking the numbers you had, what was still missing, and the sources. Looked great, too.

gregor 15-01-2008 07:56 AM

private librarian? now that's cool.

they should make empty houses that you could buy and redecorate to your own liking...

anyway I installed all oficial plugins and i added better bodies and better clothes mod. it really makes a difference.

as for the house i use the empty ones. Vori's in Balmora, then after Fast Eddie left i used his for Mage guild quest stuff. then i got scared i will get THE BAG, so i started using the manor with dead guy.

i plan to find some other free houses and occupy them. i like the small ones...

Borodin 15-01-2008 01:19 PM

It's easy enough to load in a house mod and use the Construction Set to empty it. You can even load statics of your own choice in there, whether you "own" them in the live game, or not.

Blood-Pigggy 16-01-2008 08:29 PM

You can also build a house and make it look like complete ass and call it the "Best Building Ever" then fill it up with beggars and make them attack each other by casting frenzy spells.

I dunno guys, what do you think.

Mighty Midget 16-01-2008 11:09 PM

Quote:

Originally Posted by Blood-Pigggy (Post 316623)
You can also build a house and make it look like complete ass and call it the "Best Building Ever" then fill it up with beggars and make them attack each other by casting frenzy spells.

I dunno guys, what do you think.

:laugh: BP, you are one clever mother alright, that is so true.

Of course, any mod or even the game itsef can screw the game into Oblivion.

Get whatever mod you want, for a sketch, and then modify the mod to suit your style of playing.

levethian 20-01-2008 12:48 PM

I wish Bethesda continuted the premise set in Daggerfall of a virtual world.. Morrowind and Oblivion are virtual.. villages. It's difficult to suspend disbelief when the world is so goddamn tiny, and when the capital of the universe has a couple of hundred inhabitants, and the amassed armies of Cyrodiil number... 7. It makes the whole mission feel trivial when your 'Emperor' commands the life and livelihood of 1/15th the population of Peebles...

They should have built on the 'random' illusion that Daggerfall weaved by improving and deepening it. Instead, all depth will be sacrificed for the sake of watery water and bricky bricks. Maybe the TES V box will simply contain a piece of paper stating 'go look outside, for the wateriest water and most bricky of bricks'..

*sigh*

Tito 20-01-2008 01:16 PM

Well, I'm not sure if I prefer Daggerfall's freedom over Morrowind's nice landscapes (haven't tried Oblivion though). Daggerfall was too random and a bit repetitive, I mean, hundreds of villages and characters, but they were all the same in the end.

Morrowind, yes, it was a bit smaller, but every village and town had some personality on his own. And also, you had watery water and bricky bricks...

Not to say that I enjoyed Morrowind over Daggerfall. I loved both of them, but they gave me a different feeling.

Mighty Midget 20-01-2008 01:48 PM

As for the freedom in DF/MW/Oblivion, it was the freedom to create any character in DF that struck me as the greatest freedom. I never, ever, walked to the next town or dungeoun, but alwasy used the auto travel feature. Honestly, I had no idea you could walk there. I thought the only way to get to another place was by using the auto travel. Only later, when I had stopped playing DF did I read it was possible to walk all the way. Anyway, the freedom in character creation is what (in my eyes) makes DF a better RPG than MW, and what makes MW an role playing game and Oblivion a straight 3D "shooter".

The small world in MW never bothered me really, but I had this feeling when playing Oblivion that I was walking around in all these theme parks. In MW, all the out door locations were sown together while in Oblivion they were on different maps altogether. I believe that is one reason for the crippled magic in Oblivion: You can't levitate because outside the city walls there is nothing, just like Mournhold in MW. What saves MW is that Mournhold is the only place that is cut off from the rest of the land. I choose to see Mournhold as a warning from Bethesda of what was to come in Oblivion.
Neither does a 7 man army really get to me. Let's face it, they are at least 7 and they are living beings. In one RPG I saw, an army would be a single capitalized letter A....

levethian 20-01-2008 01:50 PM

Tito,
Yeah, Daggerfall was repetative - but I imagine it could have been improved uppon if Beth handn't given up on its lofty goals.

I expect I'm bias because Daggefall was my first :) I just hope the TES series isn't 'mainstreamed' any further.

Actually, I don't much like the experience system of the TES series, sorry to say. I would prefer to gain experience points for killing things, which raises your level, which will offer a sum to distribute to stats and skills - arranged just as the stat distribution currently stands; more strength when a strength based skill used, and one 'point' to a skill could increase a skill by more than 1 if that skill had been used during the level increase.. if you take my meaning.
Maybe

As it stands, its pointless to use any skill after it reaches the arbitrary level of '100' (utterly perfect, apparently) - there should never be a point at which performing an action is pointless regarding the progression fo your character.. I think.

Most RPG's assume that if a player uses a skill to destroy things, the player will increase the skills they use once their level has increased - without being told to. Maybe TES should adopt a strict 1 skill point per allocation point, and if a player advances a skill they never use, its their own silly fault?..

I've been nattering on for too long.. this reply window is pretty small - difficult to guage how long exactly one natters...
Dum di dum...


Mighty Midget,
Oblivion is not really a shooter - simply because it executes its combat aspects more eloquently does not make it so. Daggerfall and Morrowind both had equal need for hacking and slashing - and the core gameplay has changed reasonably little. Granted, Oblivion is more like an FPS than MW or DF, but is still mercifully a long way off...

Mighty Midget 20-01-2008 01:57 PM

Levthian: Yes :) You are right, Oblivion is not actually a shooter, thus the quotation marks. My point was that the severly crippled character creation system in Oblivion also cripples it's RPG status. I just can't role play if I can't relate to the character, and when I'm forced to be someone I don't really want to be, I just can't relate.

Doubler 20-01-2008 03:53 PM

Morrowfall *sigh* :p

Truth is, I agree with arguments in both camps. Daggerfall was awesome and by and by the best game of the series as an RPG, while Morrowind introduced some much needed character and variation.
In a perfect world, Bethesda would have continued to experiment with and improve on various generation techniques building up on this new, necessary foundation. They did some with Oblivion, true, but it was next to inconsequential. Especially when placed next to all the sacrifices the game made in terms of RPG mechanics.

I kind of like the current skill system of TES, by the way. First of all, it's a bit of fresh air within RPG games ("a game claims to be and RPG and doesn't copy D&D at least in part!? Preposterous!" :p) and it makes more sense from a real-world perspective. Removing XP counters and a large chunk of the focus on levelling helps make TES a bit of an RPG-lite series with a different focus then most others. In short: It fits much better then the traditional XP system with what TES offers, imho.
Character progression, for me, is always a means to an end. Only passingly an end in itself. Otherwise you end up in the stale MMO or diablo-like environment of eternal non-satisfaction and purely kinetic pleasures *shivers*

Like MM, Oblivion's sacrifice of half the RPG elements Morrowind had (which was already half of those Daggerfall had) in my book caused it to cross a threshold where the actual RPG posibilities were too limited to live up to RPG pretentions. In effect it fails as an RPG. Literally. It tries, and fails.
Also take note of the distinction between various forms of roleplaying. In the past, roleplaying meant having the character assume a role, and having the game actually provide this role and relevant feedback to it. These days a younger generation seems to think of roleplaying as 'play pretend', which pretty much misses the point if you ask me.

Blood-Pigggy 20-01-2008 08:25 PM

They're all pretty average in my opinion, they're not really the most indepth games (none of them are indepth in fact) and they're repetitive and have extremely generic environments, lore, and characters.

Tulac 20-01-2008 08:40 PM

You can't call the Telvanni part of Morrowind generic, actually the whole architecture in morrowind is amazingly done, one of most beautiful and versatile I saw in any of the games.

Doubler 20-01-2008 08:48 PM

BP, you don't have much in-depth familiarity with the series, do you? :p

Only the somewhat shallow gameplay, somewhat repetative nature (like most RPG's) and large number of cookie-cutter NPC's are valid points in general. Although admittedly Arena and Daggerfall also had somewhat bland environments, which OB shouldn't have had, but did :notrust:

Blood-Pigggy 21-01-2008 02:32 AM

They aren't very indepth. The character system is slanted towards combat, and even Daggerfall's absolutely massive amount of skills and content is merely scattered around, it's all on the surface, there's very little beyond creating a character that can hit things with extreme speed and is equipped with long weapons.

The customization is there, but it's rather pointless when you can just pump up your character to a ridiculous level.
The TES games are as much action RPGs as the Diablo series is. There's not much to it.

@Tulac - I don't consider an encyclopedic amount of information presented in text to be "in-depth", nor do I believe architecture has anything to do with it. Actually, as far as it goes, nothing much about Morrowind's culture was present at all in the game, mostly the only vibe you got was some funny insults and the general feeling that all the natives were total assholes.

gregor 21-01-2008 08:27 AM

have you read the books?

well interaction in the game is via text not voice... it's more like a text adventure with nice graphical elements. it's as deep as you want it to be. sure it does have some annoying things like making yourself godlike with potions, combat system....

i guess it would be a lot better if it had combat system similar to the one found in Mount & blade. based more on skillz than stats. but sooner or later you hit the stats which are a component from RPG ever since D&D. it's just that in morrowind and such the computer does the rolling.

main issue with morrowind is that you quite quickly become too powerfull for the creatutes and opponents lurking about. however the added two expansions with tougher enemies just for that reason.

Blood-Pigggy 21-01-2008 09:26 PM

What I meant is that the "culture" is only ever presented through text or descriptions, none of the characters actually behave in certain ways.

A good example of it was done well was the Sect Camp in Gothic 1, you couldn't speak to any of the Baals without permission, and in the Old Camp you were pretty much alone if you pissed off the guards, it really presented each camp in a different manner and their customs and manners stuck out through their actions and reactions to you.

Morrowind seemed more like everyone had a dirt dry reaction to everything you did, nothing was really motivated by their culture or etc.
So it felt extremely generic to me.

gregor 22-01-2008 05:57 AM

well morrowind does have the disposition... but indeed cultures are not really that problematic... you can easilly still speak with Hlallu house members even after you murder a few of theirs...

Borodin 22-01-2008 02:18 PM

It's highly moddable, though. This means you can run a mod that turns vanilla NPCs into people who have more personality, and even additional quests. There's a series of those for different cities called LGNPC (Less Generic NPCs), which you can find here.

Going back to a previous subject, here are other mods I've used and enjoyed:

Super Adventurers 3.02. Adds plenty of tweaks to the game, generally making it somewhat harder (but in a few cases, easier). It's meant to rebalance things more sensibly.

Amulets and Rings. Adds all sorts to the game, both in shops and as swag.

The Cloak Collection. Adds a ton of cloaks to the game. As I recall, some involve quests.

Cult of the Clouds. New faction, items, guild hall, dungeon, NPCs, creatures, books, quests. Located on Dagon Fel.

Dracandos' Voice. When you get to the top of a guild or faction, this mod gives you some neat new abilities. For example, you can send any member of House Telvanni on a mission as Archmagister, while you can practice combat with any Imperial Legion soldier or guard as Knight of the Imperial Dragon. Really great stuff.

Fair Magicka Regeneration. Four scripts; you choose one to set the speed at which magicka regens. Note, it affects your opponents as well as you. The nice thing is that you don't have to guzzle endless potions or sleep to regain magicka.

Sri's Alchemy. Adds new alchemical substances, and removes Fortify Intelligence from the game.

Tarmar. Uriel Septum's favorite resort, the location of a mystery. Not much hack and slash, this is a very good RPG yarn.

Haldenshore. So many mods are located in or near Seyda Neen that crashes and conflicts are common. My preferred mod for that area is this new town to the south, which adds a thieves guild that you help establish. There are 16 thieves' quests, and a nice idea: you get a cut of the guild profits. So the more quests you accomplish, the more you benefit the guild, and the more money you acquire on a regular basis. Also includes a loanshark, betting on fist fights, and an underground bar.

Havish. By the same modder as Haldenshore. This is a major city, on a landmass west of Vvardenfell. Once again, a new thieves guild with 20 quests, but also 8 quests for a fighters' guild, and 8 for a mages' guild. Has a banking system, and gambling--you can play blackjack, and bet on rat fights.

Herbalism Lite. Another ease-of-use mod. Instead of having to open every plant you come accross and extract its contents, this mod makes the process automatic. Click on the plant, and its contents are moved to your inventory. If nothing's in the plant, you'll be told so.

The Muck Shovel of Vivec. A professionally done quest with a side dish of humor--something you seldom see in Morrowind mods.

Erenguard Mines. A strategy add-on: you can buy the services of miners, guards, stock up on food, drink, picks, etc, and need to find the right balance to keep everyone happy and everything profitable. Nicely done.

Enchanted Icon Selection. One of those tiny ease-of-use mods I love. This one gets rid of the horrible enchantment icons that cover whatever you're looking at, and replace 'em with a selection of very easy to see symbols that only affect a small portion of the icon surface. I use the gold star one, but it's up to you.

Dodge. If you're playing a pure mage, get this. It adds a dodge bonus based on your unarmored skill, effectively making unarmored a reasonable choice instead of a deathwish.

Windows Glow. Adds a light source to external windows, making them glow at night. There are a range of colors to choose from. Really nice effect.

Journal Enhanced. Move a quill across yourself, and it brings up a box that lets you add journal entries. You can't affect anything written in the journal by the game, but it's a nice add-on.

Writing Enhanced. Buy a special book or scroll, move it across yourself, and you can actually create a new book/scroll in the game, complete with title. You can go back at anytime and pick up where you left off, and re-write the entire thing, and you can export copy to a textfile.

Potted Plants 2.0. Many plants to choose from. You get a customized pot, and the plant produces an herbal ingredient in 11 days, and every 30 days, after that. Available for purchase from Ancola's stall in Sadrith Mora.

Real Furniture. Creates a merchant in Vivec that sells 400+ pieces of furniture and housing decoration, with many different styles. Objects can be turned, lowered or raised once put in place thanks to a special (very cheap) ring you get at the store. Once the object is set as you'd like it, take off the ring.

Disturb the Dead. Adds decent loot to tombs, but at a cost: the dead are aware of your pillaging. You'll be attacked frequently, and cursed, lowering your attributes until you purchase special potions at a temple. Makes tomb looting more of a challenge, and will eventually be merged with another project by the same modder to add an additional 4-5 levels beneath each tomb, complete with 20+ level undead monsters.

Pack Animal Merchant. By Baratheon79, one of the best coders for this kind of thing. It adds a merchant on the outskirts of Pelagiad who will sell you pack rats and guars.

Lights 300, v. 4.1. By Byblos. Gives every candle light the same color as the candle wax; so red candles produce a red light, etc. You might need to tweak your ini settings to take advantage of this one, but it really creates some nice effects, especially in alchemists' shops.

Psorticon. Gives each type of scroll and potion you acquire it's own color and symbol, making it far easier to identify at a glance.

The Imperial Legion Badge. Tired of having to put on all that armor you receive as a reward every time you go to an Imperial Legion officer for a new quest? This badge gives you instant recognition without all the useless metal.

Morrowind Advanced. Makes the game more challenging: a few new dungeons, with new weapons, armor, alchemical ingredients, and more difficult creatures. Feel like taking on a Rogue Ash Ghoul, a Red Warrior Dragon, or an Elite Dremora General? Here's your chance, punk. It's all done with leveled lists, so you won't get stomped on by a Winged Twilight Hunter while level 3. Very nicely implemented.

Daggerfall Book Collection. Simply adds 46 volumes that were in Daggerfall, and not in Morrowind. They'll filter into the various bookseller's supplies over time, and you can find them among miscellaneous loot.

Dave Humphrey's Furniture Store 1.6. Adds 250 furniture items you can buy, place, and move (along several axes) in your home. Located in Balmora, but creates a new storefront near the Temple; so very little likelihood of conflicts. One story includes furniture and accessories (wall-mounted torches, wall-hangings, etc) while the other has planters and plants of many sorts. Very nice.

Improved Staffs 1.2. Work-in-progress, but interesting. Intended for the pure mage, it increases the amount of enchanting charge a staff can hold to make it a preferred weapon. Still requires actual striking, though.

MW Visual Pack. In two pieces, one for urban areas, one for nature. (Sometimes called KP MW Visual Pack.) Replaces Morrowind default textures with ones that look more detailed. Also uses more processing power.

Book Rotate. Allows you to drop a book flat or standing up, on a surface. Recognizes when books are near one another, and aligns them. )(Also supports closing most open books.) Finally, you can store books on bookshelves properly.

Knights of Tamriel. A series of mods, each of which adds a complete set of really great-looking armor to the game, along with an attractive structure and a simple, straight-forward (but sometimes battle-heavy) quest. Great looking stuff.

Magical Trinkets of Tamriel 3.0 (MTT 3). MTT2 was among my favorite mods; this is a new upgrade to it. Basically, it increases (very carefully) the kinds of magical devices you'll discover in chets and lying around Vvardenfell, adding to leveled lists. There are several books that describe what to expect; such as Contingencies (somewhat like the contingency spells in BG2), Artifacts (which may require regular sacrifices, of increasing value, to achieve expected results), and Threads (which tap into the plane of Magicka to regenerate the stuff, at the cost of relinquishing use of a kind of armor and/or weaponry). There are many, many more types of magical devices to be found.


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