Prince of Persia Development History
Just found a very interesting article about the creation of Prince of Persia at Hardcore Gaming 101:
http://www.hardcoregaming101.net/pri...ceofpersia.htm Quote:
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Thanks for the link - while I suck at playing PoP (as any other plaformer), it is an important part of my childhood and one of the first PC games I played.
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IIRC, you press Ctrl+S to save (a message should appear), and to load a game, you need to restart (Ctrl+R), the press Ctrl+L during the intro. |
Wow, very interesting. I love to see, how milestones of games are created! Thanks for that link!
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Thanks for the link to article, it was quite interesting to read :) |
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Very nice game indeed. Brave needed 41 minutes to save the Princess from bad Jaffar. I do not loose time for more lifes, avoid some battles, trick the inmortal skeleton, do not drink the bottle which make screen upside-down etc. PoP2 is nice also but another ones are not. Just jump and jump. :3: |
http://www.youtube.com/watch?v=FixuIk64bI4
Heres an interesting video on the history of the game. It also talks about all the other prince of Persia games in the later videos. |
Man the last time, I've read something that was as interesting as that, was, when the source of Wolfenstein 3D was published.
They should reduce the "Making ofs" for movies and add "Making ofs" for games. That would be very nice, because it's so damn interesting! |
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I'm actually hoping for a very large-scale effort to systematically study the history of video games - individual titles, series and whole genres. Right now this is either part of gaming journalism, or endeavours by individual enthusiasts. One really problematic thing is that many developers don't keep their old materials, and details of their past works just slip from their memories. Some very interesting stuff might get lost simply because no one bothered making a backup copy, or did but the media (diskettes, ZIP disks) deteriorated over time. Nonetheless, the Hardcore Gaming 101 website has quite a few articles about old games and series with plentiful information. Enthusiasts try to contact developers of old games whenever possible and even ask to release old titles for free if the developer agrees (e.g. Swizzle of Demu.org or DOSGuy of RGB Classic Games). Also, in another thread I've posted a video by CuteFloor who has a large collection of pre-release videos from avrious games on his YouTube channel. |
Now that you guys discuss this, I'll just dig up Romero's site for old id Software photos... :D
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Researching gaming history has also useful applications (apart from that warm feeling of nostalgia). Old ideas can be remade into successful new games. On the other hand, replacementdocs founder admitted that his website is used by government agency staff... because it's easy to browse game manuals gathered in single place, when one needs to compare technical solutions/creative input, when it comes to issuing patents, legal battles in court etc. On a side note, history is everything but a boring subject. Brave knights, fallen kingdoms, mad scientists, power-hungry leaders - that's not some fantasy story, it all really happened! Rejecting things solely because they're not new is primitivism! Many self-proclaimed geeks are knowledge-hungry, novelty is like a drug for them. But that thing they've just learned, "new" to them, doesn't have to be actually new. Finding 100-year-old facts unknown to you (and most people) can be just as exciting as reading about nanotechnology advancements. |
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