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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review & Download |
which sound is missing exactly in dosbox ? as I get sound when i select
gus or soundblaster 16 or soundblaster pro. (sound on mouse clicks that is) |
the in game music, even then it only worked 1/3times with VDMS, so i ended up just playing my own music.
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in the archive isn't any music file ? the sound directory is only 700 kb...
not sure where it will fetch it music from. But you are right. there is no music in dosbox. only sfx |
yeh i couldnt find anything that looked like a music file. yet at times you would get some music playing, seemed to be one tune on a loop.
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maybe there just isn't music...
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Oh well it doesn't really matter. The game technically runs in dosbox. But enough about that.
It's really a great game ! Especially if you invent the flying units (as those bombards). Real fun |
how'd you get bombards to fire?
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Fantasy General had one the BEST soundtracks I had ever heard! I used to pop the disk in my drive just to hear the music!
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Wonderful soundtrack in the background sorta LotR feeling on it iirc. I actually have the old cd somewhere so if someone should want sound files I could prolly fix it.
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Great game only one thing...no music!! :cry: does anyone have any suggestions as to how I can remedy this?... :help:
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Spoiler alert!:
Having said that, the attack system is RANDOM! Read as-If you reload and attack again, you get a better/worse result. Same for rewards(for liberating the towns/crypts/cathedrals) I've read other online guides, and disagree with some strats. I like having archers. They add a defensive bonus when your units are attacked, often routing an assault. Downside-they must be surrounding the unit attacked. Which shouldn't be a prob. if you put archers first, then the heavies, then cavalry. Move archers frontline, backup with heavies, send in calvary in front of archers. One annoyance is when troops get pushed around and multiple attacked. The AI isn't bad. Road use is critical, leading to towns and stuff of interest. Blitzkreig! Most city monsters won't attack you one hex away, while the wandering ones definately will. The AI focuses it's magic attack on your "Best" unit. Reloading can be a chore, but wounded vs death means you can take a round and heal. Reloading a captain is great, because the unit resists attack better, and takes only wounds. Slingers are fast scouts/cannon fodder/go keep that thing busy over there. Take out fast units with heavies or calvary. Hexes become blocked with any ground unit, but an attack with a beefy unit pushes them out of the way, exposing vulnerable pieces. Bombadiers do indeed rock, but they become target practice for their wizard :( Overall, I give the game an awesome rating. The war grunts fx need some work tho, hehe :bleh: Extra bag of popcorn for the uploader! |
really good game. i like the style. its a 5! for sure! :ok: :ok:
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I've been playing this game for two nights long now, I like it very much. Works very well with the LOTR soundtacks playing in winamp :)
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the new-er version i guess acully had 10 soundtracks but my disk is so scratched... but nontheless i agree with the music. the game i think is one of the best (old) games i've ever played.
my preferred strat in arena is Archers all the way. the AI rarely attacks because 5 archers countering at a time is vicious. campaign i believe lord marcus is the best hero because, all units he recruits start a star above everyone else. i'm currnetly trying infantry(both) and Calvary(calvary). and i'm on the second island. this is what they say to me :kosta: :Titan: :kosta: |
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I've got the original cd here :) funnily enough I never played it much until recently. What a shame as it really is another gold oldie. The sound on the original version is made up of 16 music tracks on the game cd which can be played on an ordinary music cd-player. Very orchestral/choir type of music. Very fitting indeed. Now where was I? That's right, trying to finish the 4th (last?) island of the campaign... *he lines his Pistoliers up to open fire on the defending Lionmen* aaaarrrrgghhhhh! |
It's a pitty the game doesn't have the music. That music was fuc$%ng awesome, and I used to listen the music for hours, but I lost my original CD:(:(.
If someone has the music please contact me on my e-mail address: masters82@hotmail.com . Or if you want to share it through bittorrent I am willing to help. This game just isn't the same without it's music... |
Just general query about Publisher...
SSI created some of my ALL-TIME FAVORITE strategy/war games they sucked me in early with the D&D stuff but all the *.General titles were similar and awesome hours of play!!!! I have some original CDs, but to my question... Are they still around??? or did they get sucked up by EA (the software devourer) or sumpin? Last coupla times I casually searched for 'em can't find any solid info??!! :wall: endery2k@yahoo.com Appreciate any info:: "I love ya man." :D |
:bye: Dont know if ISS has been bought by EA or some other company. Cant say i agree that they have too many great games though. :whistle: I mean, the panser general series and fantasy general was fair enough, but like when they made Final Liberation they just messed everything up. Bugs bugs and more bugs.
Rites of war... Like all the other titles it was a good concept/idea or whatever you would call it. I for one love and chersish all Warhammer games, but seeing how ISS ruined them just made lose faith in their ability to produce good games. I believe they mad D&D Ruins of myth drannor too? Good game... Totaly bugged but good. :blink: |
I seem to be encountering an error while trying to install Fantasy General. I've downloaded it twice, and each time I try to run "Install.exe", I get an error message saying: "Unable to open HELP.TXT". I even downloaded DOSbox, and I got the same error.
What could I be doing wrong? |
Have you tried running the game in DOSBox without installing?
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Abandonia should remove the install.exe from a lot of games. Ppl tend to run install.exe just for fun :D
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Hey folks,
I'm relatively new to DosBox use, and though I am able to get Fantasy General to run with music and sound, the sound effects are really, really choppy. I have had no luck fiddling with the the sound settings. Would anybody have any idea how I might try to solve this problem? Thanks! |
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Just to confirm (I dug out my Fantasy General disc and had a look on my computer) - the game DOES come with full blown music - 15 audio tracks. You can actually play them through your normal stereo.
They wouldn't normally show up in Windows Explorer as they're not part of the "file structure". However, I can rip them using EAC or other music ripping software. Ahh... I forgot how great this music is! |
pls help!
why i get VDDLoader.dll error message all the time!!!! |
:help:
Fantay General itself is great but I can't move my cursor properly ingame, it's far too slow. It makes playing the game a mess -_- I use a standard Logitech optical mouse with the default WinXP drivers. The problem occurs both when I start the game with DosBox and without. Do you have the same problem? Any ideas how to solve it? |
In dosbox.conf change "sensitivity" to let's say 250.
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The demo of this game had some art files related to hidden units that don't appear in the full version (unit icons and animations).
One of those units - a blue coated spearman - can be found in the screenchoot that appears in the back of the original Box. Two years ago made a sort of expansion pack to include these units in the game. So, the art is original SSI and the stats are homemade. It contains 6 units. If someone is interested I can send the files. (Free, of course) Works with version 1.0 also works with SSI's Mini-Campaign Add-On installed. I would like to upload the files but currently don't have any webspace. Jorge jorge5hp@hotmail.com p.d. For those who could be interested in play Fantasy General by mail check this site http://www.chesco.com/~nvayn/singles/fgladder.html |
I don't get it. I've tried every exe and bat file that came with this game and all I get are errors and a crashed Dosbox. Am I missing something?
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I was missing something. The files didn't extract right.
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Checking out my FG- CD I also found 15 musictracks. The last one also contains the narration from the intro. So I can't be sure that the music of the last track is identical for all country specific versions. Which country specific version of FG I do own?... take a quick guess, after reading.
As far as I was able to identify most of the music are slightly rearranged chorals, some in latin, some in english (latin with english accent gives me the creeps :P). I posetivly identified two tracks as beeing written by J.S.Bach (everyone should know him, cause there are at least two ringtones originally composed by J.S.B. on every cellphone). Maybee somebody else could complete this research by also spreading to other composers (I would recommend Händel and Orff). This is how far I got: track 1 - Data track 2 - unknown track 3 - unknown track 4 - unknown track 5 - unknown track 6 - Dona nobis pacem (Give us peace.) Mass in h- minor BWV 232 Nr. 27 track 7 - unknown track 8 - vocal of track 3 track 9 - vocal of track 4 track 10 - vocal of track 5 track 11 - vocal of track 6 track 12 - vocal of track 7 track 13 - instrumental (could even fit for Panzer General) track 14 - instrumental variation of track 4 track 15 - instrumental variation of track 4 track 16 - Komm süßer Tod, komm selge Ruh (Come sweet death, come holy rest) - Cantata BWV 478 The game itself is another well-done representative of the SSI "General"- familie. The idea of adding items, which can be used by the units is a real hit. I recommend a cavallry/ Artillery based tactic (heavy cavallry equals tank- units, light cavallry equals reconaissance units). Equipped with some handy items those units can flank out the enemy leaving the rest for the infantery. Bowmen (Antitank/ AA-gun) are usefull for defense (only in second defense line!). Attacking some entrenched units they normally don't suffer damage (unless attacking bowmen), but if the attacked unit surviwes... In general every unit has its own advantages and disadvantages. Two big weakpoints of the game: 1. It is impossible to decide wether to research for regular, mechanical, magical or animal units. 2. It is impossible to upgrade mechanical, magical and animal units, making those units relativly uninteresting. |
Great game with a lot more replay value than many new games.
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How comes that on Island 2 in my 6th battle (or about that) I get the Message:
"Unopposed the Shadowlord crusher her" or about that...now a bit about what i did: I had the opportunity to attack the castle on Island 2, but decided to attack another point first. I had 21 turns at the beginning to copmplete it. After the 3rd turn (17 to go) I had smashed the half of his army while staqnding right before a city, emptied by me, although not taken. Now as I ended the turn that strange message appeared??Ideas, anyone?Oh and ofcourse I lost the game when that message appeared... |
next time take the castle
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The essential task here is to protect your own unoccupied village in the southwest (this is marked with a little red flag, indicating it to be a "victory point"!). I would presume that you were advancing eastward to the enemy village, rubbing up almost the entire enemy forces, while at least one enemy unit rushed to your village in the southwest and conquered it. For this unit it would take exactly three turns from starting positions to your unoccupied village. If any of your own "victory points" are conquered, it will lead to automatically loosing the entire game at once! The Shadow Lord could loose any of his "victory points" without loosing; however after conquering the last one in a single battle the enemy proposes capitulation (reminds me of the "Black Knight" fighting against king arthur in some Monthy Python Movie.... *GG*) Next time send at leas one fast unit (e.g. cavallery, light cav.) to your village, which can be reached within two turns from starting positions. Better send a whole corps (e.g. two cavallery, one light cav., one siege engines as one cavallery div, magicians, bowmen, one or two infantery as infantery div.) towards the shrine in the southeast. The cavallery can seek the enemy forces heading to your village (must be one or two divisions, if you count a single unit as a regiment). the Infantery division can clean up afterwards (Beware of the conjurer!). Besides: If you are playing Marcas or Krell, you can find the Hero "Dreggo" conquering the shrine. |
Whoops...nopw that you say it...that must be right...I never protected ANY city so far so I wasnt going to do that on this mission either...And yes I lost that city but I never really realized that I would have to defend it!Thank you for helping me there!
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Anyway u know the game very well |
Well 4 regiments equals one division, two divisions equals roughly one army- corps. Though two army- corps are usually bundeled into an army,.... you're right, it is one half of an army :D .
I played this game several times. It is really easy to play (like other derivates of the "Panzer General" serie), you hardly need to read the manual. After having read some walkthrough- and hint- files, I decided to write a comprehensive walkthrough in order to eleminate some "Maybees" (... do they fly and collect honey?). It's not complete yet, though I have to play, reread the other documents and write my own stuff simultaniously. After completing I still have to translate it in english. Anyway there are some documents available at www.dlh.net. (site is in german and english). Especially a walkthrough file (german), which is not very accurate but at least sufficient and an excellent FAQ- file (english). |
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Easy? This game is EASY???
Heh... I'm the hardcore veteran wargamer and strategy player, and this is the first wargame which I ever lost (playing as always on the most difficult level). Misassesed the concept of balance and this damned cavalry-infested 4th continent got my guts :angry: |
Take it easy... he was saying that its easy to play
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Hi,
so there's a lot of talking about how good the music of FG is. I do agree, because a long time ago I had a chance to play it and now I managed to download three songs from the soundtrack. Please, who has the original age and is willing and able to rip the music, please let me know, post it somewhere, send me it to my mail, I'll then upload it to rapidshare.de . Thanks, Alexandr [BEEEP] |
About the music hehe......... well i have never played the game before so i don't know about the soundtracks. however if it's an instrumental like lord of the rings style then i can imagine something that resembles.....
u can play it on ur background in windows media player..... try playing these: Rhapsody : The legendary tales King Arthur soundtracks (movie) |
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Or, if pompous classical is your boat, the Conan the Barbarian soundtrack is unstoppable. Admittedly King Arthur's soundtrack wasn't too bad, despite the movie. I haven't played this game in over a year, and I don't remember the music at all (which, as a music junkie, is usually the most memorable thing for me). Fun game, though. |
I can't even extract the files..everytime I do it a box appears and says this game is password protected...what do I do?
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redonwload it, i should aks any password or key to extract. I used winrar and it works fine
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I't is a Panzer General clone.
Panzer-Fantasy ------------------------------- Fighter - Sky Hunter Tactical Bomber - Bombardier Artilery - Siege Engine Mobile Artilery (without ranged attack) - Archer, Skirmisher Tank - Cavlary Recon - Light Cavlary Heavy Tank - Heavy Inf. Soldier - Light Inf. Naval Units - NONE NONE - Wizards Leaders Bonuses - Magic Items Bonuses Spells - NONE NONE- Weather Very good game, without a sequel. |
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Level bomber - none mobile artillery - none tank - cavalry antitank - none mobile antitank - none Hv Inf - Hv Inf Lg Inf - Lg Inf none - Lg Cav Recon - none Paratroopers - none Is the same game engine but is very different, in Pz u use tank or antitanks to stop tanks, by nothing in ther world u let your inf to confrot tanks in open terrains. In Fantasy u use heavy inf to stop cavalry. |
This game is great & its music is legendary. Here is the group that stands behind it + all names of the "stuff": :band:
Group: Rush Album: Chronicles 1.)Finding My Way 2.)Working Man 3.)Fly By Night 4.)Anthem 5.)Bastille Day 6.)Lakeside Park 7.)2112 Overture-The Temples 8.)What are you doing[live] 9.)A Farewell To Kings 10.)Close To The Heart 11.)The Trees 12.)La Villa Strangiatto 13.)Farewill 14.)The Spirit Of Radio 15.)15 Track 15 Btw this is from first CD of this album. Enjoy with this challenging strategy (it can match with best of them), and its great music. :kosta: :kosta: :kosta: :Titan: All hail FG :Titan: |
Hi ..
My FG cd has been scratched to death... but i would really like to get that music back.. i remember the voice acting before every new island... i wonder why nobody had mentioned that..?.. the last 5-6 tracks where the mission voices... At least in my version (if i remember correctly it was german) i found a whole iso of the cd once... but whithout a cue, to tell where the music starts and ends, it didnt matter... so if anybody can please upload a iso, or make it available, i would gladly host it on my server, for alls enjoyment... Lennart Lennartos@hotmail.com |
People could probably give you the music. But sorry. No Warez. You also might want to de-spam your e-mail address. ([at]=@ [dot]=.)
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I fail to see the difference between downloading a cd-rip version, and the iso version. both would be in the "warez" + "abandonware" cathegoty, or is there a greater difference? :blink: Would it be better to have the music and the data seperate? like a music add-on? Lennart |
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There appears to be a PBEM group for Fantasy General that is still active:
http://generalsguild.com/fantasygeneral/ As most war games, it will probably be even more fun against a human opponent. |
nice link Brrrt, i will checq it :ok:
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hi
is there any way to combine fg data & music, something like for loom (downloading data and music separately and then burn it to a CD)? |
@guest: I think you can get the music here:
http://www.fg.galchenkofamily.com/ I imagine you could play it with any mp3-player while running the game in dosbox, did not try it yet though as I prefer to listen to my own music ;) ------------ By the way, I just joined the Play-by-email group: http://generalsguild.com/fantasygeneral/index.php the group is alive, but some more active players would be welcome I guess. So... give it a try! |
And for those who want even more campaigning, a version of the official mini-campaign that does not require the CD (as some other versions do) can be downloaded here:
http://www.fg.galchenkofamily.com/do...emiscother.htm |
Having all five games of the 5 star general series (Panzer General, Allied General, Star General, Fantasy General, Pacific General), I have to say that Fantasy General was my favorite of the series.
SSI expanded on the abilities of units in Fantasy General compared to the other games. Some being closed and open formations, different "range" of attacks, and wounds. Closed formation units, Heavy Infantry and Heavy Calvery fight the best in clear terrain, and are slow to move through any terrain other than clear or road. Open formation units, pretty much everything else, aren't slowed by forests or rough as much. Seige weapons, Bombadiers and Archers have what is called "range" attacks. That means when they attack or defend, they make almost all of their attacks before anyone else gets to attack, except other archers. Skirmishers, Spellcasters and Light Calvery have what is called "skirmish" attacks. That means they attack after the archers but before everyone else. Sky Hunters, Heavy Infantry, and Heavy Calvery have "melee" attacks. That means they go last. To explain a little more: If an archer attacks any unit other than another archer, the defending unit doesn't get to attack back. If a skirmisher attacks an archer, the archer goes first than the skirmisher goes. If a skirmisher attacks Heavy Infantry/Calvery, the Heavy Infantry/Calvery doesn't get to fight back. Really nasty since Skirmishers get bonuses when attacking closed formation units. If a melee unit attacks archers or skirmishers, the archers/skrimishers attack before the melee unit gets to attack. |
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This game (FG) was too repetitive though, I played it several times but every time I quitted it before completing it, out of boredom, not because I found it difficult at all. Every continent was the very same as the previous one, just bigger, with more battles and more units in each one... :yawn: |
I never mind before but now that u say i never can play more than one scenarion per run. I find the game interesing but i dont know why, i can make many advance in a day and the AI isnt the problem.
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I dont get any sound at all from either DOSBOX or the VMD thingy. Does this have sound?
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<div class='quotetop'>QUOTE(Brrrt @ Mar 29 2006, 08:57 AM) [snapback]218029[/snapback]</div>
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I got Into looks cool. |
wow thanks
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hi -> just a few words ;) - wonderful game and cause of this i found the dosbox ;)
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It is possible to run FG in fullscreen or in VDM?
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Just hit alt+enter in windowed mode, it will be fullscreen. If you want you can edit the dosbox.conf file and set "fullscreen=true". You can check DosBOX FAQs. I haven't tried it but the game is shown as compatible with VDM Sound in the review page.
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<div class='quotetop'>QUOTE(melthas @ Aug 15 2006, 06:13 PM) [snapback]248760[/snapback]</div>
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Oops, didn't mean to post yet.
I've liked this game since I got it, up near 10 years ago! I replay it every year, though I often get bored before finishing the whole campaign (usually by the time I get to lava continent). I didn't realize until recently the game will punish you for having unbalanced armies or unbalanced research. Strange. Currently playing two custosm difficulty level campaigns, plus one (experience)/plus one (gold) game and a 0/plus 2 gold game. I've played hard before, and those trolls get to be irritating on Maloch's icey continent. Gobs of them. Anyway, some odd things in the game: Barbarians are a beast unit for the good side only (how are they beasts?), but Barbarians Riders are a mortal evil-only unit. :huh: Elf Archer and Elf Knights are good-only mortal units, but elf chariots are any-side magic unit. Shouldn't all the undead technically be magical evil-only units? Steamgunners are evil-only archers, but should really be mech. There are no mech archers, which I find strange. But I also find it strange their are magical bombers and no non-mortal light infantry. I like naming the unnamed heroes (Sergeants, Lieutenants, etc.) and renaming the character you play. Mordra seems the hardest to play, and I've never even made it to the Shadowlord's islands with her. Also, sometimes its fun to create themed armies in the arena. One army all had red or red accents vs. an army that was pure mech. Or all undead vs. all heroes or something. I admit to shrine-cheating on the campaign sometimes. For example, on the random maps, there's gotta be at least 2 shrines. Those battles are slug fests and can be costly, so I need some rationale for putting my forces through the ringer. Also, saving a game before moving into a shrine. I hate "you search the site and find nothing of interest" messages, I'd almost rather have an enemy appear. The whole bloody point of the shrines/temples was that something was there...nothing of interest... :angry: Dreggo rocks, he can attack air units (often with great effect), which apparently some consider a bug. I don't. He's just that good. :max: |
Even with an unbalanced armies, dont youa think that experience is the center of most.
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Great game---one of my old favorites. Big thanks for not only the game, but the music files.
I seem to remember the game coming with a hint guide. Anyone have this and can scan to pdf? |
<div class='quotetop'>QUOTE(cmat @ Sep 18 2006, 03:27 PM) [snapback]255842[/snapback]</div>
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IIRC there was a strategy guide you had to buy seperately. Never owned it. Other than that there was a manual and the readme file. |
<div class='quotetop'>QUOTE(Guest_Bravo_* @ Sep 18 2006, 01:44 PM) [snapback]255878[/snapback]</div>
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IIRC there was a strategy guide you had to buy seperately. Never owned it. Other than that there was a manual and the readme file. [/b][/quote] Thanks---I seemed to remember having that at the time. Maybe I purchased it seperately. |
You can play fg with vmd and it works perfect with sound and good speed. Much better then dosbox.
BUT, you need to make a personal bat file. containing the following cd exe mouse2kv 640 480 8 8 barena n cd.. This means you also gotta have the mouse2kv prg from vmdsound ready. Good luck stijnelijn |
forgot to say, this means you gotta edit the fg.bat file to that text. and then make it run under vmd
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<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div>
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In fact, I would not take those names too serious. The german designations are even more confusing. <div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div> Quote:
BTW, steamgunners are mortal units but do mechanical damage (the little hammer in the stats)! <div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div> Quote:
<div class='quotetop'>QUOTE(Guest @ Sep 14 2006, 06:52 PM) [snapback]254971[/snapback]</div> Quote:
BTW, there are some more strange things: The advanced mech heavy infantery is able to cast a spell, some magical air units seem to be mechs and do magic attacks, the steam tank is considdered as siege engine though tanks are usually connected with cavallerie, mortal armed cavallerie does mech attacks while cannons (siege engines) and firearms (archers) does not... Well even a very good game is not perfect :bleh: |
Im not sure if link to the game musics have been posted, but you can download two music files from http://www.marisalenhardt.com/listen.html
I simply played these two on repeat in my media player while playing FG in dosbox. |
<div class='quotetop'>QUOTE(Torquemada @ Feb 1 2007, 12:03 AM) [snapback]277362[/snapback]</div>
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This soprano "Marisa Lenhardt" seems to be a talented and sophisticated singer. I read in her biography that she debued as "The Queen of Night" from W.A. Mozarts "Magic Flute"; this is a pretty difficult part for a vocalist, cause Mozart made it that way. Unfortunately she (as the other vocalists) has an awfull accent, so it's even hard to figure out which language they are singing. This track "Quantus tremor est futurus" is taken from a mediveal poem, which is included into the catholic luturgie. A lot of composers used these lyrics for vocal works. Unfortunately the original composers are not credited. This track seems to be a modern work. The other track "Victime" is also sung in latin or maybe mediveal french. So far, i did not find further information. Well still a few "maybes" :huh: |
I'm about to shoot myself. I ran DOS box but the game just won't load/install. So in DOS i type install in the appropriate dir. and I get this message "unable to open Help.txt" why is it doing this!!? I need to play this game now...PLEASE HELP!
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Hi there, I hope someone can help me out. I`ve stubled across a pack of old game cds and one of them was FG. So I decided to give it a shot and installed dosbox. It runs quite nicely (without sound however) until the end of the first continent. After the screen with the Hero (and a speech if I recall correctly) he game hangs up and crashes as soon as the Worldmap apears.
Any ideas? I am runnung WinXP SP2 with 2 gb ram, so there should be no problem with the system requirements for dosbox. |
Oh, i forgot:
My copy is scrathced to death so the Version I am currently running is the one from Abandonia. |
Without knowing what you have exactly done we cannot help you.
Please post a more detailed description of your problem including any and all error messages you encountered. Also describe where exactly did you unpack the games and what commands have you entered in DosBox (exact syntax, please; it's important). If you have made any modifications to your DosBox.conf, please post a copy of its contents. |
Hi
I have the exact same problem when I`m running the game. I´ve downloaded the game from abandonia to the desktop and then extracted it in to the CDrive in Dosbox as suggested in the help section on this site. All that I have done to Dosbox is making it open up i C: as the help section also said. :sos: :sos: I need help, It was my favourite game when I was little :sos: :sos: |
In Dosbox I just wrote fg, and i have tried barena.exe too. When I wrote barena.exe the game crashed completely and dissapeared and when I wrote fg it just froze when the map of the planet came.
Please help. Peder |
And I presume all of you _did_ run the game's setup and configure it correctly?
If not, then do it. In case you don't know what the settings should be, the default sound emulation for DosBox and VDMSound is Sound Blaster 16, IRQ 7, DMA 1, Adress 220 h. See if the game still crashes after the sound has been reconfigured. |
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<div class='quotetop'>QUOTE(Guest @ Apr 23 2007, 01:26 AM) [snapback]288033[/snapback]</div>
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do you guys have saves before the planet map appears? maybe we can try to look if we can do something then (i havnt played the game and didnt get to that part so..)
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Some random clarifications and extra insight into the game:
Dreggo is so effective against flyers because he has all three attack types - Missile, Skirmish, and Melee. A unit which has any or all of these attacks always uses them in that order: missile rating, then skirmish rating, then melee. Effectively what Dreggo does is 'suck in' the flyers into attacking him by shooting them first...don't try him against Shadow Dragons on the final continent, though, that's asking to get him very dead very quickly, even at 5 shields of experience and with any magical weapon, be it axe or bow. This is a great way to give other units a serious advantage in combat - give them a new attack type to add to their Melee ratings! I love to give magical bows and crossbows to my cavalry, as that gives them the exact same advantage as Dreggo - they can now initiate attack on flyers, and cavalry can absolutely decimate them with the +8 they get on plains hexes. Consider giving skirmish weapons (or, yes, missile weapons) to your infantry, especially light infantry. It will greatly enhance their combat abilities, because the missile or skirmish attack which they initially launch allows them to score 'disruptions' on the enemy, which are hits you don't actually see in the battle report - you only see wounds and deaths. These disruption hits can greatly increase the damage your unit does. I especially like to do this with light infantry; they tend to need the help later in the game. Also a great way to defeat cavalry charges even if you already have Negate Cavalry Charge on, say, a Pikemen unit. You might guess that Archers and Siege Engines don't really gain any benefit from missile or skirmish weapons - their melee/armor scores are too low to avoid a lot of damage anyway. On the other hand, I like to give archers a Staff of Fireball (which has a 3 hex range) or a wand of some sort if that's what I get - they can sidle up next to a unit, use their magical item, then allow your cav and infantry to surround them as they push back the unit you just hit with the archers' magical item. Storm Staff and Staff of Whirlwinds are excellent for archers and especially light cavalry, who can rush in from a fair distance off to screw up a sky hunter's morale before you attack them directly with your own air power. Siege engines should attack enemy archers first when possible. Don't sacrifice road movement to do it, though. Stay on the road. :P And yes, of course, siege engines are a great aid to your fliers in attacking enemy fliers. Archers should attack skirmishers - they'll usually do more damage than hitting infantry, plus skirmishers can't hit back. Of course archers get most of their experience from defensive fire, but some attacking does them good. Skirmishers truly are nasty against units slower than they. They should always attack after siege engines and bombardiers do their thing. Light cavalry will trade a lot of morale to reduce their wounds and deaths, so make sure your light cav always have retreat hexes available. Malric the Dragon Rider is one of the best units in the game, at least for the first three or four continents. He can often single-handedly destroy a fresh full-strength unit within two turns, and has the mobility to get there. |
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<div class='quotetop'>QUOTE(rummtata @ Sep 4 2005, 11:04 PM) [snapback]151434[/snapback]</div>
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Increase the sensitivity in Dosbox.conf.
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[/b][/quote] I have the same difficulty with the game crashing after the first continent. Unfortunately I do not have the original disk anymore. Is there anything about the downloadable program that can be changed to fix the problem (or a Dosbox fix)? I've configured the game correctly, and I have a brand new system, so it's not a sound or memory problem. It would be great if I can get it to work, I played the game a lot in my younger days (if only SSI still existed). |
Hi there, sorry to ask this, but I just cant get this game to work. I've tried everything! I really want to play it again. I used have the CD many many many years ago, when I was still living back home (another continent).... and I am so greatful that I have found it again but I JUST CANT SEEM TO GET IT WORKING *CRIES*
I've tried DOSBox, not working - unless ive done something wrong - but I followed the instructions to the T. I have also tried VDMSound thingy. What happens is that as soon as I run any of the files (exe. etc) it tries to start up, but gets stuck at a blank screen... I then need to restart my computer each time... Help. Please. Ure my last hope of sanity! love love love, -R |
DOSBox works just fine.
Here's what I did and got the game to run: 1. Downloaded and unzipped the game. 2. Moved the FG folder I got into DOSGAMES folder on my E: drive (E:\dosgames\fg) 3. Started DOSBox and put in the following commands (press enter after each command line): mount c e:\dosgames\ c: CD FG FG If you don't have a DOSGAMES folder I strongly recomend you make one and keep all the games you want to run with DOSBox in there. If the DOSGAMES folder is on any other disk then E (you might have it on any hard-disk or partition with any possible letter) please change the letter E in the mount command. |
What exactly happens when you try to run it DOSBox? What exactly did you do when setting up DOSBox? Where did you extract the zip file?
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hey guys,
Thanks for trying to help - unfortunately still not working - please stick in there with me! Firstly Sebatianos: I don't have an E: drive, so substituted what you did with my C drive. When I type in those commands, it says: "Drive C already mounted with local directory C:\dos\cddrive\" and then wont let me continue with the next commands. Any ideas? Mighty Midget: What exactly happens? Nothing. I cant get far enough to allow it to start. It's like something just isn't right. Often I will get commands that say I can't do something - even though the tutorial says it should happen... so for a non-dos user like myself, quite confusing! Appreciate all your help. Thanks. -R |
OK, are you using any programs to manage DOSBox?
Did you edit the DOSBox.conf file already (so that it automatically mounts the C:\DOS\CDDRIVE\)? |
It appears that may be a yes, if I understand your question correctly. I remember when I first installed Dosbox from abandonia, and went through the online tutorial, it taught me to configure something or other. To be honest, I just did what I was told.
But what I have noticed, (if this helps) is that when I am in Dosbox and starting with the command: mount c c:\"my directory thingy ma mobby example" it says that "Drive C already mounted with local directory C:\DOS\CDrive\ Secondly, when I type in "dir", I dont get my folder showing where the game is saved... thats why I can't seem to find the files... but the folder IS there, it just doesnt show in my dosbox dir... Thanks for the continued help. -R |
OK, look at your C: drive and try and find this folder C:\DOS\CDrive\
Copy the FG folder (from the downloaded Fantasy General zip file) into that C:\DOS\CDrive\ folder. Then start DOSBox and type: CD FG FG |
aah! Fantastic. U are my superhero.
Okay, so it's working, but without sound. Once I've dl the sound files from that other website, do I just put them in to my "fg" folder as is? PS - thanks. I'm not presuming any more help (okay, I am). Cheerz dude. |
Not sure. Are they in a seperate folder (like SND or something)?
You should place them in C:\DOS\CDRive\FG\SOUND (the files only, not the folder) But first just try and run the SOUND file before playing the game. Select Soundblaster and attempt to autoconfigure. |
IRQ 7, DMA 1, Adress (DRQ) 220
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great game.
the only thing i dont like are some unit-names/decriptions - for example the stage AFTER Pikeman (heavy infantry) is LEGIONARII, and the next upgrade is then samurai or something ... omg - what the *meep* !!!!??? legionarii and samurai replace my beloved and cool looking pikeman ??? ... --oh god, and the last stage of the skirmishers the "trail runner", roflmao - a fast running girl in short trousers or whatever .... beside that, its a cool game, really. i love the idea of developing the units and the gameplay is overall much fun. pretty interesting the spell abilities and the magical items and that you can suffer dead and wounded, and with rest you can heal the wounded. thats nice. also the different abilities of the "general" and that stuff. really like the game. btw, i played PGIID and PG as well (and edited also the EQP-Files and stuff, as well played mods etc) and must say that FG is NOT a PG clone, instead it is pretty original and different. however, the "look" is same - thats no bad thing though the game is pretty entertaining, and i play it atm on hard difficulty, and the computer gives me a hard time sometimes, when he throws out 6 uberexpierienced-units per round or something. hehe, but my well developed army is fun to play with. and soon i wil have better and mightier units. really fun :) |
<div class='quotetop'>QUOTE(Guest @ Nov 17 2006, 06:21 AM) [snapback]267333[/snapback]</div>
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download the MOUSE2kv programm in the internet (search with google) unpack it into the exe-folder (in FG-folder) and then edit the *.bat file as decirbed ... voila -- finally you can play the game with a fast-moving mouse in "original"-mode it is basically unplayable -- well i still did it, but it really annoyed me to death and i almost would have not longer played the game. |
Er... you can set mouse sensibilty in DOSBox (the higher it is, the faster the mouse will move) as well and it can get much faster then originally intended for DOS.
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yes, i tried it, an it seemed that performance is improved. but for some unknown reason dosbox get a bit jerky, so i cannot use it atm. (even with for example centurion, which i played before that, with no problem, has now problem - so dosbox is no option for me) luckily the game works without dosbox, also sound works. all good i would say :D Mabuse |
.. maybe it was just because i had a lot of programs running in the back or whatever, no need to worry ;) still i prefer running the game without dosbox and it works very good. |
without sounds
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in the exe-folder is for example a "set-sound" exe - run this and set your sound card. simply try all possibilties until you have sound ;)
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on xp? only if you had roland music, which is with default midi-out terrible
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Guess he has Win98 :omg2: :whops:
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Ah. then why would somebod on win98 use dosbox at all? o_O
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no, i have XP. and yes its roland or whatever it is called, and no, it does not sound terrible.
at least not to much disturbing, its just clicks and some sounds when you attack or are under attack. dont know where a better quality would make a complete different effect ;) |
all ina l its cool and i am glad it works without dosbox
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then try sound blaster on dos and you will find roland ones terrible
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I loved FG and have never found a game to replace it. I've downloaded dosbox and installed it, but actually using it is beyond my pathetic technical skills, can someone write out a step-by-step simple English guide for how to install and play FG with dosbox? Thanks! |
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basicall all you need is to start dosbox,
then type (always without the " of course): "mount c c :/fg" (this is for the case your fg-folder is on drive c, else type in every other path - this mounts the folder fg as if it would be drive "c" in dos) and then "c:" (to change to drive c (which is folder fg on c ;)) then type "FG" (alternatively you may type "cd exe" and then "setsound" to start the setsound.exe - and set your sound.) - after that leave with "cd .." and type "FG") in the dosbox.cof - file (you edit this file from XP (normal windows)) you can set the "sensitivity=100" to "sensitivity=200" in order to speed up the mouse. as mentioned i still use FG in XP and it works good, so no real need for dosbox for this one though ;) but this is as i use it fortoher games. if its to slow you may try to increase the "cycles" (in dosbox.conf) |
How much is this like Panzer General?
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its similar but different
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<div class='quotetop'>QUOTE(Blood-Pigggy @ Sep 9 2007, 09:13 PM) [snapback]309906[/snapback]</div>
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LOL - only because you are not able to handle panzer general means that you need so more strategy ;).
i think you play FG on easy and medium, as what you say dont fit with my expierience. LOL. i completely renounce (atm - current game) on skirms, archers and bombards and go mainly on Cavalry, Hvy.Infantry and SkyHunters. LightInfantry, LightCavalry and some Siege round it up. not to mention there are mechUnits, beastUnits and magical units which may get more interesting once they are MUG (maxunitgrade). but still you can use them and try to finds out what works for you. of course on easy EVERYTHING works, on hard mode its simply hard. also there are magical items and spells, and of course the combat system is different. so read the manual. and maybe search for some sites on the net however, everyone his opinion, i played PG and its successors for years ;) and i still like it of course, but FG is also fascinating. i think the main difference and what makes it seemingly more difficult is that units can entrench heavily and that they get defnsive fire from artilery. finally i think the defensive fire from artilery is the most important factor that PG seems more difficult to someone who is not used to that. so first you need to get rid of the artilery (or flak ... to get rid of the artilery with bombers) - then sofen up entrenchments the fine thing in FG is that you can decide what you relly want to research and specialise a certain army combo. its of course fun to roam around with best equipped cavalry for example in FG you also need some variety (for example your skirms will just get slaughtered by cavalry, sorry, but skirms only is not best) can chose what parts of the army you want to upgrade and research thoses upgrades), though you need of course at least some variety the units have their pro`s and cons. what you finally use for units may also depend on your starting charakter. the combat system in FG is more richer than you may think ;), although there are no artilery that gives didensive fire (although those archers can be really annoying, so you may ahoot them with own siege-units to a pulp and its cool to optimize your strategy, however, its still very hard on hard mode - in general keep cavalry and/or hvyinf at max upgrade-level, this is the backbone. add other types as it may fit and keep them well/max upgraded. and pay the *dirty word* game on HARD-difficulty, everything else is too weak. this is an exception from manual, i do not agree with everything (for example "buy bombards from beginning", ok, surely they may be usefull, but it also works without (and use probably siege instead) but it is still interesting From Manual: ----------------- Heavy Infantry These are units that maneuver in close formation on the ground. They are slower than other types of foot, but can deliver a devastating attack and their close formation can withstand enemy assault. Several Heavy Infantry Hero units, such as Sergeants and Lieutenants, are bound to join your army. Keep them, and any other single entity units healed up. They are easy to rest and will gain experience quickly. Mortal Heavy Infantry are easily killed at lower grades and experience. Protect them with Archers and don’t throw them up against other Heavy Infantry until they have gained some experience. Giving Heavy Infantry a magical sword or ax is an effective use of the item. Try moving the item around to less experienced units in between battles so they can catch up. Magical and Beast infantry units can’t upgrade, so being careful is less important with these units. Once you can buy higher grade Heavy Infantry, however, it’s time to start protecting them better and have them gain experience. Don’t be afraid to disband an experienced lower grade unit to make room for a new, higher grade unit, but use the new unit cautiously for a while. Light Infantry These units maneuver in loose, open formation, relying on speed and flexibility to defeat enemy formations. Light Infantry do well in bad terrain such as Rough, Mountain, Volcano, Swamp, Woods, Jungle, and River, gaining a +3 to their melee attack in these hexes. Effective at higher grades and with lots of experience, Light Infantry can be difficult to keep alive. They are particularly useful as support troops or garrisons, or in bad terrain where their attack bonus is good. Use them to finish off weak enemy units, or to pursue units to prevent their resting. Avoid running them out beyond support unless necessary to protect a more expensive unit. Skirmisher Skirmishers are the light armored and loose formation troops. These units know the land around them and have a high search range. These units do well in all terrain and have a high movement rate. When attacking, the unit doesn't engage in melee, but instead, uses short range missile weapons for a skirmish attack. If the Skirmisher is defending and the attacking unit is slower, then 1/2 of the casualties it takes will be converted into a larger morale loss. These units are very effective in bad terrain gaining a +3 to their skirmish attack in Rough, Mountain, Volcano, Swamp, Woods, Jungle, and River hexes. These troops are great with just a little experience. Keep them out of the way of Cavalry and they will live longer. If they are at full or nearly full health don’t worry about attacking almost any infantry unit. If they get attacked they usually don’t take much damage. Don’t use Skirmishers if the unit they are attacking gets to counter attack (other Skirmishers, Archers, etc.). They are best used against the tough Heavy Infantry, since they can whittle them down without getting hurt, so your bigger units can take the enemy out more easily. Do spend the money to upgrade them as soon as you can. Archer Archers are light armored infantry with missile weapons. Archers give support to friendly units adjacent to them when the friendly unit is attacked. Archers are very effective against Light Cavalry, Cavalry, and flyers gaining a +3 to their missile attack. Archers are vulnerable. Use them almost exclusively as support units where they will be protected and their ability to provide defensive fire is useful. At higher grades and experience they can start taking on flying units, but be very careful to watch the expected losses. Many Bombardier units can maul or kill attacking Archers. Positioning is the key to the most effective use of Archers. Position flying units over Archers to protect both the Archers and the flyers. Cavalry Mounted or fast moving shock troops are classified as Cavalry. These units have a high offensive capability in the open, gaining a +8 against most units in Clear, Road, and Shrine hexes. They are weaker in rough terrain types. Cavalry units are very effective when attacking, but are vulnerable to Archers and flyers. Cavalry are good all-around units, but they have serious weaknesses. Any attack by a Heavy Infantry or another Cavalry unit is likely to badly to hurt your Cavalry. Move your infantry up in front of Cavalry until you are close enough to take out the enemy. Don’t let your Cavalry get out in front of your line, with no protection. At least keep an Archer or two near them. The key with Cavalry is to keep an eye on your expected losses window. If your unit can’t take the enemy, it will be obvious, and you should find another target. Most Cavalry can take some damage and still be effective, but don’t be afraid to rest them often since Cavalry can easily catch back up to the rest of your army. Light Cavalry Loose formation mounted troops and mounted skirmishers are represented as Light Cavalry. These troops, like foot Skirmishers, have the ability to engage troops from a distance, inflicting damage without engaging in melee. They are vulnerable to attacks by Archers and flyers. If Light Cavalry are defending and the attacking unit is slower, then 1/2 of the casualties it takes will be converted into a morale loss instead of wounds. Light Cavalry are very similar to Skirmishers in their use, but they are much more fragile. Use them as finishers at first, and to scout ahead. With experience and upgrading they get tougher, naturally, but they are always vulnerable to Cavalry. Again, try not to attack anything with Light Cavalry that can counterattack. Sky Hunters These units represent flying creatures that attack with claws, wings, lances, and other weapons. These units are very mobile and can melee adjacent enemy flying units or ground units in the same hex. Sky Hunters can escort, but each unit may intercept only once per turn. If the unit is attacked, then it may no longer intercept on that turn. You are going to need Sky Hunters. Start buying them on the first continent. It doesn’t much matter what kind you buy, although mortal units are recommended because they upgrade, and the most important thing with Sky Hunters is experience. You don’t need a lot of flyers unless you can’t keep them alive. Two level 3 experience flyers are better than four 0-level flyers. Use Sky Hunters to finish off any badly damaged enemy troops that might otherwise escape. They are good against Siege Engines and should be used to take them out, since Siege Engines can take out Sky Hunters given the chance to attack. Avoid Archers, and if possible end a turn over friendly ground units to prevent being attacked from below. Sky Hunters can usually handle Bombardiers without trouble, but keep an eye on the expected losses — sometimes Bombardiers surprise you by fighting back. If you are going to use a Sky Hunter to attack another Sky Hunter prepare for it by attacking the enemyunit with spells, Siege Engines, or Archers when possible. Attack with more than one Sky Hunter unless victory is assured. If you don’t have these advantages, run as far away as possible, or go hover over a friendly Archer unit. Caution is the better part of valor with Sky Hunters, and if the odds aren’t in your favor, wait. Keep them healed up. Attacks from enemy Sky Hunter can come from nowhere and kill an unprepared Sky Hunter! Finally, Sky Hunters make excellent scouts. They can fly great distances and have excellent spotting ratings. Bombardiers Bombardiers represent flying units that engage by moving into a hex containing an enemy ground unit and using a missile attack against them. They are very effective against Cavalry or Light Cavalry gaining a +3 to their missile attack, but are vulnerable to Sky Hunters because their missile attack is ineffective against that class. Buy Bombardiers from the beginning, but be aware that they are only marginally effective until they get a shield or two of experience. Be careful with your Bombardiers, they are only good against some kinds of units. Don’t bomb an Archer unit unless it is severely damaged. Stay over friendly Archers as much as possible, and stay over other ground units if there are enemy Archer units in the area. Bombardiers are good at knocking down Heavy Infantry and other tough units, just enough to give your Cavalry and Heavy Infantry the edge. As more and more enemy Sky Hunters start showing up you’re going to have to be very careful with your Bombardiers. You might want to not deploy them for a battle where there are a lot of Sky Hunters, just let them rest and bring them out when the danger’s over. Siege Engines These units act as missile artillery to attack at long range. Their offensive capability is very high, however, this is balanced by a very low defense. Siege Engines do not give fire support in defense of adjacent units as do Archers, but they are able to attack flyers at range using the Fire and Move buttons. Siege Engines support units attacking town, keep, tower, or castle hexes by adding +2 to the attack values of adjacent friendly units. Siege weapons are excellent weapons against every type of unit. Since they can upgrade to increase in grades and levels of experience, Siege Engines are able to soften up tough opponents, or even kill weak units. When a siege unit has a number of possible targets, it is advisable to shoot Sky Hunters first, because your own air force is probably vulnerable, and needs the help. Then go for Archers; there are no other units that can easily damage Archers without taking any damage themselves. Bombardiers are a good target if you don’t have many other flyer defenses. If none of these targets are available, hit whatever is likely to do the most damage to your attacking units. Don’t use Siege Engines deliberately to finish off very weak enemy units unless you have no other targets. You will find that Siege Engines generally gain experience very quickly, so save the easy kills for units that need more coddling. Siege Engines are excellent against fortifications of any kind. Set them up one hex away from the target city, they will launch support fire whenever one of your units that is adjacent to the Siege Engine attacks the fortification. Siege Engines do have disadvantages that must be taken into account. They are rather slow, although the ability to attack at range does partially compensate for their limited mobility. It is good to put them in the first or second line of deployment, and keep them on roads or in the open at all times. It is better to pass by a possible target, and stay on a road, than move into the rough, kill the enemy unit, and have to spend two or three turns inching the siege weapon back out of the bad terrain. The main disadvantage, however, is that even high grade, high experience Siege Engines can be taken out in a couple attacks by enemy troops. Protect them well, they don’t need to get close to the enemy anyway. Spellcaster The Spellcaster units are small groups wielding magic spells. With only ten life, Spellcasters are weaker than regular units in strength of arms. Spellcasters can sting opponents with skirmish attacks, but are vulnerable to attack. Spellcaster units have the ability to cast a spell once per turn. Some spells are used to aid friendly units, which can only be cast if adjacent. Other spells wound enemy troops or affect morale. Each grade of Spellcasters has different advantages, but all of them should be well protected. Almost any enemy unit can damage or kill an unprotected Spellcaster. Apprentices are good for scaring the Archer away from the units it is protecting, and pushing back enemies when you’re crossing over a river. Conjurers can give some added punch, particularly to Cavalry or Heavy Infantry units. Healers are obviously useful, particularly with single entity units, but they seem to be more of a focus of attack so protect them even better! Druids are best at knocking down units like Light Infantry and Skirmishers that have a huge advantage in rough terrain. Fire Wizards are able to damage a pack of enemy units. Heroes Heroes are single, powerful units that can be found but not purchased. Heroes are all individuals which means that they never suffer kills from spells or combat and always use their total number of attacks in combat. Some heroes will have the ability to cast spells on themselves or on other units. Heroes also have the effect of bolstering morale for units next to them; units adjacent to a hero gain a +10 morale bonus for each General Unit Types: ----------------------- Mortal Units Mortal units are the backbone of the armies of the Council of Five. There are Mortal units of every class, which is not true of the Beast, Mech, or Magical race. In addition, Mortal units are capable of improvement through the upgrade process, while Beast, Magical and Mech units are not. Mortal units generally have better armor values but lower attack values than other races. Magical and Beast Units While all four characters have access to Mortal units, the Archmage and the Sorceress focus more energy on their non-human allies. For these two characters the amount of each reward invested in Mortal units is halved, rounding down, in the classes that have Magical or Beast troops available. The full amount is spent on researching units in classes that have no Magical or Beast equivalents. Magical and Beast units do not offer the wide variety that the Mortal units have. They have greater armor and attack values for their grade, which is balanced by their inability to upgrade. Magic units are vulnerable to mechanical attacks, but have a greater magic defense Mechanical Units Mech units are much less expensive than the other three races, but until "Engineer" is available, damage they sustain is not repairable. Mech unit attack values are better than Mortal, and their armor ratings are much better than those of the other three classes in general keep cavalry and/or hvyinf at max upgrade-level, this is the backbone. ... and skyhunters. other at will wich is your strategy then ... instead of relying early on beast and/or magical units yu may chose another unit class (for example skirms) untill they are MUG |
BTW with skirmishers I also included light cavalry, they're the same thing only faster and more expensive.
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skirms are nice, no doubt. or better said i can imagine. maybe i play archmage krell soon and go heavy on skirms :)
as mentioned, even with my army that has no skirms at all and only 2 or 3 light cavs, i may use lt cav to "soften up" a target (more often to fish weak units though). skirmishers or archers take no damage when atatcking melee units. other things good to soften up "uber"units may be siege units, bombardiers and archers (archers are fragile though) it maybe also possibel to completely renounce on skyhunters and just rely on archers and siege instead (to defend against flying units) although that woudl require that your armies stick close together and skyhunters are good scouts and can search/hunt down wounded enemies like no other because of their mobility |
The system is that hand-to-hand combat always has two phases, skirmish and melee. If neither attacker or defender has a skirmish rating the first phase is bypassed, but the good thing about skirmishers is that they inflict damage and supress before melee units can respond. Alternatively if you equip a melee unit with a magical weapon that gives it a skirmish rating, it gets much more effective against other melee units since it gets to weaken it somewhat (the skirmish rating will be little) before the definitve melee phase. Also Legionarii for instance have a skirmish rating. Right now I'm not sure as to whether air units can't be engaged in skirmish and bypass that phase.
At the beginning when both are unexperienced melee units can deal much more damage than skirmishers, and that remains true to a lesser extent until the end, only that melee always has more casualties on the other hand. Rookie skirmishers inflict only 0, 1 or 2 damage on the initially more powerful melee units, but you should use them as much as necessary to make them gain experience, and research them. Once they're upgraded and experienced, they can really cut any melee unit to pieces without any possibility for it to respond. Try and you'll see, only at the beginning you have to baby-sit skirmishers because they're puny with no experience and can be easily killed, but afterwards they're the best assault troops and infantry lines supported by archers are more suitable for containment and so are much slower advancing even relative to their movement rating. Also the attacker gets the initiative but only for each phase, so if a melee unit without skirmish rating attacks a skirmisher (i.e. skirmisher proper or light cavalry), it would get to attack first but it doesn't since it can't skirmish; then the skirmisher applies its skirmish rating; and then during the melee phase the attacker is too weakened to cause any damage. When the skirmisher is not experienced its first skirmish counterattack is not enough to save it from the subsequent pounding during the melee phase. But I've seen rookie enemy units that got themselves killed by attacking my elite skirmishers! I wouldn't do without skyhunters, that's making your life too difficult if not impossible. You must get enough of them to always have aerial suppremacy, and as experienced as possible, so it's good to purchase them even before they're needed for them to gain experience in the meantime. Once you've killed all enemy air units they're very nice to disrupt the enemy at his weakest point or to crush archers hidden behind enemy melee, and if they get damaged they can retreat most easily. Plus even after you've killed all enemy air units, the enemy will recruit more in his remaining towns. This game is nice but too repetitive in the end for me. I played it more than PG but the latter has a richer strategy, there are tons of things you must consider, terrain, entrenchment, close defense, rugged defence, hard, soft, etc. In FG it all comes down to melee and skirmish, missile (especially when alone not supporting) and of course magical attacks are secondary, anyway the system is really simple in comparison. |
<div class='quotetop'>QUOTE(Japofran @ Sep 11 2007, 09:28 AM) [snapback]310160[/snapback]</div>
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hvy infantry with force march can pas with force march even two montain hexes in one round, or any other hex that absorbs all movement when to use force march (at start f round or not) depend also if it uses road. if it use road then before, marching through heavy terrain first move normal then forcemarch. what you said about skirmish and melee ("missile" attack needs also to be mentioned, which missile is even before skirmisch) is correct. well, sure the game may be repetitive. i guess PG is also repetitive stil there is the option to make arena battles, and test armies (in the last year i never played any SCN only multiplayer with a friend via LAN, and we made something like ARENA (with certain umber of points and using custom MAPS and edited equip-Files (PG2)) and that was pretty fun. PG is surely a lot of fun. i must see if i can get PG 1 someday again and then play it also again. |
I am playing the game from my original CD bought 10 Years ago and I am experiencing problems when I finish a continent. The game basically freezes when it tries to show the pictures of the continents.
I am running from Dos-Box and the rest of the game works quite fine. Including the superb music :-). But playing only the first 3 Scenarios is actually quite boring. |
i can imagine that ;)
becasue continent 1 is the most easy, thats for sure. the other have their own problems. For example continent 3 tends to be easier than 2 since on continent 3 you will have realy powerhouse units and your army is in egneral much more epierienced, so the enemy "expierience" kicks way less in. in continent 2 you may have get a slightly better army via specialized research, but your troops are not that much expierienced and the enemy units will have a lot of expierience. btw, its really worth to serach the internet about information about Fabntasy General - i will post some here. to solve your problem i suggest just to try the version available here at Abadonis. play the Music from an external programm the soundtrack is also available in the internet, btw |
Hi, its me "the Guest"
finally i decided to register ;) btw, after playing a bit PG1 again i must say that PG1 is old and slow. if you know what to do its easy. FG is newer and its combat system is deeper as you think. this becomes important when playing other players i recommend read this expert forum http://p208.ezboard.com/Archived-FG-Messag...tasygeneralfrm3 (this archive contains tons of useful information) http://p208.ezboard.com/Fantasy-General-Me...tasygeneralfrm1 (actual board) but there are so many more things you may not realize when just play campaign against ai. special abilities like "heroic" or magic items as "amulett of resistance" get much more important. "cloak of invisibility" for archers .... here is a FG league (and of course other PG leagues and stuff): http://fantasygeneral.generalsguild.com/ A little Strategy Guide (along with the Information form the Expert Forum) it should offer some help getting started: Quote:
btw, there is also an extra SCN add on (official, i will add this, as it is easy to install) it adds another CAMPAIGN to play (completely new campaign) so , here the official addon campaign. its just a ZIP, and it support the cracked Version (and the good thing: its legal) its an exe and you simply put it into your FG Folder and run it. lool - muck - its too big. :( will dig out a link |
<div class='quotetop'>QUOTE(Mabuse @ Sep 14 2007, 10:01 AM) [snapback]310845[/snapback]</div>
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OK. HERE YOU GET IT: http://www.geocities.com/pevelg/addonII.zip its a zip containing an exe. ------------------------------------------------------------------------------- ok, another INFO that may be interesting: in the File "MAGEQUIP.DAT" in the DAT Folder there are the Unit Information. you can alter them (and perhaps even ADD new Units and stuff). to get help started, i found in the expert Forum some Information about it. also search for "Fred Chlanda's shp editor" in the internet (google) as this may be helpful if you want to exchange graphics and stuff. the most obvious change you can do first is to alter the starting armies of the generals ;) for example. of course dont cheat ;). calculate how much it is worth and then "buy" an army for that price and alter the units (unsing Grade 0 and one Grade 1 Unit). the information about starting armies is in the "barena.exe" but all you need to know first are in the following quote: Quote:
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as a last Bonus here are some USER-SCN's dug out: (note about user SCN. i searched a long time for a SCN-Editor, there dont seem to exist one. what DOES exist is a prgramm named GEMPOLISH that enables you to edit SAVE games. the USER-SCN arre made the following way: you set up an Arena game, and set uints and stuff. in the first round you SAVE the arena-Game with gempolish you may edit this save game and alter hexes to victory hexes (which dont exist in normal arena game) and change ownership of cities (and whatever i dont know yet), also alter units give expierience or items or whatever (but that can be also done while stting up the troops) so this is how custom-SCN in Fantasy General can be made. here are some of them so these are savegames, you need to alter the XX in the name as one SLOT-number you can afford. read more in the descriptions these SCN were part of an ARCHIVED site, i would upload the ZIP of the whole File, but its too big , and i cannot find the link atm :D |
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THE LOST SCROLLS Quote:
make a picture on your own |
btw, the official addon is definately worth playing and a lot of fun,
maps are good and a good level of difficulty. thumbs up for this (ok, i am only at second SCN of the campaign, definately its not too easy ;)) about the user SCN: well, do not expect too much of it. for example "braveheart" is a disappointment, others also dont give a good feeling. there maybe exceptions, but i feel it could be done much better. one disappointment also about gempolish: it doesnt let you alter victory hexes, so no "pseudo"-SCN will never have Victory Hexes. big minus ---------------------------------------------------------------------------------------- Editing: i changed the starting armies. worked amazingly good. from technical side and what the "editing" guide says i calculated the cost of the old one and then bought from that money a new one. used only as much grade 1 units as already used (usually only 1, only Krell uses 2) and usually it stays simply the same (true for all, but Krell keep one and change one other), as this is usually a good choice (and also it helps to get an individual look for the army). looks and feels much better now. simply straighter (not nessessarily stronger). not such a weird mix of "everything", mainly (mortal) Cavalry, HeavyInfantry and Slingers are used as Base Army. still its mportant to buy whatever you feel you need at start of the campaign, if you want add archers or lt infantry. but oyu are not forced to have it. Calis: 1 Heavy Cav 1 LtCav 3 Squires 2 Warbands Marcas: 1 Swordsman 3 Warbands 2 Slingers Krell: 2 Treeman 3 Squires 2 Slingers Mordra: 1 Barbarian 1 Warbands 3 Squires 3 Slingers for mordra and krell is the question if they want to renounce on beast and magical units (only the leading level 1 units are still beast/magical), as baest and magical are somewhat stronger (but cannot be upgraded). if they want some more, they should buy them as mentioned. the main core army is now mainly mortal and can be easily upgraded through putting cavalry and/or heavyinfantry and/or skirmishers to 15%. that makes it more easy to plan, and i need not to bother having a non-upgraded archer as a burden - as mentioned if i want to add archers i simply buy some at start - but i may buy siege or whatever as well. or more inf, or more cav .. whatever |
Regarding the sound problems, what worked for me was to use Dosbox to navigate to the Fantasy General sub-directory.
Then I typed: SOUND to start the sound.bat batch file. Then, I chose "Select and Configure Digital Audio Driver", then from the list I chose "Creative Labs Soundblaster Pro or 100% Compatible", then "Attempt to configure sound driver automatically" & then "OK" & then "Done". And ... that was it. I get some nice sound effects whenever there is a battle. In terms of hardware, I have a standard built-in soundcard .. no special sound-card or anything ... and I'm using Win XP & DosBox 0.70. |
it is great to see people still playing this great game ...
I coming back after playing Fantasy War ....cheers By the way , I only have the ripped version , anyone know where to get the music addon link ..the links posted here seem to be dead ... Cheers |
Anyone can point out a link to the latest patch
cheers |
There is a v1.1 at http://www.patches-scrolls.de/
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the patch look for fantasy.exe but mine is the barena.exe so guess it is a different version ?
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Obviously.
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wonder what is the latest version , is the 1.1 the final one ?
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Since that site doesn't list any newer ones, that's most likely.
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Hey Guys...
This thread has been dead for a long time I see... But just found this game and began playing it again and it rocks! Some of you said you would like the soundtrack from the game, and that is the sole reason I joined the forum so I could bring it to you! --> The Music you all need <-- Regards from Michael |
Hey thanks for the music michael (at least its not a dead link), im downloading it now :).
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Got my Fantasy General up and runnin' with Dosbox. Now, everything goes smoothly up until it's time to get into real action. When I've placed my units and it's time to go (i.e. when I click End Placement button), the game crashes and sends me back to the Dosbox command prompt. The message displayed is somewhat like this:
DOS 4GW professional error (2001): exception 01h (debug exception) at 180:000.. and so on. I'm running Dosbox version 0.72. I've tried to tweak the sound settings, didn't have any effect. But somehow I'm quite sure this has nothing to do with sound.. Anyone outhere have any idea what's going on? |
And yes, my operation system is Windows XP. If that matters.
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Did you download the game from here?
The different versions of DOS4GW had bugs that showed up in some machines, sometimes replacing it with the latest version (1.97 I think) makes the game stop crashing. (Happened to me with Syndicate.) Anyway downloading the game from here and running with the latest version of DOSBox should work, almost sure, haven't checked though. |
Yes, I did download it from here. And thanks for the info!
Could be that the problem is with DOS4GW. However, I didn't try to update it, because I just ran the thing with VDMSound, as advised somewhere in this thread. The mouse pointer still works somewhat buggily - even though I use the mouse2kv.exe that comes with VDMSound. But, I can live with that. And I must say that it's one hell of a game! Never played it before, didn't know what to expect, but damn it's a good one! I've been itching to get a good strategy game for some time now. And that's because of Battle of the Gobwin Knob, of course :) |
Very good game!!!!!!!!!!!!
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Nice comic but in FG you lead the prince armies
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Got a question: What happened to the download-button? Doesn´t work, only ads show up.
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can you make a screenshot of what you see?
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[IMG]c:\ScreenShotFG.jpg[/IMG] |
Sorry, didn´t work, but the "download the game" button with the little guy and the computer is not there... I had no problems downloading "Cannon Fodder"...
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For posting images:
Upload your image to Imageshack or Photobucket or some site like that, then use the link you get there when posting here. From what I see there, you tried to upload an image from your pc to this forum, and that won't work. About the Download: This game has a "NO GO" icon instead of a download icon. That means the game is protected and can't be downloaded. Sorry. |
Allright, thanks for your help.
I found it on another source. |
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Here´s what I see after finishing the army-placement (or after turn one or two, sometimes it even works up to five turns, but then crashes) http://i596.photobucket.com/albums/t...g/FGScreen.jpg I tried to use dos4gw 1.97, but there´s no dos4gw.exe I could replace. Just running dos4gw anyway didn´t help... |
Try an older version of dosbox.
I dont known why but for some reason i got two versions of dosbox and never use the one that appears on you pic. |
Problem solved, I revived my old XP-system, works fine without DOSBox.
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Multple drives?
Hi guys,
I sold all my old CDs before relocating overseas but for certain games, like Fantasy General, I created an image. I didn't think to check if it would work with magic-iso. Now the file mounts fine but the game wont install as it only looks at the D: drive (my cdRom is the J: drive). Is there a way around this? Thanks. P.S. is there anywhere I can buy an electronic version of the game (as in no cd). Fantasy Wars has got me interested in playing Fantasy General again. |
Yes, to get around this problem simply change the letter of the emulated drive.
If you have a D: drive, you'll have to also change its' letter. Quote:
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Thanks for that. How does the whole unprotected thing work? Why are some games available and others not? Its just an age thing?
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Short version:
Some companies decide their old titles aren't worth looking after once they've stopped supporting it, other companies are more reluctant to let their titles go. And: Some company first decide a game isn't worth any attention, then re-decide that they want to "withdraw it" from the abandonware scene. Note the quotation marks here as the abandonware "scene" isn't really an actual scene, legal-wise. Anyway, as a result: Some game that was abandoned is suddenly re-protected (these are the games you find here that says NO GO). As for age: According to a deal we made with the ESA, their members' games are off-limits for 15 years, others have a 10 years limit. But nothing is carved in stone. Some games have unlimited protection while some are unprotected before they're "officially" abandoned. |
The worst is when a company buy a game´s license to study the chance of a remake or a second part
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No cdrom..
Hi,
Using DOSBOX I keep getting this error whenever I try and run FG: C:\>FG C:\> cd exe C:\EXE>barena n DOS/4GW Professional Protected Mode Run-time Version 1.96 Copyright (c) Rational Systems, Inc. 1990-1994 You Must Have A CD Drive. C:\EXE>cd.. C:\> Now I DO have a CD drive and I have the disk in the drive... |
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mount D X:\ -t cdrom [instead of X insert the letter of your CD-ROM] |
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Music?
OK so I got FG working fine with sound. But no music (I have a similar problem with Panzer General except that has no sound at all). I have not read the whole thread yet (about halfway through it) but I noticed other people have this issue.
I have the original CD so its not something specific to the abandonia version or anything. Does anyone have any ideas for the music? Thanks. |
Have you ran the soundcard setup?
Per default, DOSBox emulates Sound Blaster 16 (backwards compatible with Sound Blaster Pro series and "plain" Sound Blasters), IRQ 7, DMA 1, HDMA 3, Adress 220. |
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Create a BIN/CUE of the CD and use imgmount in dosbox. Syntax: imgmount d x:\path\name.cue -t iso Keep your \path\name short. |
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Fifth Horseman, Yes I ran the setup and it said it auto-detected and the sound-fx work fine. Just no in game music. Should I reconfigure the sound to that specific setting? Do you have music out of interest? Nice replaying it. This is a great game. It's spiritual successor is Fantasy Wars but I still think this is the better game. Another question. I drop the resolution of my PC to 800x600 so the window isnt so tiny (full screening it to 800x600 or higher crashes the game). Is there a one click method to mount the drives and change my resulotuion? |
Yes, you can do that by modifying the DOSBox config file.
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Bloody Hell I can't find download button, where it is?:no:
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Good game this is.
Having trouble to make music work, but I guess I'll manage it somehow. P.S. Does this ->[APPROVED?] <- mean the game will soon be available for download? |
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Love this game, fantastic^^
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I have the FULL CD copy , anyone need a copy , just let me know
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Hi Check your private messages inbox
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I found the music files in .wma format.
Can someone tell me what was the original format of these files? |
WAV
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Fantasy General 3D = Fantasy Wars
Hi,
I´ve been playing fantasy general for a while. But now i have found this game, that i think it is the 3D version of Fantasy General. check it in here http://www.gamespot.com/pc/strategy/...ars/index.html Quote:
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i dunno, looks like i have to pay for it
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Crash! HELP!
Hi guys
First post to this forum, but what a great site for finding all those long-lost games from childhood! I actually had FG so have been playing it on the CD, using DOSBox as the platform. But disaster! Every time I finish the first continent, the game crashes, on the bit where it goes to the world map. I notice a few other people have had the same problem but I can't see a solution having trawled through the forum. Apologies if I've missed it, but otherwise... ANY HELP WOULD BE GREATLY APPRECIATED! I love this game, and would love to have one more bash at it! Cheers! |
More info
Having read some more posts, realise I should have provided some more info - sorry.
I don't get any error messages up, but the game just freezes (although you can move the mouse cursor, it's extremely slow to respond and you can't click through or escape the world map screen). I've had to play it on about 15,000 CPU cycles, with the music playing through my stereo, although the sound effects work fine (so together - perfect). I've not tried anything else to try to solve the problem as I just don't know what to do... Thanks, PABBY. |
Problem solved!
Just to let you guys know that the problem seems to have resolved itself. Because I was still able to move the mouse cursor, I left the game running in the background for a couple of hours tonight, suspecting it may just massively slow down for some reason.
Sure enough, returned just now and it's moved on to the next continent. Apologies for any wasted time. If anyone has any suggestions as to how I could speed that part up, please feel free - although clearly it's not a massive issue by any means. Hope this helps some of you other guys who had a similar problem... Cheers! PABBY. |
Thanks alot for uploading this brilliant game! Actually it's maybe the best Hexx strategy game that I ever played and I really loved to play it back in the days.. so do I now :-)
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Very good game. I played it when it first came out, but lost it somewhere, so I was very happy when it became available for download again. I was always a fan of fantasy and of turned based strategy games, so I was predisposed to like this one.
I want to add here that inspite programmers attempt to make the game more versatile by adding of 4 different types (mortal, magic, mech and beast) I still use almost exclusively mortal units, since you can upgrade those into better units once you research them and keep the experience. |
I have downloaded the wma music and converted to wav, put them in the SOUND folder but there is still no music. Can anyone help me to get the music working? Thanks.
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Run the SOUND.BAT and change Digital audio: None to Digital audio: Creative Labs Soundblaster 16 or AWE32. Did you make sure that the files have the original filenames?
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Hi,
I cannot find the music wma-files some ppl talk about. I remember that I downloaded it long ago, but now there are only links for the manual, install instructions and boxshots. Isn't the music also free for downloading when the game gets abandoned? |
Loading game
Hi,
I hope someone can help me out... I dont know how to run this game... I joined 'Abandonia' when I tracked the FG download here... I also downloaded DOSBox too. The problem is that I dont know how to unzip the FG file and even if I could I dont know how to run it on DOSBox:blush: I must sound like the newbiest nube in the tube but please help me with advise... much appreciated:oh: |
http://www.abandonia.com/vbullet/showthread.php?t=14406 explains both.
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for those whose game crashes as the result of a previously shown post.... i found the full-screen mode to be extremely buggy at transition screens. small screen dosbox works fine.
on tactics... well, you can ignore research in some area's, such as bombardiers and magicians. It will mean you need to come up with tactics to destroy their counter to your army, such as focusing on H I with anti cavalry special if your army is low on cavalry, and then something to eliminate enemy skirmishers question, if an apprentice casts banshee on a unit that is surounded, does that unit surrender? I'm going to test this myself, anyway |
HELP PLEASE - Can't get the game to install
Just downloaded FG and when I boot up dos box it complains that there is no disk in the CD rom. Once I get past that message, go to the FG directory and type install it gives me the following error message.
Unable to open HELP.TXT Any ideas what to do? Thanks, Eric |
for the sound configuration you can run sound.bat, not sure why can't install exe find help.txt
what are your mount lines? where is the game located on your hard drive? didn't you accidentally unpack only part of the zip file? are you running fg.bat? |
Bonus expansion
Does any remember the downloadable bonus pack for Fantasy General? I remember it was a bonus campaign, and it was very difficult. I'm sure I have it on an old harddrive somewhere, but if anyone knows of a link to it, it would be appreciated. Otherwise I'll dig it up!
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http://www.4shared.com/file/iuTJ91Ux...-Campaign.html |
Pretty good game, have been playing it for about a week now. But I must say that it is one of the rare cases where the remakes are much better than the original. I mean of course Fantasy Wars (edit:sorry!) and Elven Legacy. Despite the cheesy grafics I think they even have better atmosphere. They give much more feedback on the unit values and terrain boni. Fantasy General does not have that much tactical depth, I find terrain is mostly important for movement. The unit xp system seems more enjoyable. The only things FG has over FW is the research system for new units, and the campaign seems longer. FW has way better items and spells and more interesting szenarios.
I want those guys to make remakes for all the great games on abandonia, they do seem to have a knack for it, Kings Bounty remake is awesome,too! |
I didn't know there's a remake of Fantasy General... What's FW short for?
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Fantasy Wars.
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And is it an official remake or just someone using the same/similar idea?
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It's not official but it's not a - how do they call it? - independent invention as well.
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Regarding Fantasy Wars: Wargames converted to 3D perspective lose something in terms of "battlefield awareness". Stuff is usually zoomed in to show all the graphical bells&whistles. Top-down hex view or even isometric view allowed for easy range assessment, perspective distorts everything. This comment also applies to recent Settlers or new strategic map in Total War series and so on...
Fantasy General is probably my favorite in the 5-star-general series. I'm a self-taught military history buff, so I always had some problems with simplifications of Panzer/Allied/Pacific General, mainly regarding scale and units. You know, that "a unit of only AT guns defending whole city" thing. No such cases in more serious wargames like V for Victory. Here we have a banner of knights, centaurs or Elven bowmen and tactical scale, so it makes more sense - despite fantastic setting, go figure! Also liked how wounds can make defeated units return to battle in just one turn - you have to be constantly on the offensive, never letting the enemy to fall back and regroup. |
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Aside from graphics, which we abandonw(e)arers normally disregard anyway, I think they improved the game alot from the original,this year I have played both Fantasy General and the news ones extensively and think the new versions are much better. Terrain is more important, the units are more interesting and diverse, the scenarios are a huge improvement over the rather bland FG ones. |
For you guys FG fans, what do you think about Fantasy Wars and Elven Legacy? I haven't played those yet. Game reviews are not so good. I'm an FG fan, should I get these two games?
I'd like to know any opinions, thanks. |
Umm they are awesome, sergente, as I have been describing in the post right before yours and in another one 5 posts above that^^
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Fantasy General is one of my top five games of all time. Every couple of years, I find myself playing it through again. I showed my wife the game and she played it through as well!!!!
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WHERE DID YOU FIND HER? ;) |
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Has anyone had any luck getting the Gem Polish editor to work, even within DOSShell or similar programs? I assume the W7 architecture is baffling the program in finding MAGEQUIP.DAT and the .SAV files.
I just want to see what kinds of wackiness one can come up with to start a game. In effect, I want to create more 'classes' of characters with which to play the game. The four champions they give you are fine, of course, but I crave yet more variety! |
More variety in the champions would be cool :)
On another note, I finally got around to play Fantasy Wars and I loved it. I'm gonna write more about it in a separate topic once I get a chance. |
Is this game abandonware ...?
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Oh. Oh dear. Not abandonware any more...
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Knight Marshall Calis
Hi everybody,
I have a question concerning Knight Marshall Calis. The Manual says: KNIGHT MARSHAL CALIS has the following abilities: ¥ Limited Spell Caster: Once per battle, he can heal all wounds on all friendly units. ¥ Cavalry Recruiter: He purchases and researches Light Cavalry and Cavalry units at a discount ¥ Charismatic: Units under his command gain a +20 morale bonus, making them less likely to become disordered or broken. ¥ Healer: Wounds received may be converted to a morale loss instead. Now, what's about this last point "Healer"? Does anybody know, how to use this ability? Best regards to all friends of FG Alex |
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